Wouldn't you just edit the cvar sv_maxusrcmdprocessticks_holdaim to
replicate the behavior on valve gotv servers? Their servers aren't special
as far as I know.
On Jun 18, 2015 6:01 AM, "Marcin Paterek" <[email protected]> wrote:

> – On Valve servers, GOTV demos will now reliably broadcast and record
> players’ viewangles on the ticks when weapons were fired.
>
> Could we please get it working at Community servers, too?
>
> 2015-06-18 4:44 GMT+02:00 wickedplayer494 <[email protected]>:
>
>>  I miss his presence here...
>>
>>
>> On 6/17/2015 9:42 PM, Michael Loveless wrote:
>>
>> Thanks Ido!
>>
>> On Wed, Jun 17, 2015 at 10:38 PM, wickedplayer494 <
>> [email protected]> wrote:
>>
>>>  Here are the notes from the CS:GO blog
>>> <http://blog.counter-strike.net/index.php/2015/06/12101/>:
>>>
>>> [SPECTATING]
>>> – Added a server convar sv_maxusrcmdprocessticks_holdaim which
>>> determines how long (number of ticks) a server holds client aim data while
>>> processing a backlog of user commands.
>>> – On Valve servers, GOTV demos will now reliably broadcast and record
>>> players’ viewangles on the ticks when weapons were fired.
>>> [MISC]
>>> – Controllers will now reliably be recognized if plugged in mid-session.
>>> – Fixed a handful of bugs in the options menu in regards to navigating.
>>> – Fixed the keybind page being in a bad state when you navigate to it
>>> via the Audio “EDIT USE MIC KEY” button.
>>> – Threaded occlusion query to help with server performance in casual
>>> games with many players. occlusion_test_async turns it on or off.
>>> – Added OSX convar, mat_osx_force_csm_enabled which forces dynamic
>>> shadows on.
>>> [MAPS]
>>> -de_zoo
>>> –Made one of the windows in CT sniper hut (facing long A) solid
>>> –Made the tower in the lemur enclosure partially climbable (disabled
>>> hiding spot just below the platform
>>> –Blocked LOS when standing on the signpole near T spawn looking into
>>> “Truck” and the aquarium
>>> –Fixed some fishes leaving their aquarium
>>> –Fixed several (self)boost spots that weren’t supposed to be reachable
>>> –Fixed the gaps in one of the wooden fences at CT spawn
>>> –Fixed several pixelwalks (including the one at mid above the spiral
>>> staircase)
>>> –Fixed possibility to throw grenades onto the false ceiling at mid
>>> connector
>>> –Fixed a wallbang spot at Upper T
>>>
>>> Client size on Windows systems is ~40 MB, and ~50 MB on Linux systems.
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>>
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>
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