Sorry I forgot to mention the place of meeting in the last mail. Its in connecting block , room 110.
Regards, Mohit Taneja On Sun, Apr 18, 2010 at 7:58 PM, Mohit Taneja <[email protected]> wrote: > Hi, > > The next meet is tomorrow, Monday @ 5:30 PM. We have planned to have a code > walkthrough of a small snakey game, just to give a fair enough idea about > the basic architecture of a game. > > It would also be great that all those people who are thinking of bringing > their laptops please install Python and Pygame (Google them) on it, this > would help them understand things in a much more easier way, and play the > game too. Also if anyone wants to download the game code and play it, one > can do so from http://bit.ly/bvgFF8 . > Regards, > Mohit Taneja > > > > On Fri, Apr 16, 2010 at 12:16 AM, Mohit Taneja <[email protected]>wrote: > >> Hi, >> >> We plan to meet next on Monday, 19th April (time yet to be decided). >> >> The agenda for the meeting would be : >> >> - Walk through of the code of a small game (probably snakey). So that >> all those who are new to game development can have a very good idea about >> what all does it takes to make a game. Atleast an idea of it. This would >> include relating all the concepts in the game with the general development >> structure of the game. (More updates coming @ your end regarding this). >> >> - An insight of the Job perspective in gaming industry in India and >> probably abroad even. Questions like "What do a game company expect from >> you >> ?? What type of jobs are there ?? and some more" by Aditya. >> >> @ Dipankar : Its good to see your draft and your take on the Tron game. I >> am pretty sure it will give you guys a head start into game development >> environment. Although you guys wouldn't be able to make money out of it and >> do some major releases , until you either port it to many platforms or add >> hell lot of features to it, as mentioned by Deepank sir, but yeah for sure >> it would be a good learning experience for sure. >> >> @ Nalin sir and Adi : It's always good to check out your insights on the >> happenings in the gaming world. >> >> P.S : I will keep you guys posted regarding more info about the meeting. >> >> Regards, >> Mohit Taneja >> >> >> On Wed, Apr 14, 2010 at 3:50 AM, Nalin Savara <[email protected]> wrote: >> >>> Regarding why moblin now needs a intel atom minimum instead of MIDs it >>> used to run on earlier:-- >>> >>> On Wed, Apr 14, 2010 at 3:15 AM, Aditya Vishwakarma < >>> [email protected]> wrote: >>> >>>> Well Well Well... >>>> >>>> Since you work this close to Maemo, I think you would know about >>>> MeeGo<http://meego.com/>(Moblin + Maemo Merger). >>>> Well I came across moblin about 2 yrs ago (in its infancy). Loved the >>>> idea of x86 based mobile system. Last year, they had a student development >>>> contest running in which my app was selected. This was where I started >>>> development for this particular platform. Those days windows decorator was >>>> handled by gtk port ( Hildon I think ) developed mostly for Maemo. So had >>>> to >>>> access a lot of Maemo developer resources. I won a AIGO P8860 :) >>>> >>> >>> See below:- >>> >>> >>>> Anyways, Moblin changed target and moved from MID's to netbook/nettops. >>>> Leaving lots of people stranded. Apparently ( I agree with them ) Atom + >>>> 945 >>>> chipset took too much power to fit into a pocket. >>>> However, recently I came across moblin + Maemo merger (MeeGo), and was >>>> wondering if the target arch is x86 or not. I do know that Intel is >>>> planning >>>> to get MIDs out this year. >>>> Its been too long a wait for a x86 based mobile device. >>>> >>>> As far as I know-- one reason why Moblin changed target-- is because >>> integrating clutter's 3d/opengl based UI widgets made 3d acceleration a >>> pre-requisite-- and hence helped intel tie it to it's atom processor with >>> integrated graphics chipset atleast equivalent to a celeron 1.7 ghz. >>> >>> Also, when I played a lot with it (nov 2009) if you run moblin it on a >>> notebook-- like a core2duo with a 965 chipset-- then in certain cases it >>> inexplicably hangs. >>> >>> Regards, >>> >>> Nalin >>> >> >> >
