A 1270 can run 30 slots at 128 tick with <2var

On 3/26/2014 10:24 PM, Ejziponken - wrote:
Maybe u can help the rest of us then.
Are you running 32 slots with stable 128 tickrate?

How?

------------------------------------------------------------------------
Date: Thu, 27 Mar 2014 03:08:48 +0100
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update problem

I have no performance issues. Must be on your end.


2014-03-27 1:56 GMT+01:00 Ejziponken - <[email protected] <mailto:[email protected]>>:

    Yeah. I tried the calm way for 5 months.
    Didnt even get a respond from them.


    ------------------------------------------------------------------------
    From: [email protected] <mailto:[email protected]>
    To: [email protected]
    <mailto:[email protected]>;
    [email protected] <mailto:[email protected]>
    Date: Thu, 27 Mar 2014 00:55:13 +0000
    Subject: Re: [Csgo_servers] CSGO update problem


    Bro, you need to calm down.

    Sincerely, everyone.

    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] *On Behalf
    Of *Ejziponken -
    *Sent:* March 26, 2014 8:54 PM
    *To:* [email protected]
    <mailto:[email protected]>;
    [email protected] <mailto:[email protected]>
    *Subject:* [Csgo_servers] CSGO update problem

    WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?!
    Its been over 5 months now.

    / Chris
    ------------------------------------------------------------------------
    From: [email protected] <mailto:[email protected]>
    To: [email protected]
    <mailto:[email protected]>;
    [email protected]
    <mailto:[email protected]>
    Date: Thu, 27 Mar 2014 00:47:48 +0000
    Subject: Re: [Csgo_servers] CSGO update
    The update is now live.

    The previous build has been pinned as 'mar_09'

    Thanks.


    Release Notes for 3/26/2014

    [UI]
    - Scoreboard changes:
    -- Added ability to use mouse cursor in scoreboard.
    -- Cursor will be enabled on the scoreboard by default in halftime
    and endmatch.
    -- When alive or spectating, if the scoreboard is visible, the
    cursor can be enabled by using secondary fire.
    -- Players in scoreboards have left click context menus that allow
    you to commend, report, block communcation, etc.
    -- Scoreboard will adjust to the size of the number of players in
    the match. Max is still 24 players.
    -- Combined clan tag and name tag into one field.
    - Fixed the CZ-75A icon not showing overhead during freetime.
    - Added Commonwealth of Independent States flag, uses alpha 2 code
    "CC".
    - Fixing aspect ratio of a few flags.
    - On community servers after mp_swapteams or vote to swap teams
    the game will also swap team names and flags.


    [GAMEPLAY]
    - Adjusted the rules for dropping a grenade upon death: you now
    drop your most recently selected grenade. If you never selected a
    grenade, you will drop the most expensive one.
    - Improved player hitbox alignment.
    - Players shot in the head from the side will play a new left or
    right headshot flinch animation, instead of forward or backward.
    - Defuse kit art has been adjusted to make them more visible.


    [MISC]
    - Reduced client virtual memory usage.
    - Fixed an out of memory crash that could occur while downloading
    workshop maps.
    - Fixed a hitch related to inventory icon loading.
    - Players that fail to properly validate with VAC will no longer
    get the generic "Invalid STEAM UserID Ticket" message and instead
    see "An issue with your computer is blocking the VAC system. You
    cannot play on secure servers."
    - Started a trial of official competitive matchmaking on servers
    in South Africa.


    [MAPS]
    - Overpass:
    -- Added connector from T water to T tunnels
    -- Opened up small concrete hut near Bombsite A
    -- Made wood stack near door to A tunnels climbable
    -- Made it possible to shoot through wood wall near Bombsite B
    -- Made area near fountain in park slightly larger
    -- Tweaked environment light

    - Dust2:
    -- Removed some small gaps between crates in Bombsite B

    - Inferno:
    -- Added wallbanging on low wall near barbecue (Thanks Spunj!)
    -- Revised clipping on balcony near mid


    *From:*Ido Magal
    *Sent:* Wednesday, March 26, 2014 4:34 PM
    *To:* '[email protected]
    <mailto:[email protected]>';
    '[email protected]
    <mailto:[email protected]>'
    *Subject:* CSGO update

    We hope to have an update ready soon.

    Thanks.

    _______________________________________________ Csgo_servers
    mailing list [email protected]
    <mailto:[email protected]>
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

    _______________________________________________ Csgo_servers
    mailing list [email protected]
    <mailto:[email protected]>
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

    _______________________________________________
    Csgo_servers mailing list
    [email protected]
    <mailto:[email protected]>
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers




--
--------------------------------------------------
S pozdravem

Krys(tof Kovác(

_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to