They've fixed so many things posted here. Are you crazy? On Oct 13, 2012 2:16 AM, "Travis Brown" <[email protected]> wrote:
> All a bunch of valid points. To bad it is not cared about. Ive stated > numerous times on this list of things that need to be fixed and it never > gets fixed. The real public beta of this game is right now and the devs > have selective hearing. > > On Fri, Oct 12, 2012 at 11:00 PM, Ryan Murphy <[email protected]> wrote: > >> What I think it boils down to is that it's hard to tell when you're >> really being heard - whether you're posting in the forums, on the mailing >> list or that unofficial bug tracker @ http://64bitvps.com/csgo/. >> Frustrations, sometimes in the form of harsh language, are going to come >> out. And I think many of us share these frustrations. Some of us have >> given up - while others are more passionate about seeing a change for the >> better, especially when we have active gaming communities we have to answer >> to when something breaks. I rarely see anyone from Valve/HPE post to this >> mailing list and when they do - it's very brief. From what I can tell, >> there's is not a good line of communication between Valve/HPE and the >> community (server operators, admins, modders, players, etc). I can only >> speculate on how Valve/HPE prioritizes what their development teams focuses >> on. But I think it's safe to assume that there are very few developers >> that even look at the CS:GO code anymore. Valve has already made bank on a >> rushed release. (Does anyone honestly believe it wasn't rushed?) CS:S is >> possibly my favorite FPS of all time and I was really exciting for CS:GO >> but from the way things have been going so far, it has been a huge >> disappointment. Granted, it was only about $14-15 - and I feel like at >> that price point - the amount of resources Valve is willing to dedicate to >> improving/bug fixing the game is really showing. I would be very surprised >> to find out that Ido, or anyone else @ Valve/HPE for that matter, even >> reads 10% of what is discussed here. >> >> I won't even pretend to understand all the facets of game development, >> but I think it can be hard for us to understand why the things that worked >> well and what we loved about 1.6 and CS:S - are broken or just poorly >> implemented in CS:GO. >> >> Here are the primary examples of things that were done right in CS:S/1.6 >> but are now broken or missing from CS:GO: >> Who honestly thought that using the # keys to switch between players >> during spectate, was an useful/important feature? It has been known for >> some time now that it breaks sourcemod menus - do you think we can ever >> expect this to change? I'm starting to seriously doubt it. >> I love the simplicity of CS:S's menus (and other Valve games for that >> matter). This poor attempt to mimic Call of Duty style menus, is very >> off-putting. All I had to do was click Find Servers and double click on >> the server I want to join. Now I have extra clicks to get to the community >> servers. Fortunately one of those clicks was eliminated when we were >> FINALLY given the open to ignore that pointless pop-up forever (Did Valve >> think they were tapping into a brand new demographic when they released >> this game) would it have been too much to ask that the Community Servers >> menu option be included on the root menu? >> I know it's a very basic thing, but now I can't hit the Escape key to get >> out of the Community Servers listing - I have to click the small x in the >> top right corner. I've become so used to CS:S menus. >> ALT+TABBING back and forth to the game causes it to crash a lot more than >> it used to. >> Why disable sprays? Most of the functionality seems to be there. Would >> it be too much to ask for a cvar to allow it? >> Why can't we spectate our killer immediately after death even if there >> are bots? Even when you set sv_botcontrollable 0. >> We're still dealing with that extremely annoying blur effect at the >> beginning of a custom map. We've had to set our warmup and first level >> weapons for armsrace/gungame to scoped weapons as a workaround. But even >> this isn't a workaround for players joining the game late. >> No Free-look spectating. >> No way to mute specific players and adjust voice send/receive volumes. >> No Bunnyhopping and boost cvars. The deathrun, gungame, bhop, climb, >> etc. community would much appreciate it if these features were added back >> in. >> Sort by something other than "score" in scoreboard. Some of us would >> rather see K/D ratio take priority. >> Ability to disable in-game music - again, this isn't Call of Duty. >> No motd chat command. Can only view motd when first joining the server. >> Loading screens that actually tell me if it's downloading custom files >> from servers. >> And the most mind-boggling thing that's missing is the "retry" command. >> Dear Science, WHY!? >> >> The aforementioned, although basic stuff, has really affected my desire >> to even load up CS:GO. And I have several friends who feel the same. The >> longer it takes to fix these the things we've become accustomed and have >> generally come to expect - the more CS:GO's player base will dwindle. >> >> >> > > Step back and take a look at your message. You start by complaining >> about >> > > all the complaining that's going on, then you continue to complain >> about >> > > more things. I really don't think there's anything that can be done to >> > > please you at this point. >> > Yeah, from a certain perspective, that's true. (ie, from a perspective >> > that complaining about anything is just more complaining). >> > It's not about "pleasing me", jholland, and I'm not asking for a >> refund. >> > I'm saying they ought to be focusing more on fixing bugs than >> introducing >> > new features at this point. Every devel shop has a "bug budget" and/or >> > "devel budget" - ie there is only so much time with the people they have >> > etc. and they have to decide what can be fixed etc. and things have to >> get >> > prioritized. I am questioning what their priorities are. >> > And yeah, I realize they ARE fixing bugs - I do read the update news >> every >> > time - but they broke a major thing with last night's update and it >> wasn't >> > in the release notes... >> > We may be able to rebind OUR keys, but map voting by any other players, >> > unless they are alive, is broken too. I don't see a lot of value in >> > trying to convince the few stragglers we get anymore, and who are only >> > going to probably stick around for a few minutes anyway, that they need >> to >> > re-bind a bunch of keys so they can vote for the next map or otherwise >> use >> > the popup menus. How many of them do you think will bother? They'll just >> > disconnect and go somewhere else. Or play a different game. >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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