The random spawns should be working as that is how our dm server is however I don't run csdm
SavSin On Jun 8, 2013 7:42 PM, "Absurd Minds" <goabs...@absurdminds.net> wrote: > I was under the impression from an earlier message thread that this > functionality no longer works. Is this not correct? > On Jun 8, 2013 10:39 PM, "David Fountain" <savsi...@gmail.com> wrote: > >> Have you tried putting it in the config specified by gamemodes_server.txt? >> >> That's where ours is an the map change works fine. >> >> Place an echo in the server config text. See if it's getting executed on >> manual change >> >> SavSin >> On Jun 8, 2013 7:22 PM, "Absurd Minds" <goabs...@absurdminds.net> wrote: >> >>> I have a problem since the introduction of mp_randomspawn. Even though I >>> have mp_randomspawn set to 1 in the server.cfg file, if I change the map >>> manually through console mp_randomspawn gets set to 0, and I either have to >>> reset it in console or wait for the next map. If the map changes normally >>> through the sourcemod map changer, the cvar stays at 1. >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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