I will contact the support. The choke starts when the server gets filled up37/45 ish players. 45 players is unplayable at all.
Date: Sun, 24 Nov 2013 07:19:14 -0800 From: [email protected] To: [email protected] Subject: Re: [Csgo_servers] Huge loss problem How many players does it choke at? Any idea? That upload isn't great. Any way you can get more? On Nov 24, 2013 7:17 AM, "arnold lam" <[email protected]> wrote: Here is the result. I tested it at 23:17pm. root@arnold:~# speedtest-cliRetrieving speedtest.net configuration... Retrieving speedtest.net server list...Testing from SunnyVision Limited (124.248.225.130)...Selecting best server based on ping...Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms Testing download speed........................................Download: 45.09 Mbit/sTesting upload speed..................................................Upload: 18.20 Mbit/s root@arnold:~# Date: Sun, 24 Nov 2013 07:06:14 -0800 From: [email protected] To: [email protected] Subject: Re: [Csgo_servers] Huge loss problem You have some good hardware so I doubt it is the problem. About how many players does it choke at? I also suggest running a speed test yourself to verify the speeds you're receiving. 100Mb is good but more is preferred. You can check out a cli version of the speedtest from Github since you (hopefully) aren't running X in the background. Make sure you run the test without the DS running. Good luck https://github.com/sivel/speedtest-cli On Nov 24, 2013 7:01 AM, "Marco Padovan" <[email protected]> wrote: Ah ok... 30 on 32 is fine then... You should ask your system administrator to review what's the bottleneck. Could be either CPU or network if that happens only when crossing a certain amount of players/load Marco PadovanChief Technical Officerhttp://www.hiperz.com On Sun, Nov 24, 2013 at 3:55 PM, arnold lam <[email protected]> wrote: Yes I have been running Ubuntu 12.04 since I have s tarted this server.Also, I made it run on 32 tick. My server simply cannot handle 64 tick. But I can handle 32 tick perfectly. Date: Sun, 24 Nov 2013 15:51:59 +0100 From: [email protected] To: [email protected] Subject: Re: [Csgo_servers] Huge loss problem As, that should never ever go below 64 or 128 (based on the tickrate your are using) for long time... Make sure you server is properly setup to handle that load... where you running it on ubuntu 12.04 even while you were hosting at home? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 3:48 PM, arnold lam <[email protected]> wrote: The SV is the value that counts the tickrate in net_graph 1. If it is throttled, what should I do to reduce this lag/choke?Thanks. Date: Sun, 24 Nov 2013 15:31:04 +0100 From: [email protected] To: [email protected] Subject: Re: [Csgo_servers] Huge loss problem Hi, you should test also the upload... there are some datacenters around that selle connection with throttled upload speed to outside destinations and untrotthled downloads What do you mean with: "SV barely drops lower than 30" ? Marco PadovanChief Technical Officer http://www.hiperz.com On Sun, Nov 24, 2013 at 2:29 PM, arnold lam <[email protected]> wrote: Hi everyone, Recently I have rented a dedicated server in a datacenter. Before I host my servers at home without any loss problem.However after switching to the new dedicated server, packet loss will happen when the server is filled with players. I host a 45 slot zombie escape server. With a 100mbps full duplex connection. Here are some specs of my server:Ubuntu 12.048GB RAME3-1275v2 100Mbps port Something that I know is according to iftop, when it reaches 13.5Mb(megabit), server will start to have loss and choke.Loss goes above 50% which makes gameplay impossible. I have contacted the support and they said its not their problem. I can download a 100MB file in 10 seconds, 100mbps seems legit and they have tested the upload speed for me. Both working.SV barely drops lower than 30. 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