Hi, We plan to meet next on Monday, 19th April (time yet to be decided).
The agenda for the meeting would be : - Walk through of the code of a small game (probably snakey). So that all those who are new to game development can have a very good idea about what all does it takes to make a game. Atleast an idea of it. This would include relating all the concepts in the game with the general development structure of the game. (More updates coming @ your end regarding this). - An insight of the Job perspective in gaming industry in India and probably abroad even. Questions like "What do a game company expect from you ?? What type of jobs are there ?? and some more" by Aditya. @ Dipankar : Its good to see your draft and your take on the Tron game. I am pretty sure it will give you guys a head start into game development environment. Although you guys wouldn't be able to make money out of it and do some major releases , until you either port it to many platforms or add hell lot of features to it, as mentioned by Deepank sir, but yeah for sure it would be a good learning experience for sure. @ Nalin sir and Adi : It's always good to check out your insights on the happenings in the gaming world. P.S : I will keep you guys posted regarding more info about the meeting. Regards, Mohit Taneja On Wed, Apr 14, 2010 at 3:50 AM, Nalin Savara <[email protected]> wrote: > Regarding why moblin now needs a intel atom minimum instead of MIDs it used > to run on earlier:-- > > On Wed, Apr 14, 2010 at 3:15 AM, Aditya Vishwakarma < > [email protected]> wrote: > >> Well Well Well... >> >> Since you work this close to Maemo, I think you would know about >> MeeGo<http://meego.com/>(Moblin + Maemo Merger). >> Well I came across moblin about 2 yrs ago (in its infancy). Loved the idea >> of x86 based mobile system. Last year, they had a student development >> contest running in which my app was selected. This was where I started >> development for this particular platform. Those days windows decorator was >> handled by gtk port ( Hildon I think ) developed mostly for Maemo. So had to >> access a lot of Maemo developer resources. I won a AIGO P8860 :) >> > > See below:- > > >> Anyways, Moblin changed target and moved from MID's to netbook/nettops. >> Leaving lots of people stranded. Apparently ( I agree with them ) Atom + 945 >> chipset took too much power to fit into a pocket. >> However, recently I came across moblin + Maemo merger (MeeGo), and was >> wondering if the target arch is x86 or not. I do know that Intel is planning >> to get MIDs out this year. >> Its been too long a wait for a x86 based mobile device. >> >> As far as I know-- one reason why Moblin changed target-- is because > integrating clutter's 3d/opengl based UI widgets made 3d acceleration a > pre-requisite-- and hence helped intel tie it to it's atom processor with > integrated graphics chipset atleast equivalent to a celeron 1.7 ghz. > > Also, when I played a lot with it (nov 2009) if you run moblin it on a > notebook-- like a core2duo with a 965 chipset-- then in certain cases it > inexplicably hangs. > > Regards, > > Nalin >
