I already have token per server with sourcemod  bukka3's
<https://forums.alliedmods.net/showthread.php?t=237481>   plug-in.
Tokens generated with this method will works with yours ?


Marco Padovan wrote
> We are operating a few thousands servers all referenced a single steam
> account ... Yes... something like 1500csgo servers...
> 
> What shall we do when this system will get in place?
> 
> Buy 250copies of csgo in 250different (fake?) steam accounts each one with
> his own landline phone number?
> 
> On Thu, Oct 15, 2015 at 6:23 PM, IBIS Customer Service <

> ibis.service@

>> wrote:
> 
>> The point on stolen tokens is important though. Are we sure these tokens
>> are safe and that hackers can not take them and get entire communities
>> banned?
>>
>> On Thu, Oct 15, 2015 at 10:26 AM, Absurd Minds &lt;

> goabsurd@

> &gt;
>> wrote:
>>
>>> I'm with you, Michael. It seems like it's the responsibility of the
>>> person who is renting the server to set the token, not the server
>>> provider.
>>> If I were renting the server, I would want to set the token, in case I
>>> decide to change providers (and therefore IP addresses). I would not use
>>> a
>>> game server provider that provides the token and denies that benefit to
>>> me.
>>> On Oct 15, 2015 9:30 AM, "Michael Loveless" &lt;

> mloveless1227@

> &gt;
>>> wrote:
>>>
>>>> Maybe I'm misunderstanding this but I don't see how this change affects
>>>> game server providers beyond having to inform customers they have to
>>>> provide their own token. This token is set via a sv_ cvar, so that
>>>> would be
>>>> set in one of your config files (server, autoexec, etc.) and not in
>>>> your
>>>> startup command line, yes? From what I understand, you will still be
>>>> able
>>>> to update the server via anonymous login with steamcmd but if a token
>>>> is
>>>> not set, players just won't be able to connect.
>>>>
>>>> So if you are a game server provider you should only have to inform
>>>> (potential) customers that they are required to provide their own
>>>> tokens.
>>>> 99% of (potential) csgo game server owners should have the game
>>>> already,
>>>> and if they are going to operate the server, should have no issue
>>>> supplying
>>>> a token from their account. That alleviates responsibility from server
>>>> providers and won't compromise the providers tokens (or force them to
>>>> delete/create a new one each time they lose a customer).
>>>>
>>>> Am I misunderstanding how this token/cvar is set?
>>>>
>>>> On Thu, Oct 15, 2015 at 9:16 AM, David Parker &lt;

> dparker@

> &gt; wrote:
>>>>
>>>>> Niko,
>>>>>
>>>>> Valve said they are re-evaluating the 50 server limit, so perhaps
>>>>> they'll raise it high enough for you to keep all 100 under the same
>>>>> account.  If they don't, then I think the only solution is to create
>>>>> another Steam account and buy CS:GO on it, so you can run 50 more
>>>>> servers
>>>>> under the new account.  It sucks because it costs real money, but I
>>>>> don't
>>>>> see another way.
>>>>>
>>>>>     - Dave
>>>>>
>>>>> On Thu, Oct 15, 2015 at 6:50 AM, &lt;

> mailing@

> &gt; wrote:
>>>>>
>>>>>> Hello,
>>>>>>
>>>>>> I would like to know how to host more than 50 servers. We currently
>>>>>> have nearly 100 and I have no clue how to approach this new system.
>>>>>>
>>>>>>
>>>>>>
>>>>>> Should I generate the tokes for my clients?
>>>>>>
>>>>>> Should I ask each client to generate their own token?
>>>>>>
>>>>>> How will clients react to having to provide their phone number?
>>>>>>
>>>>>> If I were to provide the tokens and one client abused his server
>>>>>> causing it to get banned, would all my other servers be banned as
>>>>>> well?
>>>>>>
>>>>>> Is it safe to switch token?
>>>>>>
>>>>>> Will the server disappear from favorites if the token is swapped?
>>>>>>
>>>>>>
>>>>>>
>>>>>> I really don’t see any improvements with this change other than VALVE
>>>>>> having more control on the blacklists.
>>>>>>
>>>>>> Sure, those that will be ready for this change will see an incredible
>>>>>> boost in players, however many providers will just see their clients
>>>>>> disappear.
>>>>>>
>>>>>> Not everyone wants their phone number disclosed just for hosting a
>>>>>> gameserver.
>>>>>>
>>>>>>
>>>>>>
>>>>>> Please think this through.
>>>>>>
>>>>>>
>>>>>>
>>>>>> Greetings,
>>>>>>
>>>>>> Niko
>>>>>>
>>>>>>
>>>>>>
>>>>>> *From:* 

> [email protected]

>  [
>>>>>> mailto:

> [email protected]

>>>>>> &lt;

> [email protected]

> &gt;] *On Behalf Of *Nomaan
>>>>>> Ahmad
>>>>>> *Sent:* Thursday, October 15, 2015 12:36
>>>>>> *To:* 

> [email protected]

>>>>>> *Subject:* Re: [Csgo_servers] Notice of changes to CS:GO Game Server
>>>>>> Operation
>>>>>>
>>>>>>
>>>>>>
>>>>>> Yes, please allow editing of memo on the older generated tokens.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 15 October 2015 at 10:39, Zaretti Steve &lt;

> kossolax@

> &gt; wrote:
>>>>>>
>>>>>> Can't we update stored memo or retreive information about server?
>>>>>> last
>>>>>> ip/port seen.
>>>>>>
>>>>>>
>>>>>>
>>>>>> I'm kind of lost:
>>>>>> https://i.gyazo.com/64095453f5cfd63728f20e599cfa8a78.png
>>>>>>
>>>>>>
>>>>>>
>>>>>> 2015-10-14 22:49 GMT+02:00 Mike &lt;

> monsor@

> &gt;:
>>>>>>
>>>>>> Thousands of servers will abuse this, finding a way to exploit the
>>>>>> EXP
>>>>>> system, and at that point the damage is done; EXP no longer has any
>>>>>> value.
>>>>>> Not to mention EXP farm servers remove the point of having a level 3
>>>>>> limit
>>>>>> for competitive.
>>>>>>
>>>>>>
>>>>>>
>>>>>> What you're pondering will do more harm than good.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Wed, Oct 14, 2015 at 1:53 AM, Kevin C &lt;

> soja@

> &gt;
>>>>>> wrote:
>>>>>>
>>>>>> It would be really nice if we could get some of the benefits that
>>>>>> valve server has as a result of this change. Most notably XP gain.
>>>>>> There is
>>>>>> already a weekly cap on XP, why shouldn't I be able to earn it
>>>>>> playing my
>>>>>> servers?
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 10/14/2015 1:03 AM, ics wrote:
>>>>>>
>>>>>> Some questions:
>>>>>>
>>>>>> 1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?
>>>>>> 2. Does this help to get anymore benefits than having server logged
>>>>>> in, things like actually having people to get operation drops from
>>>>>> servers
>>>>>> and gather xp instead of going to Valve servers?
>>>>>>
>>>>>> -ics
>>>>>>
>>>>>> Ido Magal kirjoitti:
>>>>>>
>>>>>>
>>>>>> Notice of changes to CS:GO Game Server Operation
>>>>>>
>>>>>>
>>>>>> ------------------------------------------------------------------------
>>>>>>
>>>>>> *CS:GO dedicated servers will soon require Steam Game Server Login
>>>>>> Tokens (GSLTs). *This is the existing system that TF2 uses for
>>>>>> Favorites
>>>>>> migration.**
>>>>>>
>>>>>> This transition will happen in three stages:
>>>>>>
>>>>>> §Stage 1 *[NOW]* : The GSLT creation utility goes live:
>>>>>> https://steamcommunity.com/dev/managegameservers. Please test the
>>>>>> interface and report back any issues in creating accounts. Note that
>>>>>> TF2
>>>>>> server operators can now use this form to create GSLTs for TF2 (AppId
>>>>>> 440).
>>>>>>
>>>>>> §Stage 2: An update to CS:GO's dedicated server will include the
>>>>>> sv_setsteamaccount convar that allows you to log in with your GSLT.
>>>>>> In this
>>>>>> stage it will still be possible to run a dedicated server without a
>>>>>> GSLT.
>>>>>> Anonymous login will happen automatically if no game server login
>>>>>> token is
>>>>>> specified. Please report back any issues with logging in using the
>>>>>> game
>>>>>> server login token or otherwise.
>>>>>>
>>>>>> §Stage 3: Anonymous logins will be disabled in CS:GO. Please report
>>>>>> back any issues.
>>>>>>
>>>>>>
>>>>>> ------------------------------------------------------------------------
>>>>>>
>>>>>> Please ask questions in this thread.
>>>>>>
>>>>>> Cheers.
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Csgo_servers mailing list
>>>>>> 

> [email protected]

>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Csgo_servers mailing list
>>>>>> 

> [email protected]

>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Csgo_servers mailing list
>>>>>> 

> [email protected]

>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Csgo_servers mailing list
>>>>>> 

> [email protected]

>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Csgo_servers mailing list
>>>>>> 

> [email protected]

>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> ------------------------------
>>>>>> [image: Avast logo] &lt;http://www.avast.com/&gt;
>>>>>>
>>>>>> This email has been checked for viruses by Avast antivirus software.
>>>>>> www.avast.com
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Csgo_servers mailing list
>>>>>> 

> [email protected]

>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Dave Parker
>>>>> Systems Administrator
>>>>> Utica College
>>>>> Integrated Information Technology Services
>>>>> (315) 792-3229
>>>>> Registered Linux User #408177
>>>>>
>>>>> _______________________________________________
>>>>> Csgo_servers mailing list
>>>>> 

> [email protected]

>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Csgo_servers mailing list
>>>> 

> [email protected]

>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> 

> [email protected]

>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> 

> [email protected]

>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
> 
> _______________________________________________
> Csgo_servers mailing list

> [email protected]

> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers





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