i have always wondered how much work does it take to create a new game which
everyone could enjoy......
i have been interested in development of games since a long time since i
have been playing them......

Skills:
i guess i m good at C, C++, joomla, html/css.....

i would really like to join a team working for the same!

Abhinav Sikri
COE-1- Comp Science 1st year.
202/CO/09


On Wed, Apr 14, 2010 at 10:31 AM, dipanshu <[email protected]>wrote:

>
>
>
>
> > As you know, Game development consist of Game Design, assets and coding.
> > Now, Game coding is usually a event handling + state machines. Drawing is
> > handled using Ogl /Dx. All of these elements are very new to a programmer
> > used to sequential methodology in TC. Most of the team consist of 2nd yr
> > guys. Therefore, As a 1st step in GameDev, I feel the members should be
> able
> > to code a game whose mechanics they are familiar with, rather than trying
> > their hands at *de-constructing* a game idea into events and state
> > machines.(which is art of game design). Infact, right now, I am not even
> > asking them to use Ogl/Dx, just being able to use a simple sdk ( like
> sld,
> > allegro etc) to create the game is enough for the 1st task.
> >
> > In the 1st meeting, I had said that my goal with the GameDev club was to
> > make these guys proficient enough in this art so that they can be easily
> > hired by Game companies.(which is not equivalent to making games )
> > Specifically, they should have the capability to code/work with a
> > professional game engine ( if aiming for Game programmer ) or be able to
> > create efficient assets ( if aiming for creative artist ).
> >
>
> Great to know this ..........Am a 2nd year too...But am still confused how
> can i contribute to it.....am extremely interested in it . It will be great
> if u could help me out to know what exactly do i have to do in order to be a
> part of it...
>
>  
>

Reply via email to