The servers are all retake servers. 

sv tags: sv_tags "128 tick, retake, rank, stats" 

plugins folder: 
~/serverfiles/csgo/addons/sourcemod/plugins$ ls
admin-flatfile.smx mapchooser.smx
adminhelp.smx player_analytics.smx
adminmenu.smx playercommands.smx
adminwatch.smx rankme_connect_announcer.smx
advertisements.smx rankme.smx
antiflood.smx reservedslots.smx
autorecorder.smx retakes.smx
basechat.smx retakes_standardallocator.smx
basecommands.smx rockthevote.smx
basecomm.smx sb_admcfg.smx
basetriggers.smx sbchecker.smx
basevotes.smx smacbans-block.smx
calladmin_mysql.smx sounds.smx
calladmin.smx sourcebans.smx
calladmin_steam.smx sourcecomms.smx
calladmin_usermanager.smx SourceSleuth.smx
clientprefs.smx togsclantags.smx
disabled updater.smx
drapi_afk_manager.smx votemute_p.smx
funcommands.smx webshortcuts_csgo.smx
funvotes.smx 

On 27/01/2016 1:17 pm, Daniel Barreiro wrote: 

> I wasn't talking specifically to you with that, but if it was disabled
> then they presumably couldn't have known it was there (unless they
> searched servers for known knife plugin binaries via the server itself
> and that's ridiculous).  Did you happen to have "knife" or "ws" or
> "wskins" in sv_tags? 
> 
> What other plugins were you running on the server? Knife/skin plugins
> weren't the only banned plugin, but they were the most prominent. 
> 
> On Tue, Jan 26, 2016 at 9:12 PM, Ivan Ho <[email protected]> wrote:
> 
>> Let me repeat this. No weapons mods. guns/knife/decoys, whatever.
>> 
>> However, I have the knife mod in my disabled folder ever since they
>> made the announcement. If they banned my tokens for that reason, IMO
>> unreasonable.
>> 
>> On 27/01/2016 1:06 pm, Daniel Barreiro wrote: Let's drop the word
>> semantics and view it how it is.
>> 
>> Did you let someone use a knife that was not in their inventory.
>> Don't
>> bullshit "it wasn't a flip knife slaughter, it was just a flip
>> knife".
>> Don't bullshit "it wasn't an official knife it was a custom one
>> therefore it's okay!". Don't bullshit "It was the original knife
>> model
>> so it was in their inventory! I may have put a custom pattern onto
>> that default knife, but the knife itself was in their inventory!
>> It's
>> totally different than giving a player with a vanilla karambit a
>> karambit slaughter"
>> 
>> Did you let someone use a knife that was not in their inventory.
>> It's
>> that simple of a question. If you let someone use a knife that was
>> not
>> in their inventory, you broke the rule. It's that simple.
>> 
>> On Tue, Jan 26, 2016 at 9:01 PM, Ivan Ho <[email protected]> wrote:
>> 
>> Yep, my server has been banned. No custom skins active what so ever.
>> 
>> Anyone else?
>> 
>> On 27/01/2016 12:46 pm, Absurd Minds wrote: Custom skins are not
>> "csgo items". They're custom items viewable
>> within csgo.
>> On Jan 26, 2016 8:44 PM, "Daniel Barreiro"
>> <[email protected]> wrote:
>> 
>> Going back to the original message, I see this:
>> -Allowing players to claim temporary ownership of CS:GO items that
>> are not in their inventory (Weapon skins, knives, etc.).
>> 
>> Were those knives in their inventory? If yes, then it was a false
>> ban. If no, it was a legit ban.
>> I'm fairly sure custom knives are CS:GO items that are not in their
>> inventory.
>> 
>> On Tue, Jan 26, 2016 at 8:32 PM, Kevin C <[email protected]>
>> wrote:
>> 
>> Our servers were all just hit with a ban of our server tokens.
>> Anyone else have this issue? We don't run any knife skin plugins
>> after valves announcement, we recently added a custom knife plugin
>> that allows players to have knives that are community-made and not
>> sold by valve. Based on valves original statement this should be
>> allowed.
>> 
>> Our GSLT account has this message:
>> Your account has an active ban on its game server tokens.
>> This ban expires on Friday, 01-Jan-38 00:00:00 GMT
>> 
>> WTF Valve?
>> 
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