So the support did another speed test for me. Uploaded a file, shows 72mbps, I 
don't get why my server lags…

Sent from my iPhone

> On 24 Nov, 2013, at 11:51 pm, "arnold lam" <[email protected]> wrote:
> 
> I guess this is a bandwidth tmr, I've semt them an email about this issue, 
> hope they will bring some good news. 
> 
> Since today is Sunday so they will respond tomorrow.
> 
>> On 24 Nov, 2013, at 11:34 pm, "ics" <[email protected]> wrote:
>> 
>> There's only 3 possible reasons
>> 
>> 1. Insufficient bandwidth
>> 2. Hardware issue (your server end or network hardware)
>> 3. Issue within the game.
>> 
>> That being said, in CSS, zombie escape servers never ran without choke or 
>> loss of tickrate when they were over 40+ slots or more full. Didn't matter 
>> if you were behind 1Gbps or how powerfull the system was. When 1 core where 
>> the server runs is saturated, then it's lag time.
>> 
>> -ics
>> 
>> arnold lam kirjoitti:
>>> Server starts to lag when it uses 10mbps, where did the 8mbps went? I 
>>> rented this just for 1 of my csgo servers.
>>> 
>>> ------------------------------------------------------------------------
>>> Date: Sun, 24 Nov 2013 16:22:30 +0100
>>> From: [email protected]
>>> To: [email protected]
>>> Subject: Re: [Csgo_servers] Huge loss problem
>>> 
>>> 18.20mbit is very low... so maybe that's the issue....
>>> 
>>> 
>>> On Sun, Nov 24, 2013 at 4:17 PM, arnold lam <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>>   Here is the result. I tested it at 23:17pm.
>>> 
>>> 
>>>   root@arnold:~# speedtest-cli
>>>   Retrieving speedtest.net <http://speedtest.net> configuration...
>>>   Retrieving speedtest.net <http://speedtest.net> server list...
>>>   Testing from SunnyVision Limited (124.248.225.130)...
>>>   Selecting best server based on ping...
>>>   Hosted by Telin (Hong Kong) [3.25 km]: 11.285 ms
>>>   Testing download speed........................................
>>>   Download: 45.09 Mbit/s
>>>   Testing upload speed..................................................
>>>   Upload: 18.20 Mbit/s
>>>   root@arnold:~#
>>> 
>>> 
>>>   ------------------------------------------------------------------------
>>>   Date: Sun, 24 Nov 2013 07:06:14 -0800
>>>   From: [email protected] <mailto:[email protected]>
>>> 
>>>   To: [email protected]
>>>   <mailto:[email protected]>
>>>   Subject: Re: [Csgo_servers] Huge loss problem
>>> 
>>>   You have some good hardware so I doubt it is the problem. About
>>>   how many players does it choke at?
>>> 
>>>   I also suggest running a speed test yourself to verify the speeds
>>>   you're receiving. 100Mb is good but more is preferred.
>>> 
>>>   You can check out a cli version of the speedtest from Github since
>>>   you (hopefully) aren't running X in the background. Make sure you
>>>   run the test without the DS running.
>>> 
>>>   Good luck https://github.com/sivel/speedtest-cli
>>> 
>>>   On Nov 24, 2013 7:01 AM, "Marco Padovan" <[email protected]
>>>   <mailto:[email protected]>> wrote:
>>> 
>>>       Ah ok... 30 on 32 is fine then...
>>> 
>>>       You should ask your system administrator to review what's the
>>>       bottleneck.
>>> 
>>>       Could be either CPU or network if that happens only when
>>>       crossing a certain amount of players/load
>>> 
>>>       Marco Padovan
>>>       Chief Technical Officer
>>>       http://www.hiperz.com
>>> 
>>> 
>>>       On Sun, Nov 24, 2013 at 3:55 PM, arnold lam
>>>       <[email protected] <mailto:[email protected]>> wrote:
>>> 
>>>           Yes I have been running Ubuntu 12.04 since I have s tarted
>>>           this server.
>>>           Also, I made it run on 32 tick. My server simply cannot
>>>           handle 64 tick. But I can handle 32 tick perfectly.
>>> 
>>> 
>>>           
>>> ------------------------------------------------------------------------
>>>           Date: Sun, 24 Nov 2013 15:51:59 +0100
>>> 
>>>           From: [email protected] <mailto:[email protected]>
>>>           To: [email protected]
>>>           <mailto:[email protected]>
>>>           Subject: Re: [Csgo_servers] Huge loss problem
>>> 
>>>           As, that should never ever go below 64 or 128 (based on
>>>           the tickrate your are using) for long time...
>>> 
>>>           Make sure you server is properly setup to handle that
>>>           load... where you running it on ubuntu 12.04 even while
>>>           you were hosting at home?
>>> 
>>>           Marco Padovan
>>>           Chief Technical Officer
>>>           http://www.hiperz.com <http://www.hiperz.com/>
>>> 
>>> 
>>>           On Sun, Nov 24, 2013 at 3:48 PM, arnold lam
>>>           <[email protected] <mailto:[email protected]>>
>>>           wrote:
>>> 
>>>               The SV is the value that counts the tickrate in
>>>               net_graph 1. If it is throttled, what should I do to
>>>               reduce this lag/choke?
>>>               Thanks.
>>> 
>>>               
>>> ------------------------------------------------------------------------
>>>               Date: Sun, 24 Nov 2013 15:31:04 +0100
>>>               From: [email protected] <mailto:[email protected]>
>>>               To: [email protected]
>>>               <mailto:[email protected]>
>>>               Subject: Re: [Csgo_servers] Huge loss problem
>>> 
>>> 
>>>               Hi,
>>> 
>>>               you should test also the upload... there are some
>>>               datacenters around that selle connection with
>>>               throttled upload speed to outside destinations and
>>>               untrotthled downloads
>>> 
>>>               What do you mean with: "SV barely drops lower than 30" ?
>>> 
>>>               Marco Padovan
>>>               Chief Technical Officer
>>>               http://www.hiperz.com
>>> 
>>> 
>>>               On Sun, Nov 24, 2013 at 2:29 PM, arnold lam
>>>               <[email protected]
>>>               <mailto:[email protected]>> wrote:
>>> 
>>>                   Hi everyone,
>>> 
>>>                   Recently I have rented a dedicated server in a
>>>                   datacenter. Before I host my servers at home
>>>                   without any loss problem.
>>>                   However after switching to the new dedicated
>>>                   server, packet loss will happen when the server is
>>>                   filled with players.
>>> 
>>>                   I host a 45 slot zombie escape server. With a
>>>                   100mbps full duplex connection.
>>> 
>>>                   Here are some specs of my server:
>>>                   Ubuntu 12.04
>>>                   8GB RAM
>>>                   E3-1275v2
>>>                   100Mbps port
>>> 
>>>                   Something that I know is according to iftop, when
>>>                   it reaches 13.5Mb(megabit), server will start to
>>>                   have loss and choke.
>>>                   Loss goes above 50% which makes gameplay impossible.
>>>                   I have contacted the support and they said its not
>>>                   their problem.
>>>                   I can download a 100MB file in 10 seconds, 100mbps
>>>                   seems legit and they have tested the upload speed
>>>                   for me. Both working.
>>>                   SV barely drops lower than 30.
>>> 
>>>                   My rate settings:
>>>                   sv_minrate 25000
>>>                   sv_maxrate 100000
>>>                   net_splitpacket_maxrate 75000
>>> 
>>> 
>>> 
>>> 
>>> 
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