Awesome idea and I hope that you will keeping on doing that. Because what I
heared there is no other way to get to know that an update has released. :)
30 aug 2012 kl. 00:14 skrev "Ido Magal" <[email protected]>:
> Sounds like a fine idea. We’ll try that.
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of ToG Admin
> Sent: Wednesday, August 29, 2012 3:13 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] Community Servers Quick Play
>
> Ido
>
> Any chance of having the twitter account (csgo_dev) to tweet when the next
> update is being pushed out? It would mean that those on twitter can sign up
> for mobile (cell phone) alerts from that account and will be ready to update
> the servers as soon as the message is received?
>
> Regards
> Mike
>
> On 29/08/2012 23:08, Ido Magal wrote:
> We hope to push out an update by the end of the week.
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of haeufi
> Sent: Wednesday, August 29, 2012 1:44 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] Community Servers Quick Play
>
> Thanks thanks thanks Ido for your work on this list! It is very useful to
> have such comments and hints AND announcements of upcoming updates.
>
> By the way: Do you have an estimated date for the next update? It´s because I
> am the next two evenings not at a computer (evening in Germany is usually
> valveupdate time) and can´t have a look permanently.
>
> Thanks
>
> haeufi from www.teamniederbayern.de
>
> Am 29.08.2012 21:31, schrieb Ido Magal:
> No. The only requirements are that you meet the user’s minimum number of
> players and that you do not have sv_steamgroup_exclusive set to 1.
>
> You could be running surf or zm or anything.
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Nick Emson
> Sent: Wednesday, August 29, 2012 12:29 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] Community Servers Quick Play
>
> Also interested in the response to this question. To further simplify it, I
> guess the question might be “Do we have to be running the default Valve
> supplied mapgroup’s (mg_bomb etc)?”
> - Nick
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jeff Morello
> Sent: 29 August 2012 20:08
> To: [email protected]
> Subject: Re: [Csgo_servers] Community Servers Quick Play
>
> If the server is running a mapgroup with strictly _se maps should it still be
> possible for players to be directed there, or does it have to be on one of
> the regular maps?
>
> On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal <[email protected]> wrote:
> Correct. The default is 3 players. This is a client-set minimum using the
> convar ‘mm_csgo_community_search_players_min’
>
>
>
>
>
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>
>
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