Why multiple tokens if one could run on all servers, if ur idea was to ban an actual user, like its v easy to paste same in multiple cfgs then just to copy paste different tokens especially with large number of servers On 16 Oct 2015 23:31, "Alexander Corn" <[email protected]> wrote:
> Thanks, Ido! That's great news. > > Can you please address the ability to login anonymously? Specifically it > would be desirable for servers to continue logging in anonymously, but > without being listed on the GMS. This way direct IP connections would still > work. > > This would be preferable for those who run matchmaking and temporary > server rental services. > > Besides that, I think the remaining restrictions are reasonable. The phone > number requirement is not ideal (and can be easily bypassed), but it can be > lived with > > On Thu, Oct 15, 2015 at 3:47 PM, Ido Magal <[email protected]> wrote: > >> The token limit has been increased from 50 to 1000. >> >> Cheers. >> >> > On Oct 13, 2015, at 18:38, Ido Magal <[email protected]> wrote: >> > >> > Q. What is the purpose of this update? >> > A. We had intended to adopt Favorites migration from TF2 for some time >> now. Game Server Providers' complaint about the impact that the current IP >> banning method has on their operation has made this more urgent since with >> this feature we'll also be able to shield GSPs from bad actors. >> > >> > Q. Is this [ new method ] just to generate the token, or if this occurs >> will the tokens become invalid while that ban/lock is in place? >> > A. Any such or similar infraction by the GSLT owning Steam User will >> result in the disabling of all of that user's GSLTs. >> > >> > Q. So does this mean I can't run a CS:GO server unless I own CS:GO? >> > A. That will be correct as of Stage 3. >> > >> > Q. So people need to have landlines to run servers now? >> > A. No. But there are currently restrictions on what constitutes a >> qualifying phone number. VOIP / burner numbers are currently non-qualifying. >> > >> > Q. What specifically happens if you don't log into an account after >> stage three? >> > A. The result will be identical to the current IP ban: players will not >> be able to connect. >> > >> > Q. So can these tokens be used in place of the webapi_authkey ? will we >> need BOTH keys now to use the workshop? >> > A. The webapi authkey was previously an intermediate step to creating a >> GSLT. It is no longer necessary. >> > >> > Q. And just to be clear, it's 50 at any one time, not 50 total >> lifetime, correct? >> > A. Correct. You can delete unused GSLTs and generate new ones. We're >> reevaluating the 50 token limit. >> > >> > Q. Why don't my previously registered servers show up? >> > A. Fixed. >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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