I remembered dat in 2012 they posted this →
http://blog.counter-strike.net/index.php/2012/08/4384/
There was a said that:
"It was important to us as we developed CS:GO to make sure it was as
/*moddable* and extensible as any CS game. So this is just one of many mods
that will be available to CS:GO in the coming months. Are you actively
developing a mod for CS:GO? Let us know."
Are they telling us a big lie? fkin' big lie?
*Well CASH IS KING.*


Absurd Minds wrote
> Yesterday, the answer would have been "no". Today, the answer is
> apparently
> "yes".
> On Jan 29, 2016 1:32 AM, "CGTarvisWong" <

> eyeshotsylph@

> > wrote:
> 
>> Hi,
>> First at all I want to say sorry that my English isn't good.
>> I was running two server: A TTT(Trouble in Terrorists Town) server and a
>> HG(Hunger Games) server.
>> Both these two server running with custom player skins(for TTT role & HG)
>> and some custom entity model(for HG).
>> I had read Game Server Operation Guideline before, but i didn't know
>> that:
>>
>> Do custom player skins and custom entity model fall under the same
>> restrictions as mods that spoof player's inventory items like weapon
>> skins
>> or display items?
>>
>> Thanks!
>>
>> Sincerely,
>>
>> Tarvis Wong
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> 

> [email protected]

>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
> 
> _______________________________________________
> Csgo_servers mailing list

> [email protected]

> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers





--
View this message in context: 
http://csgo-servers.1073505.n5.nabble.com/A-question-about-custom-models-tp11321p11333.html
Sent from the CSGO_Servers mailing list archive at Nabble.com.

_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to