yeah i already did that. this is what i have now as a command line and 
gamemodes_server.txt

C:\TCAFiles\Users\Chris\487\srcds.exe srcds -game csgo -console -usercon 
+game_type 0 +game_mode 0 +mapgroup mg_bomb_se +map de_dust2_se -ip 
109.70.148.175 -port 27035

// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "gameModes"
            {
                "competitive"
                {
                    "convars"
                    {
                        "hostname"                                "SE SERVER 
24/7"
                        "mp_startmoney"                            "888"
                        "mp_maxmoney"                            "9999"

                    }

                    "mapgroupsMP"                        // List of mapgroups 
valid for this game mode
                    {
                        "mg_bomb_se"        ""
                    }
                }
            }    
        }
    }

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// 
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


    "mapgroups"
    {
        "mg_bomb_se"                                    // mapgroup definition
        {
            "name"            "mg_bomb_se"
            "maps"
            {
                "de_dust_se"        ""
                "de_dust2_se"        ""
                "de_nuke_se"        ""
                "de_train_se"        ""
                "de_inferno_se"        ""
                "de_aztec_se"        ""
            }
        }
    }
}

From: Nick Emson 
Sent: Tuesday, August 14, 2012 7:53 PM
To: [email protected] 
Subject: Re: [Csgo_servers] Stean Validation and Lobby

Chris,

 

I think you missed the point in Valentin G’s email response - your STARTUP 
COMMAND is the problem. You have specified “+map de_dust” as the start-up map 
on the command line. As this is not in your defined map group mg_bomb, as shown 
in your gamemodes_server.txt, this is actually enough to bugger things up.

 

-Nick

 

 

From: Valentin G. 

Sent: Tuesday, August 14, 2012 6:51 PM

To: [email protected] 

Subject: Re: [Csgo_servers] Stean Validation and Lobby

 

de_dust is not in the mapgroup de_dust_se, CS:GO sees this as a reason to fuck 
you over. Either use the _se maps in your startup and mapcycle config or add 
the maps into the mapgroup.

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Chris | 
Immortal-Servers.com
Sent: 14 August 2012 18:47
To: [email protected] 
Subject: Re: [Csgo_servers] Stean Validation and Lobby

 

i have tried so many diffent configs and gamemodes_server

 

C:\TCAFiles\Users\Chris\487\srcds.exe srcds -game csgo -console -usercon 
+game_type 0 +game_mode 0 +mapgroup mg_bomb_se +map de_dust -ip 109.70.148.175 
-port 27035

 

 



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