The SV is the value that counts the tickrate in net_graph 1. If it is 
throttled, what should I do to reduce this lag/choke?Thanks.

Date: Sun, 24 Nov 2013 15:31:04 +0100
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] Huge loss problem

Hi,
you should test also the upload... there are some datacenters around that selle 
connection with throttled upload speed to outside destinations and untrotthled 
downloads

What do you mean with: "SV barely drops lower than 30" ?
Marco PadovanChief Technical Officer

http://www.hiperz.com

On Sun, Nov 24, 2013 at 2:29 PM, arnold lam <[email protected]> wrote:




Hi everyone, 
Recently I have rented a dedicated server in a datacenter. Before I host my 
servers at home without any loss problem.However after switching to the new 
dedicated server, packet loss will happen when the server is filled with 
players.

I host a 45 slot zombie escape server. With a 100mbps full duplex connection. 
Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2
100Mbps port
Something that I know is according to iftop, when it reaches 13.5Mb(megabit), 
server will start to have loss and choke.Loss goes above 50% which makes 
gameplay impossible.
I have contacted the support and they said its not their problem. I can 
download a 100MB file in 10 seconds, 100mbps seems legit and they have tested 
the upload speed for me. Both working.SV barely drops lower than 30.

My rate settings: sv_minrate 25000sv_maxrate 100000net_splitpacket_maxrate 75000



                                          


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