Have you tried putting it in the config specified by gamemodes_server.txt? That's where ours is an the map change works fine.
Place an echo in the server config text. See if it's getting executed on manual change SavSin On Jun 8, 2013 7:22 PM, "Absurd Minds" <goabs...@absurdminds.net> wrote: > I have a problem since the introduction of mp_randomspawn. Even though I > have mp_randomspawn set to 1 in the server.cfg file, if I change the map > manually through console mp_randomspawn gets set to 0, and I either have to > reset it in console or wait for the next map. If the map changes normally > through the sourcemod map changer, the cvar stays at 1. > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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