i have always wondered how much work does it take to create a new game which everyone could enjoy...... i have been interested in development of games since a long time since i have been playing them......
Skills: i guess i m good at C, C++, joomla, html/css..... i would really like to join a team working for the same! Abhinav Sikri COE-1- Comp Science 1st year. 202/CO/09 On Wed, Apr 14, 2010 at 10:31 AM, dipanshu <[email protected]>wrote: > > > > > > As you know, Game development consist of Game Design, assets and coding. > > Now, Game coding is usually a event handling + state machines. Drawing is > > handled using Ogl /Dx. All of these elements are very new to a programmer > > used to sequential methodology in TC. Most of the team consist of 2nd yr > > guys. Therefore, As a 1st step in GameDev, I feel the members should be > able > > to code a game whose mechanics they are familiar with, rather than trying > > their hands at *de-constructing* a game idea into events and state > > machines.(which is art of game design). Infact, right now, I am not even > > asking them to use Ogl/Dx, just being able to use a simple sdk ( like > sld, > > allegro etc) to create the game is enough for the 1st task. > > > > In the 1st meeting, I had said that my goal with the GameDev club was to > > make these guys proficient enough in this art so that they can be easily > > hired by Game companies.(which is not equivalent to making games ) > > Specifically, they should have the capability to code/work with a > > professional game engine ( if aiming for Game programmer ) or be able to > > create efficient assets ( if aiming for creative artist ). > > > > Great to know this ..........Am a 2nd year too...But am still confused how > can i contribute to it.....am extremely interested in it . It will be great > if u could help me out to know what exactly do i have to do in order to be a > part of it... > > >
