Ok now I can confirm that this is an srcds problem..So I backed up my game 
server files and fount that iftop says that Im using 80mbps of upload 
bandwidth, so this is not the hosts' problem anymore. Maybe it is srcds's 
problem not allocating enough bandwidth. I am reinstalling my srcds server 
right now.

From: [email protected]
Date: Wed, 27 Nov 2013 09:44:52 +0800
To: [email protected]
Subject: Re: [Csgo_servers] Huge loss problem

1 thing that I can do is to host another server and see if I can use more than 
13.5mbps and without affecting the current server. Lot determine it is a 
configuration problem or the network problem.

Sent from my iPhone
On 26 Nov, 2013, at 6:03 pm, "arnold lam" <[email protected]> wrote:




How do I bypass the firewall completely? As it is a hardware firewall.

Date: Tue, 26 Nov 2013 10:08:53 +0100
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] Huge loss problem

Could be # concurrent connections or who knows what else.
Try to connect directly bypassing the firewall eventually if you have no clue 
about fw specs / rulesets in use

Marco PadovanChief Technical Officerhttp://www.hiperz.com

On Tue, Nov 26, 2013 at 8:46 AM, arnold lam <[email protected]> wrote:

So there is a firewall in between. But it shouldn't slow traffic down because 
if there is incoming DDOS, it will Blackhole/null route the ip. Basically it 
won't reach my server. Therefore it is still a bandwidth issue. 


I want to know what is restricting the bandwidth. I can download upload files 
at a high speed. 1 gig download 100mbps upload. But srcds can only use 
13.5mbps. Basically everyone has the same amount lag no matter they are 
overseas or locally.


Sent from my iPhone
On 26 Nov, 2013, at 6:19 am, "ritual" <[email protected]> wrote:


To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks 
are from UDP SYN Flooding which are can be stopped by hardware firewalls.  If 
it was a firewall issue, there would be more than one system affected and 
therefore more people complaining. I think we've narrowed down the problem here 
to limited bandwidth and that it is now up to his vendor to see if it is 
possible for them to provide more. Lowering tick and limiting players are all 
temporary fixes to the over-arching problem.


Good luck with the vendor.




On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan <[email protected]> wrote:


Maybe then the issue relies on the hardware firewall.
Post the specs and rulesets in use


Marco PadovanChief Technical Officerhttp://www.hiperz.com


On Mon, Nov 25, 2013 at 4:29 PM, arnold lam <[email protected]> wrote:



It has hardware firewall, that's why ip tables is not needed. Btw basically I'm 
the system administrator, they can't do much.



Sent from my iPhone
On 25 Nov, 2013, at 11:17 pm, "Marco Padovan" <[email protected]> wrote:




You are running without any firewall rule?!? O.o
To me that is not good, nor normal.
Ask your system administrator to setup a proper firewall ruleset and then to 
debug your performance issues, probably it's just something not setup/properly 
setup




Marco PadovanChief Technical Officerhttp://www.hiperz.com




On Mon, Nov 25, 2013 at 2:33 PM, arnold lam <[email protected]> wrote:




iptables:root@arnold:~# iptables -LChain INPUT (policy ACCEPT)target     prot 
opt source               destination
Chain FORWARD (policy ACCEPT)



target     prot opt source               destination
Chain OUTPUT (policy ACCEPT)target     prot opt source               destination
cat /proc/net/udp 





  sl  local_address rem_address   st tx_queue rx_queue tr tm->when retrnsmt   
uid  timeout inode ref pointer drops  816: 00000000:6915 00000000:0000 07 
00000000:00000000 00:00000000 00000000  1000        0 27068500 2 
ffff880213985080 0



  920: 00000000:697D 00000000:0000 07 00000000:00000000 00:00000000 00000000  
1000        0 27068478 2 ffff880213982300 0  930: 00000000:6987 00000000:0000 
07 00000000:00001680 00:00000000 00000000  1000        0 27068477 2 
ffff880213980380 615



  951: 00000000:699C 00000000:0000 07 00000000:00000000 00:00000000 00000000  
1000        0 27068499 2 ffff880213983100 0 2640: 0100007F:0035 00000000:0000 
07 00000000:00000000 00:00000000 00000000     0        0 13057 2 
ffff880212031180 0







Is this normal?



Date: Mon, 25 Nov 2013 10:19:03 -0200




From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] Huge loss problem





Maybe it's just a firewall limiting the number of packages per seconds, very 
common solution to block DDOS.
You can check the status of udp sockets throgth this command: cat /proc/net/udp





Then convert the local_address column to int(hex->int) match your server port, 
if you are using the default config(port 27015), will be something like this: 
XXXXXXXXX:6987. Then check the drops column in the same line.





If is low(less than 2000 running at least 1 hour, with players), probably isn't 
a server problem, maybe a firewall, ddos protecion false positive, etc. If is 
too high, you have a problem in your dedicated server configuration. Check your 
firewall rules( sudo iptables -L).







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