im now getting this error.
] connect 109.70.148.175:27015
Warning: Self recursive import detected in 'sharedlib.swf'
Import error: GFxResource 'btn-arrow-insert' is not exported from movie
'sharedlib.swf'
Connecting to public(109.70.148.175:27015) ...
2201.430: Sending UDP connect to public IP 109.70.148.175:27015
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 109.70.148.175:27015
Grace request retry for unreserved server...
Retrying public(109.70.148.175:27015) ...
2201.458: Sending UDP connect to public IP 109.70.148.175:27015
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 109.70.148.175:27015
Server approved grace request...
Retrying connection to 109.70.148.175:27015, server requires lobby reservation
but is unreserved.
Received game details information from 109.70.148.175:27015...
CGCClientJobStartMatchmaking: Matchmaking timed out talking to ranking server,
it may be down. Will attempt to matchmake anyway.
CClientSteamContext OnSteamServerConnectFailure logged on = 0
CClientSteamContext OnSteamServerConnectFailure logged on = 0
CSysSessionHost: CreateSession failed. Error 3
CClientSteamContext OnSteamServerConnectFailure logged on = 0
CClientSteamContext OnSteamServerConnectFailure logged on = 0
CClientSteamContext OnSteamServerConnectFailure logged on = 0
CClientSteamContext OnSteamServerConnectFailure logged on = 0
From: Chris | Immortal-Servers.com
Sent: Tuesday, August 14, 2012 11:48 PM
To: [email protected]
Subject: Re: [Csgo_servers] Stean Validation and Lobby
i have tried everything and still getting the same steam validation error. i
cant see anything wrong, can any of you guys, thanks very much for your help so
far.
here is my command line and gamemodes_server.cfg
C:\TCAFiles\Users\Chris\484\srcds.exe srcds -game csgo -console -usercon
+game_type 0 +game_mode 1 +maxplayers 14 +exec server.cfg +mapgroup mg_bomb_se
+map de_dust2_se -ip 109.70.148.175 -port 27015
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"convars"
{
"hostname"
"SE SERVER 24/7"
"mp_startmoney"
"888"
"mp_maxmoney"
"9999"
}
"mapgroupsMP"
// List of mapgroups valid for this game mode
{
"mg_bomb_se" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
//
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_bomb_se"
// mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}
--------------------------------------------------------------------------------
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