Then they need to fix those issues. Locking tickrate is the lazy, harmful way out. On Sep 23, 2012 5:24 AM, "AnAkIn" <[email protected]> wrote:
> Tickrate is probably causing issues with other things than just doors > anyway. In OB engine games it caused issues with weapon dropping > speed/distance, grenade/sticky bomb speed on TF2, etc... > > 2012/9/23 ics <[email protected]> > >> The door fix in for nuke in CSS was phys_timescale 1.50 for tick 66 >> before tickrate lock. The door movement is physics related so tick 100 on >> it simulated the door movement on much higher rate than like 66 but of >> course the door slowness is more noticeable with 128 now in CSGO. So >> basically, if this cvar existed in CSGO, fix would be phys_timescale 2.00 >> for tick 128 but it would make every other physics object move faster. >> >> Now can we please shelf this conversation for a while. >> >> -ics >> >> 23.9.2012 4:13, Steven Hartland kirjoitti: >> >> Lets get something clear "It works, its just supposedly slower" = its >> broken. >> >> And how do you know it can be fixed without disabling 128 tick? >> >> I've not coded for source engine so don't know for sure, but based on >> others comments door timings in the engine are based on values which >> increment at the tickrate, so without decoupling the two or changing the >> way door timings are calculated then no you wont be able to fix simply the >> doors. >> >> For clarity as you seem to love jumping to conclusions, this doesn't mean >> it can't be fixed and still keep 128 tick, but just that its likely it will >> be a much harder job if you start having to change key parts of the engine >> to decouple things. >> >> Regards >> Steve >> >> >> ----- Original Message ----- >> *From:* Travis Brown <[email protected]> >> *To:* [email protected] >> *Sent:* Friday, September 21, 2012 5:12 PM >> *Subject:* Re: [Csgo_servers] 128 tickrate server makes door at >> de_nukeor de_nuke_se move slower than when it is @ 64 tick server >> >> It works, its just supposedly slower. The door can be fixed without >> disabling 128 tick. >> On Sep 21, 2012 7:02 AM, "Steven Hartland" <[email protected]> >> wrote: >> > >> > The fact the door isn't working on only 128 tick servers isn't enough? >> >> >> >> ----- Original Message ----- >> >> From: Travis Brown >> >> To: [email protected] >> >> Sent: Friday, September 21, 2012 2:36 AM >> >> Subject: Re: [Csgo_servers] 128 tickrate server makes door at >> de_nukeor de_nuke_se move slower than when it is @ 64 tick server >> >> >> >> All of these ppl saying no to high tickrates have yet to provide any >> proof of their argument. >> > >> > >> > ================================================ >> > This e.mail is private and confidential between Multiplay (UK) Ltd. and >> the person or entity to whom it is addressed. In the event of misdirection, >> the recipient is prohibited from using, copying, printing or otherwise >> disseminating it or any information contained in it. >> > >> > In the event of misdirection, illegible or incomplete transmission >> please telephone +44 845 868 1337 >> > or return the E.mail to [email protected]. >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ------------------------------ >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> ================================================ >> This e.mail is private and confidential between Multiplay (UK) Ltd. and >> the person or entity to whom it is addressed. In the event of misdirection, >> the recipient is prohibited from using, copying, printing or otherwise >> disseminating it or any information contained in it. >> >> In the event of misdirection, illegible or incomplete transmission please >> telephone +44 845 868 1337 >> or return the E.mail to [email protected]. >> >> _______________________________________________ >> Csgo_servers mailing >> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Best regards, > AnAkIn > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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