Why multiple tokens if one could run on all servers, if ur idea was to ban
an actual user, like its v easy to paste same in multiple cfgs then just to
copy paste different tokens especially with large number of servers
On 16 Oct 2015 23:31, "Alexander Corn" <[email protected]> wrote:

> Thanks, Ido! That's great news.
>
> Can you please address the ability to login anonymously? Specifically it
> would be desirable for servers to continue logging in anonymously, but
> without being listed on the GMS. This way direct IP connections would still
> work.
>
> This would be preferable for those who run matchmaking and temporary
> server rental services.
>
> Besides that, I think the remaining restrictions are reasonable. The phone
> number requirement is not ideal (and can be easily bypassed), but it can be
> lived with
>
> On Thu, Oct 15, 2015 at 3:47 PM, Ido Magal <[email protected]> wrote:
>
>> The token limit has been increased from 50 to 1000.
>>
>> Cheers.
>>
>> > On Oct 13, 2015, at 18:38, Ido Magal <[email protected]> wrote:
>> >
>> > Q. What is the purpose of this update?
>> > A. We had intended to adopt Favorites migration from TF2 for some time
>> now. Game Server Providers' complaint about the impact that the current IP
>> banning method has on their operation has made this more urgent since with
>> this feature we'll also be able to shield GSPs from bad actors.
>> >
>> > Q. Is this [ new method ] just to generate the token, or if this occurs
>> will the tokens become invalid while that ban/lock is in place?
>> > A. Any such or similar infraction by the GSLT owning Steam User will
>> result in the disabling of all of that user's GSLTs.
>> >
>> > Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>> > A. That will be correct as of Stage 3.
>> >
>> > Q. So people need to have landlines to run servers now?
>> > A. No. But there are currently restrictions on what constitutes a
>> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>> >
>> > Q. What specifically happens if you don't log into an account after
>> stage three?
>> > A. The result will be identical to the current IP ban: players will not
>> be able to connect.
>> >
>> > Q. So can these tokens be used in place of the webapi_authkey ? will we
>> need BOTH keys now to use the workshop?
>> > A. The webapi authkey was previously an intermediate step to creating a
>> GSLT. It is no longer necessary.
>> >
>> > Q. And just to be clear, it's 50 at any one time, not 50 total
>> lifetime, correct?
>> > A. Correct. You can delete unused GSLTs and generate new ones. We're
>> reevaluating the 50 token limit.
>> >
>> > Q. Why don't my previously registered servers show up?
>> > A. Fixed.
>> >
>> >
>> > _______________________________________________
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>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>>
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