I'm afraid none of this changes my issue. On Wed, Jun 17, 2015 at 10:38 PM, wickedplayer494 <[email protected] > wrote:
> Here are the notes from the CS:GO blog > <http://blog.counter-strike.net/index.php/2015/06/12101/>: > > [SPECTATING] > – Added a server convar sv_maxusrcmdprocessticks_holdaim which determines > how long (number of ticks) a server holds client aim data while processing > a backlog of user commands. > – On Valve servers, GOTV demos will now reliably broadcast and record > players’ viewangles on the ticks when weapons were fired. > [MISC] > – Controllers will now reliably be recognized if plugged in mid-session. > – Fixed a handful of bugs in the options menu in regards to navigating. > – Fixed the keybind page being in a bad state when you navigate to it via > the Audio “EDIT USE MIC KEY” button. > – Threaded occlusion query to help with server performance in casual games > with many players. occlusion_test_async turns it on or off. > – Added OSX convar, mat_osx_force_csm_enabled which forces dynamic shadows > on. > [MAPS] > -de_zoo > –Made one of the windows in CT sniper hut (facing long A) solid > –Made the tower in the lemur enclosure partially climbable (disabled > hiding spot just below the platform > –Blocked LOS when standing on the signpole near T spawn looking into > “Truck” and the aquarium > –Fixed some fishes leaving their aquarium > –Fixed several (self)boost spots that weren’t supposed to be reachable > –Fixed the gaps in one of the wooden fences at CT spawn > –Fixed several pixelwalks (including the one at mid above the spiral > staircase) > –Fixed possibility to throw grenades onto the false ceiling at mid > connector > –Fixed a wallbang spot at Upper T > > Client size on Windows systems is ~40 MB, and ~50 MB on Linux systems. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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