Is it possible to disable red damage indicator?
2013/10/31 Ashley Cutler <[email protected]> > Bug: Coaches can still have x-ray enabled and also see the new damage > indicators on the opposing team. > > > On 31 October 2013 04:32, Ido Magal <[email protected]> wrote: > >> The patch is live. >> >> The previous build has been pinned as ‘oct_24’. >> >> Thanks. >> >> >> >> Release Notes for Oct 30th, 2013 >> >> >> >> [SPECTATING] >> >> § Spectating and dead players can now view a series of graphs >> displaying player/team statistics over time. Graphs are bound to lastinv(q, >> by default). >> >> § Fixed Avatars being overly bright for the selected player. >> >> § When a player is damaged, their outline is filled with a flashing red >> 'damage amount' indicator. >> >> [MAPS] >> >> § Adjusted the de_nuke B site particles a bit to make it sort correctly >> with smoke grenade smoke. >> >> [ COMMUNITY SERVERS ] >> >> § Added experimental support for coaches, which are effectively >> permanently dead teammates. To enable, set sv_coaching_enabled 1. To >> coach a team, type either 'coach t' or 'coach ct'. >> >> § Added concommands mp_pause_match and mp_unpause_match which will flag >> the match to pause indefinitely during freeze time and cancel the pause, >> respectively. >> >> [MISC] >> >> § Added detection of the case when a client downloads the latest >> version of a game update and becomes unable to reconnect to their ongoing >> competitive match on an older game server version. Minimal competitive >> matchmaking cooldowns will be assigned in this case, and will not >> increment client's competitive offense level. >> >> § Added server convar sv_force_transmit_players to allow networking >> player entities to all clients. >> >> § Money of dead players will now more reliably network to teammates at >> round end instead of waiting until round restart. >> >> § Fixed item icon cache retaining cached icons for items that you no >> longer own. Should reduce disk usage significantly for frequent traders. >> >> § Fixed the death notice text sometimes getting truncated (and skipping >> the victim names). >> >> § Fixed two hardcoded UI elements - they now properly use localized >> tokens. >> >> >> >> >> >> *From:* Ido Magal >> *Sent:* Wednesday, October 30, 2013 7:55 PM >> *To:* [email protected] >> *Subject:* csgo update >> >> >> >> We hope to have an update tonight. >> >> >> >> Thanks. >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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