I certainly agree with that and it does point to a surprising level of
incompetence, but I wouldn't go so far as to say they are actively ignoring
input.
On Oct 13, 2012 2:32 PM, "Intoxicated bawNg" <[email protected]>
wrote:

> They have had long over a year to fix the major issues caused by a CSS
> update and yet the issues not only persist to this day, but are even
> worse in CS:GO. I am a software engineer and spend every day of my
> life designing systems and fixing bugs, I know very well what is
> involved and with their resources they have no excuses for the quality
> of their releases or complete lack of testing prior to releasing
> update.
>
> On Sat, Oct 13, 2012 at 8:28 PM, Absurd Minds <[email protected]>
> wrote:
> > I have a really hard time bleieveing it's "simply being ignored". Do
> > you think fixing bugs is super easy and something that can be done in
> > a matter of minutes/days?
> >
> > On Sat, Oct 13, 2012 at 2:27 PM, Intoxicated bawNg
> > <[email protected]> wrote:
> >> They have fixed a small fraction of the issues that exist, and have
> >> broken countless more things with the updates. Most fixes released are
> >> for tiny issues that people hardly even care about, everything else is
> >> simply being ignored. It is very clear that they do not care about the
> >> community at all, but this is nothing new. It is sad, but it looks
> >> like Valve/HPE simply does not want to see this game succeed long
> >> term.
> >>
> >> With so many issues making modding impossible, this game will slowly
> >> die out once the competitive community finds something new. I'd say
> >> that CSS would live on after CS:GO, but the fact is they already broke
> >> the sv_pure implementation in CSS over 16 months ago, breaking all
> >> custom content downloads for any players who do not stick to a single
> >> server. That single bug not only breaks the downloaded content but
> >> also forces clients to redownload it on every connection, wasting both
> >> the client and servers bandwidth, as well as chasing away players on
> >> slower connections. Since it is clear they are making no effort to fix
> >> anything but the vanilla functionality, I do not expect that this, or
> >> any other of the major issues will be fixed in CSS or CS:GO any time
> >> soon, if ever.
> >>
> >>
> >> On Sat, Oct 13, 2012 at 5:13 PM, Absurd Minds <[email protected]>
> wrote:
> >>> They've fixed so many things posted here. Are you crazy?
> >>>
> >>> On Oct 13, 2012 2:16 AM, "Travis Brown" <[email protected]> wrote:
> >>>>
> >>>> All a bunch of valid points. To bad it is not cared about. Ive stated
> >>>> numerous times on this list of things that need to be fixed and it
> never
> >>>> gets fixed. The real public beta of this game is right now and the
> devs have
> >>>> selective hearing.
> >>>>
> >>>> On Fri, Oct 12, 2012 at 11:00 PM, Ryan Murphy <[email protected]>
> wrote:
> >>>>>
> >>>>> What I think it boils down to is that it's hard to tell when you're
> >>>>> really being heard - whether you're posting in the forums, on the
> mailing
> >>>>> list or that unofficial bug tracker @ http://64bitvps.com/csgo/.
> >>>>> Frustrations, sometimes in the form of harsh language, are going to
> come
> >>>>> out.  And I think many of us share these frustrations.  Some of us
> have
> >>>>> given up - while others are more passionate about seeing a change
> for the
> >>>>> better, especially when we have active gaming communities we have to
> answer
> >>>>> to when something breaks.  I rarely see anyone from Valve/HPE post
> to this
> >>>>> mailing list and when they do - it's very brief.  From what I can
> tell,
> >>>>> there's is not a good line of communication between Valve/HPE and the
> >>>>> community (server operators, admins, modders, players, etc).  I can
> only
> >>>>> speculate on how Valve/HPE prioritizes what their development teams
> focuses
> >>>>> on.  But I think it's safe to assume that there are very few
> developers that
> >>>>> even look at the CS:GO code anymore.  Valve has already made bank on
> a
> >>>>> rushed release.  (Does anyone honestly believe it wasn't rushed?)
>  CS:S is
> >>>>> possibly my favorite FPS of all time and I was really exciting for
> CS:GO but
> >>>>> from the way things have been going so far, it has been a huge
> >>>>> disappointment.  Granted, it was only about $14-15 - and I feel like
> at that
> >>>>> price point - the amount of resources Valve is willing to dedicate to
> >>>>> improving/bug fixing the game is really showing.  I would be very
> surprised
> >>>>> to find out that Ido, or anyone else @ Valve/HPE for that matter,
> even reads
> >>>>> 10% of what is discussed here.
> >>>>>
> >>>>> I won't even pretend to understand all the facets of game
> development,
> >>>>> but I think it can be hard for us to understand why the things that
> worked
> >>>>> well and what we loved about 1.6 and CS:S - are broken or just poorly
> >>>>> implemented in CS:GO.
> >>>>>
> >>>>> Here are the primary examples of things that were done right in
> CS:S/1.6
> >>>>> but are now broken or missing from CS:GO:
> >>>>> Who honestly thought that using the # keys to switch between players
> >>>>> during spectate, was an useful/important feature?  It has been known
> for
> >>>>> some time now that it breaks sourcemod menus - do you think we can
> ever
> >>>>> expect this to change?  I'm starting to seriously doubt it.
> >>>>> I love the simplicity of CS:S's menus (and other Valve games for that
> >>>>> matter).  This poor attempt to mimic Call of Duty style menus, is
> very
> >>>>> off-putting.   All I had to do was click Find Servers and double
> click on
> >>>>> the server I want to join.  Now I have extra clicks to get to the
> community
> >>>>> servers. Fortunately one of those clicks was eliminated when we were
> FINALLY
> >>>>> given the open to ignore that pointless pop-up forever (Did Valve
> think they
> >>>>> were tapping into a brand new demographic when they released this
> game)
> >>>>> would it have been too much to ask that the Community Servers menu
> option be
> >>>>> included on the root menu?
> >>>>> I know it's a very basic thing, but now I can't hit the Escape key
> to get
> >>>>> out of the Community Servers listing - I have to click the small x
> in the
> >>>>> top right corner.  I've become so used to CS:S menus.
> >>>>> ALT+TABBING back and forth to the game causes it to crash a lot more
> than
> >>>>> it used to.
> >>>>> Why disable sprays?  Most of the functionality seems to be there.
>  Would
> >>>>> it be too much to ask for a cvar to allow it?
> >>>>> Why can't we spectate our killer immediately after death even if
> there
> >>>>> are bots? Even when you set sv_botcontrollable 0.
> >>>>> We're still dealing with that extremely annoying blur effect at the
> >>>>> beginning of a custom map.  We've had to set our warmup and first
> level
> >>>>> weapons for armsrace/gungame to scoped weapons as a workaround.  But
> even
> >>>>> this isn't a workaround for players joining the game late.
> >>>>> No Free-look spectating.
> >>>>> No way to mute specific players and adjust voice send/receive
> volumes.
> >>>>> No Bunnyhopping and boost cvars.  The deathrun, gungame, bhop, climb,
> >>>>> etc. community would much appreciate it if these features were added
> back
> >>>>> in.
> >>>>> Sort by something other than "score" in scoreboard.  Some of us would
> >>>>> rather see K/D ratio take priority.
> >>>>> Ability to disable in-game music - again, this isn't Call of Duty.
> >>>>> No motd chat command.  Can only view motd when first joining the
> server.
> >>>>> Loading screens that actually tell me if it's downloading custom
> files
> >>>>> from servers.
> >>>>> And the most mind-boggling thing that's missing is the "retry"
> command.
> >>>>> Dear Science, WHY!?
> >>>>>
> >>>>> The aforementioned, although basic stuff, has really affected my
> desire
> >>>>> to even load up CS:GO.  And I have several friends who feel the
> same.  The
> >>>>> longer it takes to fix these the things we've become accustomed and
> have
> >>>>> generally come to expect - the more CS:GO's player base will dwindle.
> >>>>>
> >>>>>
> >>>>> > > Step back and take a look at your message. You start by
> complaining
> >>>>> > > about
> >>>>> > > all the complaining that's going on, then you continue to
> complain
> >>>>> > > about
> >>>>> > > more things. I really don't think there's anything that can be
> done
> >>>>> > > to
> >>>>> > > please you at this point.
> >>>>> > Yeah, from a certain perspective, that's true. (ie, from a
> perspective
> >>>>> > that complaining about anything is just more complaining).
> >>>>> > It's not about "pleasing me", jholland, and I'm not asking for a
> >>>>> > refund.
> >>>>> > I'm saying they ought to be focusing more on fixing bugs than
> >>>>> > introducing
> >>>>> > new features at this point. Every devel shop has a "bug budget"
> and/or
> >>>>> > "devel budget" - ie there is only so much time with the people they
> >>>>> > have
> >>>>> > etc. and they have to decide what can be fixed etc. and things
> have to
> >>>>> > get
> >>>>> > prioritized. I am questioning what their priorities are.
> >>>>> > And yeah, I realize they ARE fixing bugs - I do read the update
> news
> >>>>> > every
> >>>>> > time - but they broke a major thing with last night's update and it
> >>>>> > wasn't
> >>>>> > in the release notes...
> >>>>> > We may be able to rebind OUR keys, but map voting by any other
> players,
> >>>>> > unless they are alive, is broken too. I don't see a lot of value in
> >>>>> > trying to convince the few stragglers we get anymore, and who are
> only
> >>>>> > going to probably stick around for a few minutes anyway, that they
> need
> >>>>> > to
> >>>>> > re-bind a bunch of keys so they can vote for the next map or
> otherwise
> >>>>> > use
> >>>>> > the popup menus. How many of them do you think will bother? They'll
> >>>>> > just
> >>>>> > disconnect and go somewhere else. Or play a different game.
> >>>>>
> >>>>> _______________________________________________
> >>>>> Csgo_servers mailing list
> >>>>> [email protected]
> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> Csgo_servers mailing list
> >>>> [email protected]
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>
> >>>
> >>> _______________________________________________
> >>> Csgo_servers mailing list
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> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >> _______________________________________________
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> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> > _______________________________________________
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>
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