I really feel like what they meant to say was no custom weapon models
and/or custom weapon skins. I really hope they will respond clarifying this
issue because a ban on for example player skins seems pretty freaking
ridiculous.

On Fri, Jan 29, 2016 at 11:20 AM, Nyanide <[email protected]> wrote:

>
> I remembered dat in 2012 they posted this →
> http://blog.counter-strike.net/index.php/2012/08/4384/
> There was a said that:
> "It was important to us as we developed CS:GO to make sure it was as
> /*moddable* and extensible as any CS game. So this is just one of many mods
> that will be available to CS:GO in the coming months. Are you actively
> developing a mod for CS:GO? Let us know."
> Are they telling us a big lie? fkin' big lie?
> *Well CASH IS KING.*
>
>
> Absurd Minds wrote
> > Yesterday, the answer would have been "no". Today, the answer is
> > apparently
> > "yes".
> > On Jan 29, 2016 1:32 AM, "CGTarvisWong" &lt;
>
> > eyeshotsylph@
>
> > &gt; wrote:
> >
> >> Hi,
> >> First at all I want to say sorry that my English isn't good.
> >> I was running two server: A TTT(Trouble in Terrorists Town) server and a
> >> HG(Hunger Games) server.
> >> Both these two server running with custom player skins(for TTT role &
> HG)
> >> and some custom entity model(for HG).
> >> I had read Game Server Operation Guideline before, but i didn't know
> >> that:
> >>
> >> Do custom player skins and custom entity model fall under the same
> >> restrictions as mods that spoof player's inventory items like weapon
> >> skins
> >> or display items?
> >>
> >> Thanks!
> >>
> >> Sincerely,
> >>
> >> Tarvis Wong
> >>
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >>
>
> > [email protected]
>
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >
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>
>
>
>
>
> --
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> http://csgo-servers.1073505.n5.nabble.com/A-question-about-custom-models-tp11321p11333.html
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>
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