I'm afraid none of this changes my issue.

On Wed, Jun 17, 2015 at 10:38 PM, wickedplayer494 <[email protected]
> wrote:

>  Here are the notes from the CS:GO blog
> <http://blog.counter-strike.net/index.php/2015/06/12101/>:
>
> [SPECTATING]
> – Added a server convar sv_maxusrcmdprocessticks_holdaim which determines
> how long (number of ticks) a server holds client aim data while processing
> a backlog of user commands.
> – On Valve servers, GOTV demos will now reliably broadcast and record
> players’ viewangles on the ticks when weapons were fired.
> [MISC]
> – Controllers will now reliably be recognized if plugged in mid-session.
> – Fixed a handful of bugs in the options menu in regards to navigating.
> – Fixed the keybind page being in a bad state when you navigate to it via
> the Audio “EDIT USE MIC KEY” button.
> – Threaded occlusion query to help with server performance in casual games
> with many players. occlusion_test_async turns it on or off.
> – Added OSX convar, mat_osx_force_csm_enabled which forces dynamic shadows
> on.
> [MAPS]
> -de_zoo
> –Made one of the windows in CT sniper hut (facing long A) solid
> –Made the tower in the lemur enclosure partially climbable (disabled
> hiding spot just below the platform
> –Blocked LOS when standing on the signpole near T spawn looking into
> “Truck” and the aquarium
> –Fixed some fishes leaving their aquarium
> –Fixed several (self)boost spots that weren’t supposed to be reachable
> –Fixed the gaps in one of the wooden fences at CT spawn
> –Fixed several pixelwalks (including the one at mid above the spiral
> staircase)
> –Fixed possibility to throw grenades onto the false ceiling at mid
> connector
> –Fixed a wallbang spot at Upper T
>
> Client size on Windows systems is ~40 MB, and ~50 MB on Linux systems.
>
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