Hi there,

 

I was wondering if log_echo 1 still redirects all events done on a server
with players to the console, or does this not work anymore. Is it true that
the only way to get a detailed eventlog is to look to the logfiles? CSS und
CS 1.6 did show all events at the server console and as far as I can
remember csgo did the same in the beginning.

 

//Rob

 

Von: [email protected]
[mailto:[email protected]] Im Auftrag von Wareya
Gesendet: Freitag, 19. Dezember 2014 09:30
An: [email protected]
Betreff: Re: [Csgo_servers] CSGO update

 

High tickrates actually increase the maximum theoretical airstrafing rate
for reasons. When a server raises sv_airaccelerate a lot, it starts to
matter.

sv_clockcorrection_msecs doesn't have an effect on actual physics like that.

On 2014/12/19 3:20, The H4x0r wrote:

Why even use "100" 64 is enough or if you think you need more why not go
straight to 128. 64 tick with sv_clockcorrection_msecs 15 "feels" like 128.
Personally I use sv_clockcorrection_msecs 0 which also works fine if every
player has decent jitter

  _____  

Date: Fri, 19 Dec 2014 17:23:16 +1100
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update

Hmm. I wasn't aware of that.  

 

I swear when I tested 100 tick it was spastic with ramp glitchs and
net_graph showed 100 ticks not 102.4.

 

-------- Original message --------

From: Kevin C 

Date:19/12/2014 17:19 (GMT+10:00) 

To: [email protected] 

Subject: Re: [Csgo_servers] CSGO update 

 

102.4 is the default if you add -tickrate 100 to the command line, so we use
102.4



On 12/19/2014 1:18 AM, Neuro Toxin wrote:

I get issues at 100 ticks also. 

 

Have you tried 102.4 before?

 

>From my exp with csgo. Its either 64 or 102.4 unless u want to remove most
maps that ramp glitch.

 

-------- Original message --------

From: Kevin C 

Date:19/12/2014 16:08 (GMT+10:00) 

To: csgo clan ,[email protected] 

Subject: Re: [Csgo_servers] CSGO update 

 

We have always ran our Surf DM servers at 100 tick, with minimal issues. 128
tick is where we ran into problems. 

I have still gotten caught since the path on our surf DM server(just played
a good 2 hours on it), but it isn't bad.



On 12/19/2014 12:03 AM, csgo clan wrote:

Does that mean we can run surf servers at higher than 64tick with no issues
now?

 

Also, Ido, please update the M4A1-S to include an extra magazine, now that
it costs the same as M4A4.

 


  _____  


From: Neuro Toxin  <mailto:[email protected]> <[email protected]>
To: [email protected] 
Sent: Thursday, December 18, 2014 10:21 PM
Subject: Re: [Csgo_servers] CSGO update

 

- Fixed some cases where players would not smoothly slide along certain
kinds of geometry while moving.

-------- Original message --------

From: "MiShU # gameserver-syndicate.de" 

Date:19/12/2014 13:48 (GMT+10:00) 

To: [email protected] 

Subject: Re: [Csgo_servers] CSGO update 

 

What do u mean Neuro Toxin?

Am 19.12.2014 um 02:19 schrieb Neuro Toxin:
> Omg.
>
> No more ramp glitches at 102.4 ticks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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