Then they need to fix those issues. Locking tickrate is the lazy, harmful
way out.
On Sep 23, 2012 5:24 AM, "AnAkIn" <[email protected]> wrote:

> Tickrate is probably causing issues with other things than just doors
> anyway. In OB engine games it caused issues with weapon dropping
> speed/distance, grenade/sticky bomb speed on TF2, etc...
>
> 2012/9/23 ics <[email protected]>
>
>>  The door fix in for nuke in CSS was phys_timescale 1.50 for tick 66
>> before tickrate lock. The door movement is physics related so tick 100 on
>> it simulated the door movement on much higher rate than like 66 but of
>> course the door slowness is more noticeable with 128 now in CSGO. So
>> basically, if this cvar existed in CSGO, fix would be phys_timescale 2.00
>> for tick 128 but it would make every other physics object move faster.
>>
>> Now can we please shelf this conversation for a while.
>>
>> -ics
>>
>> 23.9.2012 4:13, Steven Hartland kirjoitti:
>>
>> Lets get something clear "It works, its just supposedly slower" = its
>> broken.
>>
>> And how do you know it can be fixed without disabling 128 tick?
>>
>> I've not coded for source engine so don't know for sure, but based on
>> others comments door timings in the engine are based on values which
>> increment at the tickrate, so without decoupling the two or changing the
>> way door timings are calculated then no you wont be able to fix simply the
>> doors.
>>
>> For clarity as you seem to love jumping to conclusions, this doesn't mean
>> it can't be fixed and still keep 128 tick, but just that its likely it will
>> be a much harder job if you start having to change key parts of the engine
>> to decouple things.
>>
>>     Regards
>>     Steve
>>
>>
>> ----- Original Message -----
>> *From:* Travis Brown <[email protected]>
>> *To:* [email protected]
>> *Sent:* Friday, September 21, 2012 5:12 PM
>> *Subject:* Re: [Csgo_servers] 128 tickrate server makes door at
>> de_nukeor de_nuke_se move slower than when it is @ 64 tick server
>>
>>  It works, its just supposedly slower. The door can be fixed without
>> disabling 128 tick.
>> On Sep 21, 2012 7:02 AM, "Steven Hartland" <[email protected]>
>> wrote:
>> >
>> > The fact the door isn't working on only 128 tick servers isn't enough?
>> >>
>> >> ----- Original Message -----
>> >> From: Travis Brown
>> >> To: [email protected]
>> >> Sent: Friday, September 21, 2012 2:36 AM
>> >> Subject: Re: [Csgo_servers] 128 tickrate server makes door at
>> de_nukeor de_nuke_se move slower than when it is @ 64 tick server
>> >>
>> >> All of these ppl saying no to high tickrates have yet to provide any
>> proof of their argument.
>> >
>> >
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>
>
> --
> Best regards,
> AnAkIn
>
>
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