They do. You can check your server tokens at https://steamcommunity.com/dev/managegameservers
2015-10-15 20:42 GMT+02:00 ShoGun-KmKz <[email protected]>: > I already have token per server with sourcemod bukka3's > <https://forums.alliedmods.net/showthread.php?t=237481> plug-in. > Tokens generated with this method will works with yours ? > > > Marco Padovan wrote > > We are operating a few thousands servers all referenced a single steam > > account ... Yes... something like 1500csgo servers... > > > > What shall we do when this system will get in place? > > > > Buy 250copies of csgo in 250different (fake?) steam accounts each one > with > > his own landline phone number? > > > > On Thu, Oct 15, 2015 at 6:23 PM, IBIS Customer Service < > > > ibis.service@ > > >> wrote: > > > >> The point on stolen tokens is important though. Are we sure these tokens > >> are safe and that hackers can not take them and get entire communities > >> banned? > >> > >> On Thu, Oct 15, 2015 at 10:26 AM, Absurd Minds < > > > goabsurd@ > > > > > >> wrote: > >> > >>> I'm with you, Michael. It seems like it's the responsibility of the > >>> person who is renting the server to set the token, not the server > >>> provider. > >>> If I were renting the server, I would want to set the token, in case I > >>> decide to change providers (and therefore IP addresses). I would not > use > >>> a > >>> game server provider that provides the token and denies that benefit to > >>> me. > >>> On Oct 15, 2015 9:30 AM, "Michael Loveless" < > > > mloveless1227@ > > > > > >>> wrote: > >>> > >>>> Maybe I'm misunderstanding this but I don't see how this change > affects > >>>> game server providers beyond having to inform customers they have to > >>>> provide their own token. This token is set via a sv_ cvar, so that > >>>> would be > >>>> set in one of your config files (server, autoexec, etc.) and not in > >>>> your > >>>> startup command line, yes? From what I understand, you will still be > >>>> able > >>>> to update the server via anonymous login with steamcmd but if a token > >>>> is > >>>> not set, players just won't be able to connect. > >>>> > >>>> So if you are a game server provider you should only have to inform > >>>> (potential) customers that they are required to provide their own > >>>> tokens. > >>>> 99% of (potential) csgo game server owners should have the game > >>>> already, > >>>> and if they are going to operate the server, should have no issue > >>>> supplying > >>>> a token from their account. That alleviates responsibility from server > >>>> providers and won't compromise the providers tokens (or force them to > >>>> delete/create a new one each time they lose a customer). > >>>> > >>>> Am I misunderstanding how this token/cvar is set? > >>>> > >>>> On Thu, Oct 15, 2015 at 9:16 AM, David Parker < > > > dparker@ > > > > wrote: > >>>> > >>>>> Niko, > >>>>> > >>>>> Valve said they are re-evaluating the 50 server limit, so perhaps > >>>>> they'll raise it high enough for you to keep all 100 under the same > >>>>> account. If they don't, then I think the only solution is to create > >>>>> another Steam account and buy CS:GO on it, so you can run 50 more > >>>>> servers > >>>>> under the new account. It sucks because it costs real money, but I > >>>>> don't > >>>>> see another way. > >>>>> > >>>>> - Dave > >>>>> > >>>>> On Thu, Oct 15, 2015 at 6:50 AM, < > > > mailing@ > > > > wrote: > >>>>> > >>>>>> Hello, > >>>>>> > >>>>>> I would like to know how to host more than 50 servers. We currently > >>>>>> have nearly 100 and I have no clue how to approach this new system. > >>>>>> > >>>>>> > >>>>>> > >>>>>> Should I generate the tokes for my clients? > >>>>>> > >>>>>> Should I ask each client to generate their own token? > >>>>>> > >>>>>> How will clients react to having to provide their phone number? > >>>>>> > >>>>>> If I were to provide the tokens and one client abused his server > >>>>>> causing it to get banned, would all my other servers be banned as > >>>>>> well? > >>>>>> > >>>>>> Is it safe to switch token? > >>>>>> > >>>>>> Will the server disappear from favorites if the token is swapped? > >>>>>> > >>>>>> > >>>>>> > >>>>>> I really don’t see any improvements with this change other than > VALVE > >>>>>> having more control on the blacklists. > >>>>>> > >>>>>> Sure, those that will be ready for this change will see an > incredible > >>>>>> boost in players, however many providers will just see their clients > >>>>>> disappear. > >>>>>> > >>>>>> Not everyone wants their phone number disclosed just for hosting a > >>>>>> gameserver. > >>>>>> > >>>>>> > >>>>>> > >>>>>> Please think this through. > >>>>>> > >>>>>> > >>>>>> > >>>>>> Greetings, > >>>>>> > >>>>>> Niko > >>>>>> > >>>>>> > >>>>>> > >>>>>> *From:* > > > [email protected] > > > [ > >>>>>> mailto: > > > [email protected] > > >>>>>> < > > > [email protected] > > > >] *On Behalf Of *Nomaan > >>>>>> Ahmad > >>>>>> *Sent:* Thursday, October 15, 2015 12:36 > >>>>>> *To:* > > > [email protected] > > >>>>>> *Subject:* Re: [Csgo_servers] Notice of changes to CS:GO Game Server > >>>>>> Operation > >>>>>> > >>>>>> > >>>>>> > >>>>>> Yes, please allow editing of memo on the older generated tokens. > >>>>>> > >>>>>> > >>>>>> > >>>>>> On 15 October 2015 at 10:39, Zaretti Steve < > > > kossolax@ > > > > wrote: > >>>>>> > >>>>>> Can't we update stored memo or retreive information about server? > >>>>>> last > >>>>>> ip/port seen. > >>>>>> > >>>>>> > >>>>>> > >>>>>> I'm kind of lost: > >>>>>> https://i.gyazo.com/64095453f5cfd63728f20e599cfa8a78.png > >>>>>> > >>>>>> > >>>>>> > >>>>>> 2015-10-14 22:49 GMT+02:00 Mike < > > > monsor@ > > > >: > >>>>>> > >>>>>> Thousands of servers will abuse this, finding a way to exploit the > >>>>>> EXP > >>>>>> system, and at that point the damage is done; EXP no longer has any > >>>>>> value. > >>>>>> Not to mention EXP farm servers remove the point of having a level 3 > >>>>>> limit > >>>>>> for competitive. > >>>>>> > >>>>>> > >>>>>> > >>>>>> What you're pondering will do more harm than good. > >>>>>> > >>>>>> > >>>>>> > >>>>>> On Wed, Oct 14, 2015 at 1:53 AM, Kevin C < > > > soja@ > > > > > >>>>>> wrote: > >>>>>> > >>>>>> It would be really nice if we could get some of the benefits that > >>>>>> valve server has as a result of this change. Most notably XP gain. > >>>>>> There is > >>>>>> already a weekly cap on XP, why shouldn't I be able to earn it > >>>>>> playing my > >>>>>> servers? > >>>>>> > >>>>>> > >>>>>> > >>>>>> On 10/14/2015 1:03 AM, ics wrote: > >>>>>> > >>>>>> Some questions: > >>>>>> > >>>>>> 1. TF2 allows anonymous logins on server updates - why wouldn't > CSGO? > >>>>>> 2. Does this help to get anymore benefits than having server logged > >>>>>> in, things like actually having people to get operation drops from > >>>>>> servers > >>>>>> and gather xp instead of going to Valve servers? > >>>>>> > >>>>>> -ics > >>>>>> > >>>>>> Ido Magal kirjoitti: > >>>>>> > >>>>>> > >>>>>> Notice of changes to CS:GO Game Server Operation > >>>>>> > >>>>>> > >>>>>> > ------------------------------------------------------------------------ > >>>>>> > >>>>>> *CS:GO dedicated servers will soon require Steam Game Server Login > >>>>>> Tokens (GSLTs). *This is the existing system that TF2 uses for > >>>>>> Favorites > >>>>>> migration.** > >>>>>> > >>>>>> This transition will happen in three stages: > >>>>>> > >>>>>> §Stage 1 *[NOW]* : The GSLT creation utility goes live: > >>>>>> https://steamcommunity.com/dev/managegameservers. Please test the > >>>>>> interface and report back any issues in creating accounts. Note that > >>>>>> TF2 > >>>>>> server operators can now use this form to create GSLTs for TF2 > (AppId > >>>>>> 440). > >>>>>> > >>>>>> §Stage 2: An update to CS:GO's dedicated server will include the > >>>>>> sv_setsteamaccount convar that allows you to log in with your GSLT. > >>>>>> In this > >>>>>> stage it will still be possible to run a dedicated server without a > >>>>>> GSLT. > >>>>>> Anonymous login will happen automatically if no game server login > >>>>>> token is > >>>>>> specified. Please report back any issues with logging in using the > >>>>>> game > >>>>>> server login token or otherwise. > >>>>>> > >>>>>> §Stage 3: Anonymous logins will be disabled in CS:GO. Please report > >>>>>> back any issues. > >>>>>> > >>>>>> > >>>>>> > ------------------------------------------------------------------------ > >>>>>> > >>>>>> Please ask questions in this thread. > >>>>>> > >>>>>> Cheers. > >>>>>> > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> Csgo_servers mailing list > >>>>>> > > > [email protected] > > >>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>>>> > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> Csgo_servers mailing list > >>>>>> > > > [email protected] > > >>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>>>> > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> Csgo_servers mailing list > >>>>>> > > > [email protected] > > >>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> Csgo_servers mailing list > >>>>>> > > > [email protected] > > >>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> Csgo_servers mailing list > >>>>>> > > > [email protected] > > >>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> ------------------------------ > >>>>>> [image: Avast logo] <http://www.avast.com/> > >>>>>> > >>>>>> This email has been checked for viruses by Avast antivirus software. > >>>>>> www.avast.com > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> Csgo_servers mailing list > >>>>>> > > > [email protected] > > >>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>>>> > >>>>> > >>>>> > >>>>> > >>>>> -- > >>>>> Dave Parker > >>>>> Systems Administrator > >>>>> Utica College > >>>>> Integrated Information Technology Services > >>>>> (315) 792-3229 > >>>>> Registered Linux User #408177 > >>>>> > >>>>> _______________________________________________ > >>>>> Csgo_servers mailing list > >>>>> > > > [email protected] > > >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> Csgo_servers mailing list > >>>> > > > [email protected] > > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> > > > [email protected] > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >> > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> > > > [email protected] > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > > > > _______________________________________________ > > Csgo_servers mailing list > > > [email protected] > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Notice-of-changes-to-CS-GO-Game-Server-Operation-tp10261p10376.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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