I prefer this list. They usually give us an extended notice. Then a notice the day of and a notice when its out. There are ways of using steam api as well to tell you when updates drop. On Aug 29, 2012 6:55 PM, "[email protected]" <[email protected]> wrote:
> > > > Von Samsung Mobile gesendet > > Andreas Grimm <[email protected]> hat geschrieben: > > You don't have to set any cvars.**** > > Just start the server and it will be available for quickplay. As far as i > know there is only one conditition, that it needs at least 3 players online. > **** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Jeff Morello > *Sent:* Wednesday, August 29, 2012 8:54 PM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] Community Servers Quick Play**** > > ** ** > > I would like to know this as well. I never get players in my public server > even when my friends and I are playing in it. I get more players joining my > passworded private server while we're scrimming than the public lol.**** > > On Wed, Aug 29, 2012 at 11:35 AM, feugatos <[email protected]> > wrote:**** > > Hi there, > > Sorry if this has already been asked before but I'm new to the mailing > list. > For my CS:GO servers to be joinable via the Community Servers Quick Play > function do I have to set any variable like in TF2 (tf_mm_servermode) ? > > Thanks in advance, > Dimitrios > > > PS. Is there a way to access the mailing list archives? > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers**** > > ** ** > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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