I have a really hard time bleieveing it's "simply being ignored". Do you think fixing bugs is super easy and something that can be done in a matter of minutes/days?
On Sat, Oct 13, 2012 at 2:27 PM, Intoxicated bawNg <[email protected]> wrote: > They have fixed a small fraction of the issues that exist, and have > broken countless more things with the updates. Most fixes released are > for tiny issues that people hardly even care about, everything else is > simply being ignored. It is very clear that they do not care about the > community at all, but this is nothing new. It is sad, but it looks > like Valve/HPE simply does not want to see this game succeed long > term. > > With so many issues making modding impossible, this game will slowly > die out once the competitive community finds something new. I'd say > that CSS would live on after CS:GO, but the fact is they already broke > the sv_pure implementation in CSS over 16 months ago, breaking all > custom content downloads for any players who do not stick to a single > server. That single bug not only breaks the downloaded content but > also forces clients to redownload it on every connection, wasting both > the client and servers bandwidth, as well as chasing away players on > slower connections. Since it is clear they are making no effort to fix > anything but the vanilla functionality, I do not expect that this, or > any other of the major issues will be fixed in CSS or CS:GO any time > soon, if ever. > > > On Sat, Oct 13, 2012 at 5:13 PM, Absurd Minds <[email protected]> > wrote: >> They've fixed so many things posted here. Are you crazy? >> >> On Oct 13, 2012 2:16 AM, "Travis Brown" <[email protected]> wrote: >>> >>> All a bunch of valid points. To bad it is not cared about. Ive stated >>> numerous times on this list of things that need to be fixed and it never >>> gets fixed. The real public beta of this game is right now and the devs have >>> selective hearing. >>> >>> On Fri, Oct 12, 2012 at 11:00 PM, Ryan Murphy <[email protected]> wrote: >>>> >>>> What I think it boils down to is that it's hard to tell when you're >>>> really being heard - whether you're posting in the forums, on the mailing >>>> list or that unofficial bug tracker @ http://64bitvps.com/csgo/. >>>> Frustrations, sometimes in the form of harsh language, are going to come >>>> out. And I think many of us share these frustrations. Some of us have >>>> given up - while others are more passionate about seeing a change for the >>>> better, especially when we have active gaming communities we have to answer >>>> to when something breaks. I rarely see anyone from Valve/HPE post to this >>>> mailing list and when they do - it's very brief. From what I can tell, >>>> there's is not a good line of communication between Valve/HPE and the >>>> community (server operators, admins, modders, players, etc). I can only >>>> speculate on how Valve/HPE prioritizes what their development teams focuses >>>> on. But I think it's safe to assume that there are very few developers >>>> that >>>> even look at the CS:GO code anymore. Valve has already made bank on a >>>> rushed release. (Does anyone honestly believe it wasn't rushed?) CS:S is >>>> possibly my favorite FPS of all time and I was really exciting for CS:GO >>>> but >>>> from the way things have been going so far, it has been a huge >>>> disappointment. Granted, it was only about $14-15 - and I feel like at >>>> that >>>> price point - the amount of resources Valve is willing to dedicate to >>>> improving/bug fixing the game is really showing. I would be very surprised >>>> to find out that Ido, or anyone else @ Valve/HPE for that matter, even >>>> reads >>>> 10% of what is discussed here. >>>> >>>> I won't even pretend to understand all the facets of game development, >>>> but I think it can be hard for us to understand why the things that worked >>>> well and what we loved about 1.6 and CS:S - are broken or just poorly >>>> implemented in CS:GO. >>>> >>>> Here are the primary examples of things that were done right in CS:S/1.6 >>>> but are now broken or missing from CS:GO: >>>> Who honestly thought that using the # keys to switch between players >>>> during spectate, was an useful/important feature? It has been known for >>>> some time now that it breaks sourcemod menus - do you think we can ever >>>> expect this to change? I'm starting to seriously doubt it. >>>> I love the simplicity of CS:S's menus (and other Valve games for that >>>> matter). This poor attempt to mimic Call of Duty style menus, is very >>>> off-putting. All I had to do was click Find Servers and double click on >>>> the server I want to join. Now I have extra clicks to get to the community >>>> servers. Fortunately one of those clicks was eliminated when we were >>>> FINALLY >>>> given the open to ignore that pointless pop-up forever (Did Valve think >>>> they >>>> were tapping into a brand new demographic when they released this game) >>>> would it have been too much to ask that the Community Servers menu option >>>> be >>>> included on the root menu? >>>> I know it's a very basic thing, but now I can't hit the Escape key to get >>>> out of the Community Servers listing - I have to click the small x in the >>>> top right corner. I've become so used to CS:S menus. >>>> ALT+TABBING back and forth to the game causes it to crash a lot more than >>>> it used to. >>>> Why disable sprays? Most of the functionality seems to be there. Would >>>> it be too much to ask for a cvar to allow it? >>>> Why can't we spectate our killer immediately after death even if there >>>> are bots? Even when you set sv_botcontrollable 0. >>>> We're still dealing with that extremely annoying blur effect at the >>>> beginning of a custom map. We've had to set our warmup and first level >>>> weapons for armsrace/gungame to scoped weapons as a workaround. But even >>>> this isn't a workaround for players joining the game late. >>>> No Free-look spectating. >>>> No way to mute specific players and adjust voice send/receive volumes. >>>> No Bunnyhopping and boost cvars. The deathrun, gungame, bhop, climb, >>>> etc. community would much appreciate it if these features were added back >>>> in. >>>> Sort by something other than "score" in scoreboard. Some of us would >>>> rather see K/D ratio take priority. >>>> Ability to disable in-game music - again, this isn't Call of Duty. >>>> No motd chat command. Can only view motd when first joining the server. >>>> Loading screens that actually tell me if it's downloading custom files >>>> from servers. >>>> And the most mind-boggling thing that's missing is the "retry" command. >>>> Dear Science, WHY!? >>>> >>>> The aforementioned, although basic stuff, has really affected my desire >>>> to even load up CS:GO. And I have several friends who feel the same. The >>>> longer it takes to fix these the things we've become accustomed and have >>>> generally come to expect - the more CS:GO's player base will dwindle. >>>> >>>> >>>> > > Step back and take a look at your message. You start by complaining >>>> > > about >>>> > > all the complaining that's going on, then you continue to complain >>>> > > about >>>> > > more things. I really don't think there's anything that can be done >>>> > > to >>>> > > please you at this point. >>>> > Yeah, from a certain perspective, that's true. (ie, from a perspective >>>> > that complaining about anything is just more complaining). >>>> > It's not about "pleasing me", jholland, and I'm not asking for a >>>> > refund. >>>> > I'm saying they ought to be focusing more on fixing bugs than >>>> > introducing >>>> > new features at this point. Every devel shop has a "bug budget" and/or >>>> > "devel budget" - ie there is only so much time with the people they >>>> > have >>>> > etc. and they have to decide what can be fixed etc. and things have to >>>> > get >>>> > prioritized. I am questioning what their priorities are. >>>> > And yeah, I realize they ARE fixing bugs - I do read the update news >>>> > every >>>> > time - but they broke a major thing with last night's update and it >>>> > wasn't >>>> > in the release notes... >>>> > We may be able to rebind OUR keys, but map voting by any other players, >>>> > unless they are alive, is broken too. I don't see a lot of value in >>>> > trying to convince the few stragglers we get anymore, and who are only >>>> > going to probably stick around for a few minutes anyway, that they need >>>> > to >>>> > re-bind a bunch of keys so they can vote for the next map or otherwise >>>> > use >>>> > the popup menus. How many of them do you think will bother? They'll >>>> > just >>>> > disconnect and go somewhere else. Or play a different game. >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
