We hope to push out an update by the end of the week.

From: [email protected] 
[mailto:[email protected]] On Behalf Of haeufi
Sent: Wednesday, August 29, 2012 1:44 PM
To: [email protected]
Subject: Re: [Csgo_servers] Community Servers Quick Play

Thanks thanks thanks Ido for your work on this list! It is very useful to have 
such comments and hints AND announcements of upcoming updates.

By the way: Do you have an estimated date for the next update? It´s because I 
am the next two evenings not at a computer (evening in Germany is usually 
valveupdate time) and can´t have a look permanently.

Thanks

haeufi from www.teamniederbayern.de<http://www.teamniederbayern.de>

Am 29.08.2012 21:31, schrieb Ido Magal:
No. The only requirements are that you meet the user's minimum number of 
players and that you do not have sv_steamgroup_exclusive set to 1.

You could be running surf or zm or anything.

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Nick Emson
Sent: Wednesday, August 29, 2012 12:29 PM
To: 
[email protected]<mailto:[email protected]>
Subject: Re: [Csgo_servers] Community Servers Quick Play

Also interested in the response to this question. To further simplify it, I 
guess the question might be "Do we have to be running the default Valve 
supplied mapgroup's (mg_bomb etc)?"

-          Nick

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Jeff Morello
Sent: 29 August 2012 20:08
To: 
[email protected]<mailto:[email protected]>
Subject: Re: [Csgo_servers] Community Servers Quick Play

If the server is running a mapgroup with strictly _se maps should it still be 
possible for players to be directed there, or does it have to be on one of the 
regular maps?
On Wed, Aug 29, 2012 at 12:04 PM, Ido Magal 
<[email protected]<mailto:[email protected]>> wrote:
Correct. The default is 3 players. This is a client-set minimum using the 
convar 'mm_csgo_community_search_players_min'





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