iptables:root@arnold:~# iptables -LChain INPUT (policy ACCEPT)target     prot 
opt source               destination
Chain FORWARD (policy ACCEPT)target     prot opt source               
destination
Chain OUTPUT (policy ACCEPT)target     prot opt source               destination
cat /proc/net/udp 

  sl  local_address rem_address   st tx_queue rx_queue tr tm->when retrnsmt   
uid  timeout inode ref pointer drops  816: 00000000:6915 00000000:0000 07 
00000000:00000000 00:00000000 00000000  1000        0 27068500 2 
ffff880213985080 0  920: 00000000:697D 00000000:0000 07 00000000:00000000 
00:00000000 00000000  1000        0 27068478 2 ffff880213982300 0  930: 
00000000:6987 00000000:0000 07 00000000:00001680 00:00000000 00000000  1000     
   0 27068477 2 ffff880213980380 615  951: 00000000:699C 00000000:0000 07 
00000000:00000000 00:00000000 00000000  1000        0 27068499 2 
ffff880213983100 0 2640: 0100007F:0035 00000000:0000 07 00000000:00000000 
00:00000000 00000000     0        0 13057 2 ffff880212031180 0



Is this normal?



Date: Mon, 25 Nov 2013 10:19:03 -0200
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] Huge loss problem

Maybe it's just a firewall limiting the number of packages per seconds, very 
common solution to block DDOS.
You can check the status of udp sockets throgth this command: cat /proc/net/udp

Then convert the local_address column to int(hex->int) match your server port, 
if you are using the default config(port 27015), will be something like this: 
XXXXXXXXX:6987. Then check the drops column in the same line.

If is low(less than 2000 running at least 1 hour, with players), probably isn't 
a server problem, maybe a firewall, ddos protecion false positive, etc. If is 
too high, you have a problem in your dedicated server configuration. Check your 
firewall rules( sudo iptables -L).



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