> Can we please remove everything concerning matchmaking when we just
> want to connect to a server? I'm waiting for 10minutes now for it to
> fix my session or whatever it's doing just so I can test my plugins...
>
> I can't connect to my own servers, really?

Indeed.  This hasn't happened to me yet but I have read several reports of
people basically having their server "reserved out from under them" where
they can't get onto their own server.

The one proposed solution I saw to it was to set an sv_steamgroup, then
set sv_steamgroup_exclusive to 1 - this is supposed to prevent people who
aren't members of that group from joining the server when it is empty.

I tried this, but it resulted in the 2nd person who tried to join the
server getting the message from the server that they had been banned from
the session.  I was the first person on the server -- I joined it from the
community server browser, and the 2nd person (my wife) had also tried to
join it from the server browser.  Same result when I used the in-game
steam community (shift-TAB) to invite her to the game.

Honestly, while I understand how the whole matchmaking thing might be
easier or maybe even preferable for a lot of players out there, I have to
say that I really don't think the matchmaking/reservation system in its
current state (or at least as I have tried to configure around it) is a
very good fit for a lot of people who put the time and money into running
their own community servers.

Is there not some cvar that you can set that will opt your server out of
reservations altogether?

I don't mind people (strangers, mind you) "landing" on my servers because
they happened to use the lobby/matchmaking system to find a server.  But
they shouldn't be able to RESERVE it, whether they used the server
browser, matchmaking/lobby, or whatever.  It's OUR server and we should
ALWAYS be able to get onto our own servers.  Period.

We could really use a cvar to prevent reservation altogether if there
isn't one already.  I know there are different MM/SM ways to do it for
other lobby games like L4D/L4D2 but they weren't always reliable,
maintained, or without their own bugs/problems.

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