Odd I'll have to look at mine again I only use work Shop maps and haven't
noticed that. Any way you can test without csdm?

SavSin
On Jun 8, 2013 10:04 PM, "Absurd Minds" <goabs...@absurdminds.net> wrote:

> And no, the cvar is not defined to 0 elsewhere.
>
>
> On Sun, Jun 9, 2013 at 1:00 AM, Absurd Minds <goabs...@absurdminds.net>wrote:
>
>> Looks like the error is actually that the random spawns get reset when
>> switching to a workshop map, not when switching through console.
>>
>>
>> On Sun, Jun 9, 2013 at 12:52 AM, David Fountain <savsi...@gmail.com>wrote:
>>
>>> As whinne said mine I works fine defining the config.
>>>
>>> Also check all your configs as you may have that convar set to 0 by
>>> default some place where it's hiding.
>>>
>>> Also when you say change the map manually which command do you use?
>>>
>>> SavSin
>>>
>>> I meant defining configs in gamemodes server
>>> On Jun 8, 2013 10:43 PM, "David Fountain" <savsi...@gmail.com> wrote:
>>>
>>>> The random spawns should be working as that is how our dm server is
>>>> however I don't run csdm
>>>>
>>>> SavSin
>>>> On Jun 8, 2013 7:42 PM, "Absurd Minds" <goabs...@absurdminds.net>
>>>> wrote:
>>>>
>>>>> I was under the impression from an earlier message thread that this
>>>>> functionality no longer works. Is this not correct?
>>>>> On Jun 8, 2013 10:39 PM, "David Fountain" <savsi...@gmail.com> wrote:
>>>>>
>>>>>> Have you tried putting it in the config specified by
>>>>>> gamemodes_server.txt?
>>>>>>
>>>>>> That's where ours is an the map change works fine.
>>>>>>
>>>>>> Place an echo in the server config text. See if it's getting executed
>>>>>> on manual change
>>>>>>
>>>>>> SavSin
>>>>>> On Jun 8, 2013 7:22 PM, "Absurd Minds" <goabs...@absurdminds.net>
>>>>>> wrote:
>>>>>>
>>>>>>> I have a problem since the introduction of mp_randomspawn. Even
>>>>>>> though I have mp_randomspawn set to 1 in the server.cfg file, if I 
>>>>>>> change
>>>>>>> the map manually through console mp_randomspawn gets set to 0, and I 
>>>>>>> either
>>>>>>> have to reset it in console or wait for the next map. If the map changes
>>>>>>> normally through the sourcemod map changer, the cvar stays at 1.
>>>>>>>
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