Just FYI, it was normal 5-10 years ago. I remember playing in servers in
1.6 where only people who donated could give weapons/money to themselves or
their team and everybody else had normal money.
On Dec 14, 2015 8:42 AM, "Matthias "InstantMuffin" Kollek" <
proph...@sticed.org> wrote:

> It's kind of shady that people went forth asking for the MOTDs to be
> fixed, and listed a lot of use cases except for ads (which they are all
> using MOTDs for).
> I get that you're trying to promote and save your company here, but what
> you're saying is still bullshit.
> These player-abusing communities shouldn't be online in the first place. I
> have yet to find a single decent server (no p2w, no pseudo-donations, not
> being hosted by actual, clueless kids) that does run ads.
> You are part and reason for the change that underwent in financing
> communities. From either a bunch of friends that love to play the game who
> throw together the money, or communities that create and manage their own
> creative, sophisticated and unique content (and could therefore rely on
> actual donations), to teenagers that need to rent as many cheap and slow
> VPSs as possible to run as many servers with ads as possible (and other
> thrown-together things like p2w-systems and weapon skins), trying to force
> the young target group of players to hop on and indulge your horrors.
>
> 5-10 years ago it was not normal to:
> -Get unfair advantages on community servers for money
> -Get market item usage rights on community servers for money
> -Have an ad played per round (an [expletive] loud one at that)
> -Be forced to enable dynamic motds in order to join teams (therefore
> theoretically infringing the policy of truth, by not properly stating in
> the server browser that this server is not freely available, but has
> certain requirements)
>
> So yeah, please throw the first stone if you think this development is not
> abusive. Just letting you know you're being a joke though.
>
> On 14.12.2015 14:22, Patrick W wrote:
>
> In reply to your abusive email “Hasser Css” – we are the reason hundreds
> of communities continue to be online each month, without adequate financial
> resources a lot of popular servers would die.
>
>
>
> I am sure trolling on here is not permitted, so let’s keep things
> professional, and the maturity level of the thread high.
>
>
>
> *From:* csgo_servers-boun...@list.valvesoftware.com [
> mailto:csgo_servers-boun...@list.valvesoftware.com
> <csgo_servers-boun...@list.valvesoftware.com>] *On Behalf Of *Hasser Css
> *Sent:* 14 December 2015 13:18
> *To:* csgo_servers@list.valvesoftware.com
> *Subject:* Re: [Csgo_servers] Latest steam update broke the webkit in-game
>
>
>
> Good riddance! Hope this stays "broken" like this.
>
>
>
> Fuck your ads for contributing to ruining public server reputation etc in
> Valve's other games. Is the one impression when they first connect not
> enough for you? Have to force it into their face every time they die, do
> you?
>
> On Monday, December 14, 2015, Patrick W <patric...@motdgd.com> wrote:
>
> FAO Valve & members:
>
>
>
> We have had a lot of complaints from many server owners: The latest steam
> client update broke the webkit in-game for anything other than initial page
> hit.
>
>
> Counterstrike titles and TF2 are all affected.
>
>
>
> Thanks
>
>
>
> Patrick
>
> Company Director
>
> MOTDgd Ltd
>
>
>
> [image: motdgdlogotrans3white_vectorized small]
>
>
>
>
>
> _______________________________________________
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>
>
>
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