> As you know, Game development consist of Game Design, assets and coding.
> Now, Game coding is usually a event handling + state machines. Drawing is
> handled using Ogl /Dx. All of these elements are very new to a programmer
> used to sequential methodology in TC. Most of the team consist of 2nd yr
> guys. Therefore, As a 1st step in GameDev, I feel the members should be able
> to code a game whose mechanics they are familiar with, rather than trying
> their hands at *de-constructing* a game idea into events and state
> machines.(which is art of game design). Infact, right now, I am not even
> asking them to use Ogl/Dx, just being able to use a simple sdk ( like sld,
> allegro etc) to create the game is enough for the 1st task.
> 
> In the 1st meeting, I had said that my goal with the GameDev club was to
> make these guys proficient enough in this art so that they can be easily
> hired by Game companies.(which is not equivalent to making games )
> Specifically, they should have the capability to code/work with a
> professional game engine ( if aiming for Game programmer ) or be able to
> create efficient assets ( if aiming for creative artist ).
> 

Great to know this ..........Am a 2nd year too...But am still confused how can 
i contribute to it.....am extremely interested in it . It will be great if u 
could help me out to know what exactly do i have to do in order to be a part of 
it...

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