Just FYI, it was normal 5-10 years ago. I remember playing in servers in 1.6 where only people who donated could give weapons/money to themselves or their team and everybody else had normal money. On Dec 14, 2015 8:42 AM, "Matthias "InstantMuffin" Kollek" < proph...@sticed.org> wrote:
> It's kind of shady that people went forth asking for the MOTDs to be > fixed, and listed a lot of use cases except for ads (which they are all > using MOTDs for). > I get that you're trying to promote and save your company here, but what > you're saying is still bullshit. > These player-abusing communities shouldn't be online in the first place. I > have yet to find a single decent server (no p2w, no pseudo-donations, not > being hosted by actual, clueless kids) that does run ads. > You are part and reason for the change that underwent in financing > communities. From either a bunch of friends that love to play the game who > throw together the money, or communities that create and manage their own > creative, sophisticated and unique content (and could therefore rely on > actual donations), to teenagers that need to rent as many cheap and slow > VPSs as possible to run as many servers with ads as possible (and other > thrown-together things like p2w-systems and weapon skins), trying to force > the young target group of players to hop on and indulge your horrors. > > 5-10 years ago it was not normal to: > -Get unfair advantages on community servers for money > -Get market item usage rights on community servers for money > -Have an ad played per round (an [expletive] loud one at that) > -Be forced to enable dynamic motds in order to join teams (therefore > theoretically infringing the policy of truth, by not properly stating in > the server browser that this server is not freely available, but has > certain requirements) > > So yeah, please throw the first stone if you think this development is not > abusive. Just letting you know you're being a joke though. > > On 14.12.2015 14:22, Patrick W wrote: > > In reply to your abusive email “Hasser Css” – we are the reason hundreds > of communities continue to be online each month, without adequate financial > resources a lot of popular servers would die. > > > > I am sure trolling on here is not permitted, so let’s keep things > professional, and the maturity level of the thread high. > > > > *From:* csgo_servers-boun...@list.valvesoftware.com [ > mailto:csgo_servers-boun...@list.valvesoftware.com > <csgo_servers-boun...@list.valvesoftware.com>] *On Behalf Of *Hasser Css > *Sent:* 14 December 2015 13:18 > *To:* csgo_servers@list.valvesoftware.com > *Subject:* Re: [Csgo_servers] Latest steam update broke the webkit in-game > > > > Good riddance! Hope this stays "broken" like this. > > > > Fuck your ads for contributing to ruining public server reputation etc in > Valve's other games. Is the one impression when they first connect not > enough for you? Have to force it into their face every time they die, do > you? > > On Monday, December 14, 2015, Patrick W <patric...@motdgd.com> wrote: > > FAO Valve & members: > > > > We have had a lot of complaints from many server owners: The latest steam > client update broke the webkit in-game for anything other than initial page > hit. > > > Counterstrike titles and TF2 are all affected. > > > > Thanks > > > > Patrick > > Company Director > > MOTDgd Ltd > > > > [image: motdgdlogotrans3white_vectorized small] > > > > > > _______________________________________________ > Csgo_servers mailing > listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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