Hi,

We plan to meet next on Monday, 19th April (time yet to be decided).

The agenda for the meeting would be :

   - Walk through of the code of a small game (probably snakey). So that all
   those who are new to game development can have a very good idea about what
   all does it takes to make a game. Atleast an idea of it. This would include
   relating all the concepts in the game with the general development structure
   of the game. (More updates coming @ your end regarding this).

   - An insight of the Job perspective in gaming industry in India and
   probably abroad even. Questions like "What do a game company expect from you
   ?? What type of jobs are there ?? and some more" by Aditya.

@ Dipankar : Its good to see your draft and your take on the Tron game. I am
pretty sure it will give you guys a head start into game development
environment. Although you guys wouldn't be able to make money out of it and
do some major releases , until you either port it to many platforms or add
hell lot of features to it, as mentioned by Deepank sir, but yeah for sure
it would be a good learning experience for sure.

@ Nalin sir and Adi : It's always good to check out your insights on the
happenings in the gaming world.

P.S : I will keep you guys posted regarding more info about the meeting.

Regards,
Mohit Taneja


On Wed, Apr 14, 2010 at 3:50 AM, Nalin Savara <[email protected]> wrote:

> Regarding why moblin now needs a intel atom minimum instead of MIDs it used
> to run on earlier:--
>
> On Wed, Apr 14, 2010 at 3:15 AM, Aditya Vishwakarma <
> [email protected]> wrote:
>
>> Well Well Well...
>>
>> Since you work this close to Maemo, I think you would know about 
>> MeeGo<http://meego.com/>(Moblin + Maemo Merger).
>> Well I came across moblin about 2 yrs ago (in its infancy). Loved the idea
>> of x86 based mobile system. Last year, they had a student development
>> contest running in which my app was selected. This was where I started
>> development for this particular platform. Those days windows decorator was
>> handled by gtk port ( Hildon I think ) developed mostly for Maemo. So had to
>> access a lot of Maemo developer resources. I won a AIGO P8860 :)
>>
>
> See below:-
>
>
>> Anyways, Moblin changed target and moved from MID's to netbook/nettops.
>> Leaving lots of people stranded. Apparently ( I agree with them ) Atom + 945
>> chipset took too much power to fit into a pocket.
>> However, recently I came across moblin + Maemo merger (MeeGo), and was
>> wondering if the target arch is x86 or not. I do know that Intel is planning
>> to get MIDs out this year.
>> Its been too long a wait for a x86 based mobile device.
>>
>> As far as I know-- one reason why Moblin changed target-- is because
> integrating clutter's 3d/opengl based UI widgets made 3d acceleration a
> pre-requisite-- and hence helped intel tie it to it's atom processor with
> integrated graphics chipset atleast equivalent to a celeron 1.7 ghz.
>
> Also, when I played a lot with it (nov 2009) if you run moblin it on a
> notebook-- like a core2duo with a 965 chipset-- then in certain cases it
> inexplicably hangs.
>
> Regards,
>
> Nalin
>

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