I have a really hard time bleieveing it's "simply being ignored". Do
you think fixing bugs is super easy and something that can be done in
a matter of minutes/days?

On Sat, Oct 13, 2012 at 2:27 PM, Intoxicated bawNg
<[email protected]> wrote:
> They have fixed a small fraction of the issues that exist, and have
> broken countless more things with the updates. Most fixes released are
> for tiny issues that people hardly even care about, everything else is
> simply being ignored. It is very clear that they do not care about the
> community at all, but this is nothing new. It is sad, but it looks
> like Valve/HPE simply does not want to see this game succeed long
> term.
>
> With so many issues making modding impossible, this game will slowly
> die out once the competitive community finds something new. I'd say
> that CSS would live on after CS:GO, but the fact is they already broke
> the sv_pure implementation in CSS over 16 months ago, breaking all
> custom content downloads for any players who do not stick to a single
> server. That single bug not only breaks the downloaded content but
> also forces clients to redownload it on every connection, wasting both
> the client and servers bandwidth, as well as chasing away players on
> slower connections. Since it is clear they are making no effort to fix
> anything but the vanilla functionality, I do not expect that this, or
> any other of the major issues will be fixed in CSS or CS:GO any time
> soon, if ever.
>
>
> On Sat, Oct 13, 2012 at 5:13 PM, Absurd Minds <[email protected]> 
> wrote:
>> They've fixed so many things posted here. Are you crazy?
>>
>> On Oct 13, 2012 2:16 AM, "Travis Brown" <[email protected]> wrote:
>>>
>>> All a bunch of valid points. To bad it is not cared about. Ive stated
>>> numerous times on this list of things that need to be fixed and it never
>>> gets fixed. The real public beta of this game is right now and the devs have
>>> selective hearing.
>>>
>>> On Fri, Oct 12, 2012 at 11:00 PM, Ryan Murphy <[email protected]> wrote:
>>>>
>>>> What I think it boils down to is that it's hard to tell when you're
>>>> really being heard - whether you're posting in the forums, on the mailing
>>>> list or that unofficial bug tracker @ http://64bitvps.com/csgo/.
>>>> Frustrations, sometimes in the form of harsh language, are going to come
>>>> out.  And I think many of us share these frustrations.  Some of us have
>>>> given up - while others are more passionate about seeing a change for the
>>>> better, especially when we have active gaming communities we have to answer
>>>> to when something breaks.  I rarely see anyone from Valve/HPE post to this
>>>> mailing list and when they do - it's very brief.  From what I can tell,
>>>> there's is not a good line of communication between Valve/HPE and the
>>>> community (server operators, admins, modders, players, etc).  I can only
>>>> speculate on how Valve/HPE prioritizes what their development teams focuses
>>>> on.  But I think it's safe to assume that there are very few developers 
>>>> that
>>>> even look at the CS:GO code anymore.  Valve has already made bank on a
>>>> rushed release.  (Does anyone honestly believe it wasn't rushed?)  CS:S is
>>>> possibly my favorite FPS of all time and I was really exciting for CS:GO 
>>>> but
>>>> from the way things have been going so far, it has been a huge
>>>> disappointment.  Granted, it was only about $14-15 - and I feel like at 
>>>> that
>>>> price point - the amount of resources Valve is willing to dedicate to
>>>> improving/bug fixing the game is really showing.  I would be very surprised
>>>> to find out that Ido, or anyone else @ Valve/HPE for that matter, even 
>>>> reads
>>>> 10% of what is discussed here.
>>>>
>>>> I won't even pretend to understand all the facets of game development,
>>>> but I think it can be hard for us to understand why the things that worked
>>>> well and what we loved about 1.6 and CS:S - are broken or just poorly
>>>> implemented in CS:GO.
>>>>
>>>> Here are the primary examples of things that were done right in CS:S/1.6
>>>> but are now broken or missing from CS:GO:
>>>> Who honestly thought that using the # keys to switch between players
>>>> during spectate, was an useful/important feature?  It has been known for
>>>> some time now that it breaks sourcemod menus - do you think we can ever
>>>> expect this to change?  I'm starting to seriously doubt it.
>>>> I love the simplicity of CS:S's menus (and other Valve games for that
>>>> matter).  This poor attempt to mimic Call of Duty style menus, is very
>>>> off-putting.   All I had to do was click Find Servers and double click on
>>>> the server I want to join.  Now I have extra clicks to get to the community
>>>> servers. Fortunately one of those clicks was eliminated when we were 
>>>> FINALLY
>>>> given the open to ignore that pointless pop-up forever (Did Valve think 
>>>> they
>>>> were tapping into a brand new demographic when they released this game)
>>>> would it have been too much to ask that the Community Servers menu option 
>>>> be
>>>> included on the root menu?
>>>> I know it's a very basic thing, but now I can't hit the Escape key to get
>>>> out of the Community Servers listing - I have to click the small x in the
>>>> top right corner.  I've become so used to CS:S menus.
>>>> ALT+TABBING back and forth to the game causes it to crash a lot more than
>>>> it used to.
>>>> Why disable sprays?  Most of the functionality seems to be there.  Would
>>>> it be too much to ask for a cvar to allow it?
>>>> Why can't we spectate our killer immediately after death even if there
>>>> are bots? Even when you set sv_botcontrollable 0.
>>>> We're still dealing with that extremely annoying blur effect at the
>>>> beginning of a custom map.  We've had to set our warmup and first level
>>>> weapons for armsrace/gungame to scoped weapons as a workaround.  But even
>>>> this isn't a workaround for players joining the game late.
>>>> No Free-look spectating.
>>>> No way to mute specific players and adjust voice send/receive volumes.
>>>> No Bunnyhopping and boost cvars.  The deathrun, gungame, bhop, climb,
>>>> etc. community would much appreciate it if these features were added back
>>>> in.
>>>> Sort by something other than "score" in scoreboard.  Some of us would
>>>> rather see K/D ratio take priority.
>>>> Ability to disable in-game music - again, this isn't Call of Duty.
>>>> No motd chat command.  Can only view motd when first joining the server.
>>>> Loading screens that actually tell me if it's downloading custom files
>>>> from servers.
>>>> And the most mind-boggling thing that's missing is the "retry" command.
>>>> Dear Science, WHY!?
>>>>
>>>> The aforementioned, although basic stuff, has really affected my desire
>>>> to even load up CS:GO.  And I have several friends who feel the same.  The
>>>> longer it takes to fix these the things we've become accustomed and have
>>>> generally come to expect - the more CS:GO's player base will dwindle.
>>>>
>>>>
>>>> > > Step back and take a look at your message. You start by complaining
>>>> > > about
>>>> > > all the complaining that's going on, then you continue to complain
>>>> > > about
>>>> > > more things. I really don't think there's anything that can be done
>>>> > > to
>>>> > > please you at this point.
>>>> > Yeah, from a certain perspective, that's true. (ie, from a perspective
>>>> > that complaining about anything is just more complaining).
>>>> > It's not about "pleasing me", jholland, and I'm not asking for a
>>>> > refund.
>>>> > I'm saying they ought to be focusing more on fixing bugs than
>>>> > introducing
>>>> > new features at this point. Every devel shop has a "bug budget" and/or
>>>> > "devel budget" - ie there is only so much time with the people they
>>>> > have
>>>> > etc. and they have to decide what can be fixed etc. and things have to
>>>> > get
>>>> > prioritized. I am questioning what their priorities are.
>>>> > And yeah, I realize they ARE fixing bugs - I do read the update news
>>>> > every
>>>> > time - but they broke a major thing with last night's update and it
>>>> > wasn't
>>>> > in the release notes...
>>>> > We may be able to rebind OUR keys, but map voting by any other players,
>>>> > unless they are alive, is broken too. I don't see a lot of value in
>>>> > trying to convince the few stragglers we get anymore, and who are only
>>>> > going to probably stick around for a few minutes anyway, that they need
>>>> > to
>>>> > re-bind a bunch of keys so they can vote for the next map or otherwise
>>>> > use
>>>> > the popup menus. How many of them do you think will bother? They'll
>>>> > just
>>>> > disconnect and go somewhere else. Or play a different game.
>>>>
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>>>
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