Hi, The next meet is tomorrow, Monday @ 5:30 PM. We have planned to have a code walkthrough of a small snakey game, just to give a fair enough idea about the basic architecture of a game.
It would also be great that all those people who are thinking of bringing their laptops please install Python and Pygame (Google them) on it, this would help them understand things in a much more easier way, and play the game too. Also if anyone wants to download the game code and play it, one can do so from http://bit.ly/bvgFF8 . Regards, Mohit Taneja On Fri, Apr 16, 2010 at 12:16 AM, Mohit Taneja <[email protected]> wrote: > Hi, > > We plan to meet next on Monday, 19th April (time yet to be decided). > > The agenda for the meeting would be : > > - Walk through of the code of a small game (probably snakey). So that > all those who are new to game development can have a very good idea about > what all does it takes to make a game. Atleast an idea of it. This would > include relating all the concepts in the game with the general development > structure of the game. (More updates coming @ your end regarding this). > > - An insight of the Job perspective in gaming industry in India and > probably abroad even. Questions like "What do a game company expect from > you > ?? What type of jobs are there ?? and some more" by Aditya. > > @ Dipankar : Its good to see your draft and your take on the Tron game. I > am pretty sure it will give you guys a head start into game development > environment. Although you guys wouldn't be able to make money out of it and > do some major releases , until you either port it to many platforms or add > hell lot of features to it, as mentioned by Deepank sir, but yeah for sure > it would be a good learning experience for sure. > > @ Nalin sir and Adi : It's always good to check out your insights on the > happenings in the gaming world. > > P.S : I will keep you guys posted regarding more info about the meeting. > > Regards, > Mohit Taneja > > > On Wed, Apr 14, 2010 at 3:50 AM, Nalin Savara <[email protected]> wrote: > >> Regarding why moblin now needs a intel atom minimum instead of MIDs it >> used to run on earlier:-- >> >> On Wed, Apr 14, 2010 at 3:15 AM, Aditya Vishwakarma < >> [email protected]> wrote: >> >>> Well Well Well... >>> >>> Since you work this close to Maemo, I think you would know about >>> MeeGo<http://meego.com/>(Moblin + Maemo Merger). >>> Well I came across moblin about 2 yrs ago (in its infancy). Loved the >>> idea of x86 based mobile system. Last year, they had a student development >>> contest running in which my app was selected. This was where I started >>> development for this particular platform. Those days windows decorator was >>> handled by gtk port ( Hildon I think ) developed mostly for Maemo. So had to >>> access a lot of Maemo developer resources. I won a AIGO P8860 :) >>> >> >> See below:- >> >> >>> Anyways, Moblin changed target and moved from MID's to netbook/nettops. >>> Leaving lots of people stranded. Apparently ( I agree with them ) Atom + 945 >>> chipset took too much power to fit into a pocket. >>> However, recently I came across moblin + Maemo merger (MeeGo), and was >>> wondering if the target arch is x86 or not. I do know that Intel is planning >>> to get MIDs out this year. >>> Its been too long a wait for a x86 based mobile device. >>> >>> As far as I know-- one reason why Moblin changed target-- is because >> integrating clutter's 3d/opengl based UI widgets made 3d acceleration a >> pre-requisite-- and hence helped intel tie it to it's atom processor with >> integrated graphics chipset atleast equivalent to a celeron 1.7 ghz. >> >> Also, when I played a lot with it (nov 2009) if you run moblin it on a >> notebook-- like a core2duo with a 965 chipset-- then in certain cases it >> inexplicably hangs. >> >> Regards, >> >> Nalin >> > >
