You have some good hardware so I doubt it is the problem. About how many
players does it choke at?

I also suggest running a speed test yourself to verify the speeds you're
receiving. 100Mb is good but more is preferred.

You can check out a cli version of the speedtest from Github since you
(hopefully) aren't running X in the background. Make sure you run the test
without the DS running.

Good luck https://github.com/sivel/speedtest-cli
On Nov 24, 2013 7:01 AM, "Marco Padovan" <[email protected]> wrote:

> Ah ok... 30 on 32 is fine then...
>
> You should ask your system administrator to review what's the bottleneck.
>
> Could be either CPU or network if that happens only when crossing a
> certain amount of players/load
>
> Marco Padovan
> Chief Technical Officer
> http://www.hiperz.com
>
>
> On Sun, Nov 24, 2013 at 3:55 PM, arnold lam <[email protected]>wrote:
>
>> Yes I have been running Ubuntu 12.04 since I have s tarted this server.
>> Also, I made it run on 32 tick. My server simply cannot handle 64 tick.
>> But I can handle 32 tick perfectly.
>>
>>
>> ------------------------------
>> Date: Sun, 24 Nov 2013 15:51:59 +0100
>>
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [Csgo_servers] Huge loss problem
>>
>> As, that should never ever go below 64 or 128 (based on the tickrate your
>> are using) for long time...
>>
>> Make sure you server is properly setup to handle that load... where you
>> running it on ubuntu 12.04 even while you were hosting at home?
>>
>> Marco Padovan
>> Chief Technical Officer
>> http://www.hiperz.com
>>
>>
>> On Sun, Nov 24, 2013 at 3:48 PM, arnold lam <[email protected]>wrote:
>>
>> The SV is the value that counts the tickrate in net_graph 1. If it is
>> throttled, what should I do to reduce this lag/choke?
>> Thanks.
>>
>> ------------------------------
>> Date: Sun, 24 Nov 2013 15:31:04 +0100
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [Csgo_servers] Huge loss problem
>>
>>
>> Hi,
>>
>> you should test also the upload... there are some datacenters around that
>> selle connection with throttled upload speed to outside destinations and
>> untrotthled downloads
>>
>> What do you mean with: "SV barely drops lower than 30" ?
>>
>> Marco Padovan
>> Chief Technical Officer
>> http://www.hiperz.com
>>
>>
>> On Sun, Nov 24, 2013 at 2:29 PM, arnold lam <[email protected]>wrote:
>>
>> Hi everyone,
>>
>> Recently I have rented a dedicated server in a datacenter. Before I host
>> my servers at home without any loss problem.
>> However after switching to the new dedicated server, packet loss will
>> happen when the server is filled with players.
>>
>> I host a 45 slot zombie escape server. With a 100mbps full duplex
>> connection.
>>
>> Here are some specs of my server:
>> Ubuntu 12.04
>> 8GB RAM
>> E3-1275v2
>> 100Mbps port
>>
>> Something that I know is according to iftop, when it reaches
>> 13.5Mb(megabit), server will start to have loss and choke.
>> Loss goes above 50% which makes gameplay impossible.
>> I have contacted the support and they said its not their problem.
>> I can download a 100MB file in 10 seconds, 100mbps seems legit and they
>> have tested the upload speed for me. Both working.
>> SV barely drops lower than 30.
>>
>> My rate settings:
>> sv_minrate 25000
>> sv_maxrate 100000
>> net_splitpacket_maxrate 75000
>>
>>
>>
>>
>>
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