New scoreboard bug: if there are more than 10 players, it all messes up. http://cloud-3.steampowered.com/ugc/796316693042403350/8FCE008F2C0CB43CCEF68E29378BE8251CEC2494/
2014-03-27 1:50 GMT+01:00 Ejziponken - <[email protected]>: > yet again nothing about performance? > > Valve, u need to get your priority straight. > > ------------------------------ > From: [email protected] > To: [email protected]; > [email protected] > Date: Thu, 27 Mar 2014 00:47:48 +0000 > > Subject: Re: [Csgo_servers] CSGO update > > The update is now live. > > > > The previous build has been pinned as 'mar_09' > > > > Thanks. > > > > > > Release Notes for 3/26/2014 > > > > [UI] > > - Scoreboard changes: > > -- Added ability to use mouse cursor in scoreboard. > > -- Cursor will be enabled on the scoreboard by default in halftime and > endmatch. > > -- When alive or spectating, if the scoreboard is visible, the cursor can > be enabled by using secondary fire. > > -- Players in scoreboards have left click context menus that allow you to > commend, report, block communcation, etc. > > -- Scoreboard will adjust to the size of the number of players in the > match. Max is still 24 players. > > -- Combined clan tag and name tag into one field. > > - Fixed the CZ-75A icon not showing overhead during freetime. > > - Added Commonwealth of Independent States flag, uses alpha 2 code "CC". > > - Fixing aspect ratio of a few flags. > > - On community servers after mp_swapteams or vote to swap teams the game > will also swap team names and flags. > > > > > > [GAMEPLAY] > > - Adjusted the rules for dropping a grenade upon death: you now drop your > most recently selected grenade. If you never selected a grenade, you will > drop the most expensive one. > > - Improved player hitbox alignment. > > - Players shot in the head from the side will play a new left or right > headshot flinch animation, instead of forward or backward. > > - Defuse kit art has been adjusted to make them more visible. > > > > > > [MISC] > > - Reduced client virtual memory usage. > > - Fixed an out of memory crash that could occur while downloading workshop > maps. > > - Fixed a hitch related to inventory icon loading. > > - Players that fail to properly validate with VAC will no longer get the > generic "Invalid STEAM UserID Ticket" message and instead see "An issue > with your computer is blocking the VAC system. You cannot play on secure > servers." > > - Started a trial of official competitive matchmaking on servers in South > Africa. > > > > > > [MAPS] > > - Overpass: > > -- Added connector from T water to T tunnels > > -- Opened up small concrete hut near Bombsite A > > -- Made wood stack near door to A tunnels climbable > > -- Made it possible to shoot through wood wall near Bombsite B > > -- Made area near fountain in park slightly larger > > -- Tweaked environment light > > > > - Dust2: > > -- Removed some small gaps between crates in Bombsite B > > > > - Inferno: > > -- Added wallbanging on low wall near barbecue (Thanks Spunj!) > > -- Revised clipping on balcony near mid > > > > > > *From:* Ido Magal > *Sent:* Wednesday, March 26, 2014 4:34 PM > *To:* '[email protected]'; ' > [email protected]' > *Subject:* CSGO update > > > > We hope to have an update ready soon. > > > > Thanks. > > _______________________________________________ Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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