New scoreboard bug: if there are more than 10 players, it all messes up.

http://cloud-3.steampowered.com/ugc/796316693042403350/8FCE008F2C0CB43CCEF68E29378BE8251CEC2494/


2014-03-27 1:50 GMT+01:00 Ejziponken - <[email protected]>:

> yet again nothing about performance?
>
> Valve, u need to get your priority straight.
>
> ------------------------------
> From: [email protected]
> To: [email protected];
> [email protected]
> Date: Thu, 27 Mar 2014 00:47:48 +0000
>
> Subject: Re: [Csgo_servers] CSGO update
>
>  The update is now live.
>
>
>
> The previous build has been pinned as 'mar_09'
>
>
>
> Thanks.
>
>
>
>
>
> Release Notes for 3/26/2014
>
>
>
> [UI]
>
> - Scoreboard changes:
>
> -- Added ability to use mouse cursor in scoreboard.
>
> -- Cursor will be enabled on the scoreboard by default in halftime and
> endmatch.
>
> -- When alive or spectating, if the scoreboard is visible, the cursor can
> be enabled by using secondary fire.
>
> -- Players in scoreboards have left click context menus that allow you to
> commend, report, block communcation, etc.
>
> -- Scoreboard will adjust to the size of the number of players in the
> match. Max is still 24 players.
>
> -- Combined clan tag and name tag into one field.
>
> - Fixed the CZ-75A icon not showing overhead during freetime.
>
> - Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
>
> - Fixing aspect ratio of a few flags.
>
> - On community servers after mp_swapteams or vote to swap teams the game
> will also swap team names and flags.
>
>
>
>
>
> [GAMEPLAY]
>
> - Adjusted the rules for dropping a grenade upon death: you now drop your
> most recently selected grenade. If you never selected a grenade, you will
> drop the most expensive one.
>
> - Improved player hitbox alignment.
>
> - Players shot in the head from the side will play a new left or right
> headshot flinch animation, instead of forward or backward.
>
> - Defuse kit art has been adjusted to make them more visible.
>
>
>
>
>
> [MISC]
>
> - Reduced client virtual memory usage.
>
> - Fixed an out of memory crash that could occur while downloading workshop
> maps.
>
> - Fixed a hitch related to inventory icon loading.
>
> - Players that fail to properly validate with VAC will no longer get the
> generic "Invalid STEAM UserID Ticket" message and instead see "An issue
> with your computer is blocking the VAC system. You cannot play on secure
> servers."
>
> - Started a trial of official competitive matchmaking on servers in South
> Africa.
>
>
>
>
>
> [MAPS]
>
> - Overpass:
>
> -- Added connector from T water to T tunnels
>
> -- Opened up small concrete hut near Bombsite A
>
> -- Made wood stack near door to A tunnels climbable
>
> -- Made it possible to shoot through wood wall near Bombsite B
>
> -- Made area near fountain in park slightly larger
>
> -- Tweaked environment light
>
>
>
> - Dust2:
>
> -- Removed some small gaps between crates in Bombsite B
>
>
>
> - Inferno:
>
> -- Added wallbanging on low wall near barbecue (Thanks Spunj!)
>
> -- Revised clipping on balcony near mid
>
>
>
>
>
> *From:* Ido Magal
> *Sent:* Wednesday, March 26, 2014 4:34 PM
> *To:* '[email protected]'; '
> [email protected]'
> *Subject:* CSGO update
>
>
>
> We hope to have an update ready soon.
>
>
>
> Thanks.
>
> _______________________________________________ Csgo_servers mailing list
> [email protected]
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>
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