They've fixed so many things posted here. Are you crazy?
On Oct 13, 2012 2:16 AM, "Travis Brown" <[email protected]> wrote:

> All a bunch of valid points. To bad it is not cared about. Ive stated
> numerous times on this list of things that need to be fixed and it never
> gets fixed. The real public beta of this game is right now and the devs
> have selective hearing.
>
> On Fri, Oct 12, 2012 at 11:00 PM, Ryan Murphy <[email protected]> wrote:
>
>> What I think it boils down to is that it's hard to tell when you're
>> really being heard - whether you're posting in the forums, on the mailing
>> list or that unofficial bug tracker @ http://64bitvps.com/csgo/.
>> Frustrations, sometimes in the form of harsh language, are going to come
>> out.  And I think many of us share these frustrations.  Some of us have
>> given up - while others are more passionate about seeing a change for the
>> better, especially when we have active gaming communities we have to answer
>> to when something breaks.  I rarely see anyone from Valve/HPE post to this
>> mailing list and when they do - it's very brief.  From what I can tell,
>> there's is not a good line of communication between Valve/HPE and the
>> community (server operators, admins, modders, players, etc).  I can only
>> speculate on how Valve/HPE prioritizes what their development teams focuses
>> on.  But I think it's safe to assume that there are very few developers
>> that even look at the CS:GO code anymore.  Valve has already made bank on a
>> rushed release.  (Does anyone honestly believe it wasn't rushed?)  CS:S is
>> possibly my favorite FPS of all time and I was really exciting for CS:GO
>> but from the way things have been going so far, it has been a huge
>> disappointment.  Granted, it was only about $14-15 - and I feel like at
>> that price point - the amount of resources Valve is willing to dedicate to
>> improving/bug fixing the game is really showing.  I would be very surprised
>> to find out that Ido, or anyone else @ Valve/HPE for that matter, even
>> reads 10% of what is discussed here.
>>
>> I won't even pretend to understand all the facets of game development,
>> but I think it can be hard for us to understand why the things that worked
>> well and what we loved about 1.6 and CS:S - are broken or just poorly
>> implemented in CS:GO.
>>
>> Here are the primary examples of things that were done right in CS:S/1.6
>> but are now broken or missing from CS:GO:
>> Who honestly thought that using the # keys to switch between players
>> during spectate, was an useful/important feature?  It has been known for
>> some time now that it breaks sourcemod menus - do you think we can ever
>> expect this to change?  I'm starting to seriously doubt it.
>> I love the simplicity of CS:S's menus (and other Valve games for that
>> matter).  This poor attempt to mimic Call of Duty style menus, is very
>> off-putting.   All I had to do was click Find Servers and double click on
>> the server I want to join.  Now I have extra clicks to get to the community
>> servers. Fortunately one of those clicks was eliminated when we were
>> FINALLY given the open to ignore that pointless pop-up forever (Did Valve
>> think they were tapping into a brand new demographic when they released
>> this game) would it have been too much to ask that the Community Servers
>> menu option be included on the root menu?
>> I know it's a very basic thing, but now I can't hit the Escape key to get
>> out of the Community Servers listing - I have to click the small x in the
>> top right corner.  I've become so used to CS:S menus.
>> ALT+TABBING back and forth to the game causes it to crash a lot more than
>> it used to.
>> Why disable sprays?  Most of the functionality seems to be there.  Would
>> it be too much to ask for a cvar to allow it?
>> Why can't we spectate our killer immediately after death even if there
>> are bots? Even when you set sv_botcontrollable 0.
>> We're still dealing with that extremely annoying blur effect at the
>> beginning of a custom map.  We've had to set our warmup and first level
>> weapons for armsrace/gungame to scoped weapons as a workaround.  But even
>> this isn't a workaround for players joining the game late.
>> No Free-look spectating.
>> No way to mute specific players and adjust voice send/receive volumes.
>> No Bunnyhopping and boost cvars.  The deathrun, gungame, bhop, climb,
>> etc. community would much appreciate it if these features were added back
>> in.
>> Sort by something other than "score" in scoreboard.  Some of us would
>> rather see K/D ratio take priority.
>> Ability to disable in-game music - again, this isn't Call of Duty.
>> No motd chat command.  Can only view motd when first joining the server.
>> Loading screens that actually tell me if it's downloading custom files
>> from servers.
>> And the most mind-boggling thing that's missing is the "retry" command.
>>  Dear Science, WHY!?
>>
>> The aforementioned, although basic stuff, has really affected my desire
>> to even load up CS:GO.  And I have several friends who feel the same.  The
>> longer it takes to fix these the things we've become accustomed and have
>> generally come to expect - the more CS:GO's player base will dwindle.
>>
>>
>> > > Step back and take a look at your message. You start by complaining
>> about
>> > > all the complaining that's going on, then you continue to complain
>> about
>> > > more things. I really don't think there's anything that can be done to
>> > > please you at this point.
>> > Yeah, from a certain perspective, that's true. (ie, from a perspective
>> > that complaining about anything is just more complaining).
>> > It's not about "pleasing me", jholland, and I'm not asking for a
>> refund.
>> > I'm saying they ought to be focusing more on fixing bugs than
>> introducing
>> > new features at this point. Every devel shop has a "bug budget" and/or
>> > "devel budget" - ie there is only so much time with the people they have
>> > etc. and they have to decide what can be fixed etc. and things have to
>> get
>> > prioritized. I am questioning what their priorities are.
>> > And yeah, I realize they ARE fixing bugs - I do read the update news
>> every
>> > time - but they broke a major thing with last night's update and it
>> wasn't
>> > in the release notes...
>> > We may be able to rebind OUR keys, but map voting by any other players,
>> > unless they are alive, is broken too. I don't see a lot of value in
>> > trying to convince the few stragglers we get anymore, and who are only
>> > going to probably stick around for a few minutes anyway, that they need
>> to
>> > re-bind a bunch of keys so they can vote for the next map or otherwise
>> use
>> > the popup menus. How many of them do you think will bother? They'll just
>> > disconnect and go somewhere else. Or play a different game.
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to