Hmm. I wasn't aware of that. 

I swear when I tested 100 tick it was spastic with ramp glitchs and net_graph 
showed 100 ticks not 102.4.

<div>-------- Original message --------</div><div>From: Kevin C 
<[email protected]> </div><div>Date:19/12/2014  17:19  (GMT+10:00) 
</div><div>To: [email protected] </div><div>Subject: Re: 
[Csgo_servers] CSGO update </div><div>
</div>102.4 is the default if you add -tickrate 100 to the command line, so we 
use 102.4


On 12/19/2014 1:18 AM, Neuro Toxin wrote:
I get issues at 100 ticks also.

Have you tried 102.4 before?

From my exp with csgo. Its either 64 or 102.4 unless u want to remove most maps 
that ramp glitch.


-------- Original message --------
From: Kevin C
Date:19/12/2014 16:08 (GMT+10:00)
To: csgo clan ,[email protected]
Subject: Re: [Csgo_servers] CSGO update

We have always ran our Surf DM servers at 100 tick, with minimal issues. 128 
tick is where we ran into problems. 

I have still gotten caught since the path on our surf DM server(just played a 
good 2 hours on it), but it isn't bad.


On 12/19/2014 12:03 AM, csgo clan wrote:
Does that mean we can run surf servers at higher than 64tick with no issues now?

Also, Ido, please update the M4A1-S to include an extra magazine, now that it 
costs the same as M4A4.

From: Neuro Toxin <[email protected]>
To: [email protected] 
Sent: Thursday, December 18, 2014 10:21 PM
Subject:                   Re: [Csgo_servers] CSGO update

- Fixed some cases where players would not smoothly slide along certain kinds 
of geometry while moving.

--------                       Original message --------
From: "MiShU # gameserver-syndicate.de"
Date:19/12/2014 13:48 (GMT+10:00)
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update

What do u mean Neuro Toxin?

Am 19.12.2014 um 02:19 schrieb Neuro Toxin:
> Omg.
>
> No more ramp glitches at 102.4 ticks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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