I use the gotv as a admin tool.

2013/9/10 Dusan Tomic <[email protected]>

>  Tbh, not sure what the point of GOTV on pub server is... nevertheless
> wouldn't be hurt to reduce mem usage with gotv, it would solve ISP mem
> usage for sure...
>  ------------------------------
> *From:* [email protected] [
> [email protected]] on behalf of Vitor F. -
> Killall [[email protected]]
> *Sent:* Tuesday, September 10, 2013 12:04
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] Server memory leak
>
>   Results:
> 20 slots, 6 maps with gotv enablet(i already got this one updated before):
> Uptime: 10651 minutes
> Memory: 1388MB
>
>  20 slots, 6 maps without gotv:
> Uptime: 1136 minutes
> Memory: 374MB, with 20 players online! That is a HUGE difference.
>
>  20 slots, 25 maps with gotv:
> uptime: 1157 minutes
> Memory: 772MB
>
>  Still High compared to others srcds games, like l4d2, but solves the
> problem.
>
>  Don't enable GOTV if you don't have spare memory, and aways use latest
> stable version of yours plugins :D.
>
>  Thanks everyone.
>
>
> 2013/9/10 ics <[email protected]>
>
>> Same way you put it on. It's not on by default. Try tv_enable 0.
>>
>> -ics
>>
>> arnold lam kirjoitti:
>>
>>  How to disable GOTV?
>>>
>>> Sent from my iPhone
>>>
>>> On 9 Sep, 2013, at 11:04 PM, "ics" <[email protected]> wrote:
>>>
>>>  I've had CSGO server on since last update (more than week) and it's
>>>> without GOTV and it has players about 10-12 hours a day. Usage is ~811MB
>>>> right now. Usually under ~400MB just after boot.
>>>>
>>>> Just something to compare for.
>>>>
>>>> -ics
>>>>
>>>> Vitor F. - Killall kirjoitti:
>>>>
>>>>> I updated the sourcemod(1.5.0), metamod(1.10.0) and plugins(core
>>>>> plugins, smac, sourcebans and hlstatsx) on all servers. Thanks for the
>>>>> advice.
>>>>>
>>>>> I will try those setups:
>>>>>
>>>>> 20 slots, 6 maps with gotv.
>>>>> 20 slots, 6 maps without gotv.
>>>>> 20 slots, 25 maps with gotv.
>>>>>
>>>>> In about ten hours i will post the result.
>>>>>
>>>>>
>>>>> 2013/9/9 ics <[email protected] <mailto:[email protected]>>
>>>>>
>>>>>     Plugins are old but they don't cause memory leaks in that
>>>>>     magnitude. GOTV is his biggest problem.
>>>>>
>>>>>     -ics
>>>>>
>>>>>     Calder Lewis kirjoitti:
>>>>>
>>>>>         Looks like your mods need updating. Should fix most if not all
>>>>>         your issues.
>>>>>
>>>>>         Sent from my iPhone
>>>>>
>>>>>         On Sep 9, 2013, at 10:33 AM, Marcin Paterek
>>>>>         <[email protected] <mailto:[email protected]>
>>>>>         <mailto:[email protected] <mailto:[email protected]>>>
>>>>> wrote:
>>>>>
>>>>>             That's why I'm restarting my server everyday.
>>>>>
>>>>>
>>>>>             2013/9/9 ics <[email protected] <mailto:[email protected]>
>>>>>             <mailto:[email protected] <mailto:[email protected]>>>
>>>>>
>>>>>
>>>>>                 Do you by any chance have GOTV enabled? That would
>>>>>             cause extreme
>>>>>                 usage of memory.
>>>>>
>>>>>                 -ics
>>>>>
>>>>>                 Vitor F. - Killall kirjoitti:
>>>>>
>>>>>                     The memory usage of csgo server is EXTREMELY HIGH,
>>>>> for
>>>>>                     example, i have a 20 slots casual servers, in two
>>>>> days
>>>>>                     without restart the memory usage hits 2,4GB!
>>>>>
>>>>>                     Every map change the memory usage increase, the
>>>>>             server don't
>>>>>                     release the maps in cache.
>>>>>
>>>>>                     Some details:
>>>>>
>>>>>                     Uptime: 2865 minutes
>>>>>                     Memory usage( Residential):2403MB
>>>>>                     OS: Ubuntu 12.04.3 LTS
>>>>>                     Kernel: kernel 3.2.0-49-lowlatency(from repository)
>>>>>                     arch: x86_64
>>>>>                     Using Sourcemod/Metamod?: Yes, soucemod
>>>>>                     version:1.5.0-dev+3755 , metamod
>>>>>             version:1.10.0-dev. Only
>>>>>                     with basic plugins(hlstatsx, sourcebans, admin
>>>>> tools).
>>>>>
>>>>>                     cache_print_summary output:
>>>>>                     Section [ModelData]: 334 resources total 5.33 MB,
>>>>>             8.32 % of
>>>>>                     limit (64 MB)
>>>>>                     Section [ModelMesh]: 0 resources total 0 bytes,
>>>>>             0.00 % of
>>>>>                     limit (64 MB)
>>>>>                     Section [AnimBlock]: 504 resources total 13.62 MB,
>>>>>             21.28 % of
>>>>>                     limit (64 MB)
>>>>>                     Section [ColorMesh]: 0 resources total 0 bytes,
>>>>>             0.00 % of
>>>>>                     limit (64 MB)
>>>>>                     Summary: 838 resources total 18.95 MB, 29.60 % of
>>>>>             capacity
>>>>>
>>>>>                     Sorry for my poor english.
>>>>>
>>>>>
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>>>>> >
>>>>>                     
>>>>> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]>
>>>>>             
>>>>> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]>
>>>>> >>
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>>
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>
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