Tickrate is probably causing issues with other things than just doors anyway. In OB engine games it caused issues with weapon dropping speed/distance, grenade/sticky bomb speed on TF2, etc...
2012/9/23 ics <[email protected]> > The door fix in for nuke in CSS was phys_timescale 1.50 for tick 66 > before tickrate lock. The door movement is physics related so tick 100 on > it simulated the door movement on much higher rate than like 66 but of > course the door slowness is more noticeable with 128 now in CSGO. So > basically, if this cvar existed in CSGO, fix would be phys_timescale 2.00 > for tick 128 but it would make every other physics object move faster. > > Now can we please shelf this conversation for a while. > > -ics > > 23.9.2012 4:13, Steven Hartland kirjoitti: > > Lets get something clear "It works, its just supposedly slower" = its > broken. > > And how do you know it can be fixed without disabling 128 tick? > > I've not coded for source engine so don't know for sure, but based on > others comments door timings in the engine are based on values which > increment at the tickrate, so without decoupling the two or changing the > way door timings are calculated then no you wont be able to fix simply the > doors. > > For clarity as you seem to love jumping to conclusions, this doesn't mean > it can't be fixed and still keep 128 tick, but just that its likely it will > be a much harder job if you start having to change key parts of the engine > to decouple things. > > Regards > Steve > > > ----- Original Message ----- > *From:* Travis Brown <[email protected]> > *To:* [email protected] > *Sent:* Friday, September 21, 2012 5:12 PM > *Subject:* Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor > de_nuke_se move slower than when it is @ 64 tick server > > It works, its just supposedly slower. The door can be fixed without > disabling 128 tick. > On Sep 21, 2012 7:02 AM, "Steven Hartland" <[email protected]> > wrote: > > > > The fact the door isn't working on only 128 tick servers isn't enough? > >> > >> ----- Original Message ----- > >> From: Travis Brown > >> To: [email protected] > >> Sent: Friday, September 21, 2012 2:36 AM > >> Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor > de_nuke_se move slower than when it is @ 64 tick server > >> > >> All of these ppl saying no to high tickrates have yet to provide any > proof of their argument. > > > > > > ================================================ > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of misdirection, > the recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > > or return the E.mail to [email protected]. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > ------------------------------ > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of misdirection, > the recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [email protected]. > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- Best regards, AnAkIn
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