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from:
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<A HREF="http://www.impactnet.org/killolog.htm">Killology 101</A>
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Note: Although the following White Paper builds a case for violence
being caused by the "entertainment" industry, one section also discusses
the need for additional gun control. Neither the Impact Voters of
America nor the undersigned endorses this aspect of the report.
Organizations in the Impact Voters of America believe in personal
responsibility.

>From my own standpoint, I had a Chicago police "officer" shove a
"cannon" in my mouth when I challenged his assertion I was speeding (he
had no radar). While on our own private property, my wife had a
Northbrook Illinois cop pull a gun and demand her identification for no
reason other than a neighbor didn't like the music we played. At my
insistance, and ONLY because I knew my way around, the cop was fired
that day.

When I look at the incineration of those folks at Waco; when I review
the atrocities at Ruby Ridge; when I became involve in the Roby,
Illinois fiasco and saw what was about to happen before we galvanized
citizens to help Shirley Allen, I believe more than ever that if we are
ever disarmed, our freedom is doomed.

And finally, after studying and verifying John Lott's statistical report
on guns, I very much support 2nd Amendment rights and the right to carry
for qualified individuals.


J
Killology 101

Trained to Kill

A Military Expert On The Psychology Of Killing Explains How
Today's Media Condition Kids To Pull The Trigger.

By Lt. Col. David Grossman (Ret)

(For Information On The Author, Click HERE)

Are we training our children to kill?

I am from Jonesboro, Arkansas. I travel the world training medical, law
enforcement, and U.S. military personnel about the realities of warfare.
I try to make those who carry deadly force keenly aware of the magnitude
of killing. Too many law enforcement and military personnel act like
"cowboys," never stopping to think about who they are and what they are
called to do. I hope I am able to give them a reality check.
So here I am, a world traveler and an expert in the field of
"killology," and the largest school massacre in American history happens
in my hometown of Jonesboro, Arkansas. That was the March 24 schoolyard
shooting deaths of four girls and a teacher. Ten others were injured,
and two boys, ages 11 and 13, are in jail, charged with murder.
My son goes to one of the middle schools in town, so my aunt in Florida
called us that day and asked, "Was that Joe's school?" And we said, "We
haven't heard about it." My aunt in Florida knew about the shootings
before we did!
We turned on the television and discovered the shootings took place down
the road from us but, thank goodness, not at Joe's school. I'm sure
almost all parents in Jonesboro that night hugged their children and
said, "Thank God it wasn't you," as they tucked them into bed. But there
was also a lot of guilt because some parents in Jonesboro couldn't say
that.
I spent the first three days after the tragedy at Westside Middle
School, where the shootings took place, working with the counselors,
teachers, students, and parents. None of us had ever done anything like
this before. I train people how to react to trauma in the military; but
how do you do it with kids after a massacre in their school?
I was the lead trainer for the counselors and clergy the night after the
shootings, and the following day we debriefed the teachers in groups.
Then the counselors and clergy, working with the teachers, debriefed the
students, allowing them to work through everything that had happened.
Only people who share a trauma can give each other the understanding,
acceptance, and forgiveness needed to understand what happened, and then
they can begin the long process of trying to understand why it happened.

Virus of Violence

To understand the why behind Jonesboro and Springfield and Pearl and
Paducah, and all the other outbreaks of this "virus of violence," we
need to understand first the magnitude of the problem. The per capita
murder rate doubled in this country between 1957--when the FBI started
keeping track of the data--and 1992. A fuller picture of the problem,
however, is indicated by the rate people are attempting to kill one
another--the aggravated assault rate. That rate in America has gone from
around 60 per 100,000 in 1957 to over 440 per 100,000 by the middle of
this decade. As bad as this is, it would be much worse were it not for
two major factors.
First is the increase in the imprisonment rate of violent offenders. The
prison population in America nearly quadrupled between 1975 and 1992.
According to criminologist John J. DiIulio, "dozens of credible
empirical analyses . . . leave no doubt that the increased use of
prisons averted millions of serious crimes." If it were not for our
tremendous imprisonment rate (the highest of any industrialized nation),
the aggravated assault rate and the
murder rate would undoubtedly be even higher.

The second factor keeping the murder rate from being any worse is
medical technology. According to the U.S. Army Medical Service Corps, a
wound that would have killed nine out of ten soldiers in World War II,
nine out of ten could have survived in Vietnam. Thus, by a very
conservative estimate, if we had 1940-level medical technology today,
the murder rate would be ten times higher than it is. The magnitude of
the problem has been held down by the development of sophisticated
lifesaving skills and techniques, such as helicopter medevacs, 911
operators, paramedics, CPR, trauma centers, and medicines.
However, the crime rate is still at a phenomenally high level, and this
is true worldwide. In Canada, according to their Center for Justice, per
capita assaults increased almost fivefold between 1964 and 1993,
attempted murder increased nearly sevenfold, and murders doubled.
Similar trends can be seen in other countries in the per capita violent
crime rates reported to Interpol between 1977 and 1993. In Australia and
New Zealand, the assault rate increased approximately fourfold, and the
murder rate nearly doubled in both nations. The assault rate tripled in
Sweden, and approximately doubled in Belgium, Denmark, England-Wales,
France, Hungary, Netherlands, and Scotland, while all these nations had
an associated (but smaller) increase in murder.
This virus of violence is occurring worldwide. The explanation for it
has to be some new factor that is occurring in all of these countries.
There are many factors involved, and none should be discounted: for
example, the prevalence of guns in our society. But violence is rising
in many nations with draconian- gun laws. And though we should never
downplay child abuse, poverty, or racism, there is only one new variable
present in each of these countries, bearing the exact same fruit: media
violence presented as
entertainment for children.

Killing Is Unnatural

Before retiring from the military, I spent almost a quarter of a century
as an army infantry officer and a psychologist, learning and studying
how to enable people to kill. Believe me, we are very good at it. But it
does not come naturally; you have to be taught to kill. And just as the
army is conditioning people to kill, we are indiscriminately doing the
same thing to our children, but without the safeguards.
After the Jonesboro killings, the head of the American Academy of
Pediatrics Task Force on Juvenile Violence came to town and said that
children don't naturally kill. It is a learned skill. And they learn it
from abused and violence in the home and, most pervasively, from
violence as entertainment in television, the movies, and interactive
video games.
Killing requires training because there is a built-in aversion to
killing one's own kind. I can best illustrate this from drawing on my
own work in studying killing in the military.
We all know that you can't have an argument or a discussion with a
frightened or angry human being. Vasoconstriction, the narrowing of the
blood vessels, has literally closed down the forebrain--that great gob
of gray matter that makes you a human being and distinguishes you from a
dog. When those neurons close down, the midbrain takes over and your
thought processes and reflexes are indistinguishable from your dog's. If
you've worked with animals, you have some understanding of what happens
to frightened human beings on the battlefield. The battlefield and
violent crime are in the realm of midbrain responses.
Within the midbrain there is a powerful, God-given resistance to killing
your own kind. Every species, with a few exceptions, has a hardwired
resistance to killing its own kind in territorial and mating battles.
When animals with antlers and horns fight one another, they head butt in
a harmless fashion. But when they fight any other species, they go to
the side to gut and gore. Piranhas will turn their fangs on anything,
but they fight one another with flicks of their tails. Rattlesnakes will
bite anything, but they wrestle one another. Almost every species has
this hardwired resistance to killing its own kind.
When we human beings are overwhelmed with anger and fear, we slam
head-on into that midbrain resistance that generally prevents us from
killing. Only sociopaths--who by definition don't have that
resistance--lack this innate violence immune system.
Throughout human history, when humans fight each other, there is a lot
of posturing. Adversaries make loud noises and puff themselves up,
trying to daunt the enemy. There is a lot of fleeing and submission.
Ancient battles were nothing more than great shoving matches. It was not
until one side turned and ran that most of the killing happened, and
most of that was stabbing people in the back. All of the ancient
military historians report that the vast majority of killing happened in
pursuit when one side was fleeing.
In more modern times, the average firing rate was incredibly low in
Civil War battles. Patty Griffith demonstrates that the killing
potential of the average Civil War regiment was anywhere from five
hundred to a thousand men per minute. The actual killing rate was only
one or two men per minute per regiment (The Battle Tactics of the
American Civil War). At the Battle of Gettysburg, of the 27,000 muskets
picked up from the dead and dying after the battle, 90 percent were
loaded. This is an anomaly, because it took 95 percent of their time to
load muskets and only 5 percent to fire. But even more amazingly, of the
thousands of loaded muskets, over half had multiple loads in the
barrel--one with 23 loads in the barrel.
In reality, the average man would load his musket and bring it to his
shoulder, but he could not bring himself to kill. He would be brave, he
would stand shoulder to shoulder, he would do what he was trained to do;
but at the moment of truth, he could not bring himself to pull the
trigger. And so he lowered the weapon and loaded it again. Of those who
did fire, only a tiny percentage fired to hit. The vast majority fired
over the enemy's head.
During World War II, U.S. Army Brig. Gen. S. L. A. Marshall had a team
of researchers study what soldiers did in battle. For the first time in
history, they asked individual soldiers what they did in battle. They
discovered that only 15 to 20 percent of the individual riflemen could
bring themselves to fire at an exposed enemy soldier.
That is the reality of the battlefield. Only a small percentage of
soldiers are able and willing to participate. Men are willing to die,
they are willing to sacrifice themselves for their nation; but they are
not willing to kill. It is a phenomenal insight into human nature; but
when the military became aware of that, they systematically went about
the process of trying to fix this "problem." From the military
perspective, a 15 percent firing rate among riflemen is like a 15
percent literacy rate among librarians. And fix it the military did. By
the Korean War, around 55 percent of the soldiers were willing to fire
to kill. And by Vietnam, the rate rose to over 90 percent.
The methods in this madness: Desensitization How the military increases
the killing rate of soldiers in combat is instructive, because our
culture today is doing the same thing to our children. The training
methods militaries use are brutalization, classical conditioning,
operant conditioning, and role modeling. I will explain these in the
military context and show how these same factors are contributing to the
phenomenal increase of violence in our culture.
Brutalization and desensitization are what happens at boot camp. From
the moment you step off the bus you are physically and verbally abused:
countless pushups, endless hours at attention or running with heavy
loads, while carefully trained professionals take turns screaming at
you. Your head is shaved, you are herded together naked and dressed
alike, losing all individuality. This brutalization is designed to break
down your existing mores and norms and to accept a new set of values
that embrace destruction, violence, and death as a way of life. In the
end, you are desensitized to violence and accept it as a normal and
essential survival skill in your brutal new world.
Something very similar to this desensitization toward violence is
happening to our children through violence in the media--but instead of
18-year-olds, it begins at the age of 18 months when a child is first
able to discern what is happening on television. At that age, a child
can watch something happening on television and mimic that action. But
it isn't until children are six or seven years old that the part of the
brain kicks in that lets them understand where information comes from.
Even though young children have some
understanding of what it means to pretend, they are developmentally
unable to distinguish clearly between fantasy and reality.
When young children see somebody shot, stabbed, raped, brutalized,
degraded, or murdered on TV, to them it is as though it were actually
happening. To have a child of three, four, or five watch a "splatter"
movie, learning to relate to a character for the first 90 minutes and
then in the last 30 minutes watch helplessly as that new friend is
hunted and brutally murdered is the moral and psychological equivalent
of introducing your child to a friend, letting her play with that
friend, and then butchering that friend in front of your child's eyes.
And this happens to our children hundreds upon hundreds of times.
Sure, they are told: "Hey, it's all for fun. Look, this isn't real, it's
just TV." And they nod their little heads and say okay. But they can't
tell the difference. Can you remember a point in your life or in your
children's lives when dreams, reality, and television were all jumbled
together? That's what it is like to be at that level of psychological
development. That's what the media are doing to them.
The Journal of the American Medical Association published the definitive
epidemiological study on the impact of TV violence. The research
demonstrated what happened in numerous nations after television made its
appearance as compared to nations and regions without TV. The two
nations or regions being compared are demographically and ethnically
identical; only one variable is different: the presence of television.
In every nation, region, or city with television, there is an immediate
explosion of violence on the playground, and within 15 years there is a
doubling of the murder rate. Why 15 years? That is how long it takes for
the brutalization of a three- to five-year-old to reach the "prime crime
age." That is how long it takes for you to reap what you have sown when
you brutalize and desensitize a three-year-old.
Today the data linking violence in the media to violence in society are
superior to those linking cancer and tobacco. Hundreds of sound
scientific studies demonstrate the social impact of brutalization by the
media. The Journal of the American Medical Association concluded that
"the introduction of television in the 1950's caused a subsequent
doubling of the homicide rate, i.e., long-term childhood exposure to
television is a causal factor behind approximately one half of the
homicides committed in the United States, or approximately 10,000
homicides annually." The article went on to say that ". . . if,
hypothetically, television technology had never been developed, there
would today be 10,000 fewer homicides each year in the United States,
70,000 fewer rapes, and 700,000 fewer injurious assaults" (June 10,
1992).

Classical Conditioning

Classical conditioning is like the famous case of Pavlov's dogs you
learned about in Psychology 101: The dogs learned to associate the
ringing of the bell with food, and, once conditioned, the dogs could not
hear the bell without salivating.
The Japanese were masters at using classical conditioning with their
soldiers. Early in World War II, Chinese prisoners were placed in a
ditch on their knees with their hands bound behind them. And one by one,
a select few Japanese soldiers would go into the ditch and bayonet
"their" prisoner to death. This is a horrific way to kill another human
being. Up on the bank, countless other young soldiers would cheer them
on in their violence. Comparatively few soldiers actually killed in
these situations, but by making the others watch and cheer, the Japanese
were able to use these kinds of atrocities to classically condition a
very large audience to associate pleasure with human death and
suffering. Immediately afterwards, the soldiers who had been spectators
were treated to sake, the best meal they had had in months, and to
so-called comfort girls. The result? They learned to associate
committing violent acts with pleasure.
The Japanese found these kinds of techniques to be extraordinarily
effective at quickly enabling very large numbers of soldiers to commit
atrocities in the years to come. Operant conditioning (which we will
look at shortly) teaches you to kill, but classical conditioning is a
subtle but powerful mechanism that teaches you to like it.
This technique is so morally reprehensible that there are very few
examples of it in modern U.S. military training; but there are some
clear-cut examples of it being done by the media to our children. What
is happening to our children is the reverse of the aversion therapy
portrayed in the movie A Clockwork Orange. In A Clockwork Orange, a
brutal sociopath, a mass murderer, is strapped to a chair and forced to
watch violent movies while he is injected with a drug that nauseates
him. So he sits and gags and retches as he watches the movies. After
hundreds of repetitions of this, he associates violence with nausea, and
it limits his ability to be violent.
We are doing the exact opposite: Our children watch vivid pictures of
human suffering and death, and they learn to associate it with their
favorite soft drink and candy bar, or their girlfriend's perfume.
After the Jonesboro shootings, one of the high-school teachers told me
how her students reacted when she told them about the shootings at the
middle school. "They laughed," she told me with dismay. A similar
reaction happens all the time in movie theaters when there is bloody
violence. The young people laugh and cheer and keep right on eating
popcorn and drinking pop. We have raised a generation of barbarians who
have learned to associate violence with pleasure, like the Romans
cheering and snacking as the Christians were slaughtered in the
Colosseum.
The result is a phenomenon that functions much like AIDS, which I call
AVIDS--Acquired Violence Immune Deficiency Syndrome. AIDS has never
killed anybody. It destroys your immune system, and then other diseases
that shouldn't kill you become fatal. Television violence by itself does
not kill you. It destroys your violence immune system and conditions you
to derive pleasure from violence. And once you are at close range with
another human being, and it's time for you to pull that trigger,
Acquired Violence Immune Deficiency Syndrome can destroy your midbrain
resistance.

Operant Conditioning

The third method the military uses is operant conditioning, a very
powerful procedure of stimulus-response, stimulus-response. A benign
example is the use of flight simulators to train pilots. An airline
pilot in training sits in front of a flight simulator for endless hours;
when a particular warning light goes on, he is taught to react in a
certain way. When another warning light goes on, a different reaction is
required. Stimulus-response, stimulus-response, stimulus-response. One
day the pilot is actually flying a jumbo jet; the plane is going down,
and 300 people are screaming behind him. He is wetting his seat cushion,
and he is scared out of his wits; but he does the right thing. Why?
Because he has been conditioned to respond reflexively to this particu
lar crisis.
When people are frightened or angry, they will do what they have been
conditioned to do. In fire drills, children learn to file out of the
school in orderly fashion. One day there is a real fire, and they are
frightened out of their wits; but they do exactly what they have been
conditioned to do, and it saves their lives.
The military and law enforcement community have made killing a
conditioned response. This has substantially raised the firing rate on
the modern battlefield. Whereas infantry training in World War II used
bull's-eye targets, now soldiers learn to fire at realistic, man-shaped
silhouettes that pop into their field of view. That is the stimulus. The
trainees have only a split second to engage the target. The conditioned
response is to shoot the target, and then it drops. Stimulus-response,
stimulus-response, stimulus-response--soldiers or police officers
experience hundreds of repetitions. Later, when soldiers are on the
battlefield or a police officer is walking a beat and somebody pops up
with a gun, they will shoot reflexively and shoot to kill. We know that
75 to 80 percent of the shooting on the modern battlefield is the result
of this kind of stimulus-response training.
Now, if you're a little troubled by that, how much more should we be
troubled by the fact that every time a child plays an interactive
point-and-shoot video game, he is learning the exact same conditioned
reflex and motor skills.
I was an expert witness in a murder case in South Carolina offering
mitigation for a kid who was facing the death penalty. I tried to
explain to the jury that interactive video games had conditioned him to
shoot a gun to kill. He had spent hundreds of dollars on video games
learning to point and shoot, point and shoot. One day he and his buddy
decided it would be fun to rob the local convenience store. They walked
in, and he pointed a snub-nosed .38 pistol at the clerk's head. The
clerk turned to look at him, and the defendant shot reflexively from
about six feet. The bullet hit the clerk right between the eyes--which
is a pretty remarkable shot with that weapon at that range -- and killed
this father of two. Afterward, we asked the boy what happened and why he
 did it. It clearly was not part of the plan to kill the guy--it was
being videotaped from six different directions. He said, "I don't know.
It was a mistake. It wasn't supposed to happen."
In the military and law-enforcement worlds, the right option is often
not to shoot. But you never, never put your quarter in that video
machine with the intention of not shooting. There is always some
stimulus that sets you off. And when he was excited, and his heart rate
went up, and vasoconstriction closed his forebrain down, this young man
did exactly what he was conditioned to do: he reflexively pulled the
trigger, shooting accurately just like all those times he played video
games.
This process is extraordinarily powerful and frightening. The result is
ever more homemade pseudosociopaths who kill reflexively and show no
remorse. Our children are learning to kill and learning to like it; and
then we have the audacity to say, "Oh my goodness, what's wrong?"
One of the boys allegedly involved in the Jonesboro shootings (and they
are just boys) had a fair amount of experience shooting real guns. The
other one was a nonshooter and, to the best of our knowledge, had almost
no experience shooting. Between them, those two boys fired 27 shots from
a range of over 100 yards, and they hit 15 people. That's pretty
remarkable shooting. We run into these situations often--kids who have
never picked up a gun in their lives pick up a real gun and are
incredibly accurate. Why? Video games.

Role Models

In the military, you are immediately confronted with a role model: your
drill sergeant. He personifies violence and aggression. Along with
military heroes, these violent role models have always been used to
influence young, impressionable minds.
Today the media are providing our children with role models, and this
can be seen not just in the lawless sociopaths in movies and TV shows,
but it can also be seen in the media inspired, copycat aspects of the
Jonesboro murders. This is the part of these juvenile crimes that the TV
networks would much rather not talk about.
Research in the 1970s demonstrated the existence of "cluster suicides"
in which the local TV reporting of teen suicides directly caused
numerous copycat suicides of impressionable teenagers. Somewhere in
every population there are potentially suicidal kids who will say to
themselves, "Well, I'll show all those people who have been mean to me.
I know how to get my picture on TV, too." Because of this research,
television stations today generally do not cover suicides. But when the
pictures of teenage killers appear on TV, the effect is the same:
Somewhere there is a potentially violent little boy who says to himself,
"Well, I'll show all those people who have been mean to me. I know how
to get my picture on TV too."
Thus we get copycat, cluster murders that work their way across America
like a virus spread by the six o'clock news. No matter what someone has
done, if you put his picture on TV, you have made him a celebrity, and
someone, somewhere, will emulate him.
The lineage of the Jonesboro shootings began at Pearl, Mississippi,
fewer than six months before. In Pearl, a 16-year-old boy was accused of
killing his mother and then going to his school and shooting nine
students, two of whom died, including his ex-girlfriend. Two months
later, this virus spread to Paducah, Kentucky, where a 14-year-old boy
was arrested for killing three students and wounding five others.
A very important step in the spread of this copycat crime virus occurred
in Stamps, Arkansas, 15 days after Pearl and just a little over 90 days
before Jonesboro. In Stamps, a 14-year-old boy, who was angry at his
schoolmates, hid in the woods and fired at children as they came out of
school. Sound familiar? Only two children were injured in this crime, so
most of the world didn't hear about it; but it got great regional
coverage on TV, and two little boys in Jonesboro, Arkansas, probably did
hear about it.
And then there was Springfield, Oregon, and so many others. Is this a
reasonable price to pay for the TV networks' "right" to turn juvenile
defendants into celebrities and role models by playing up their pictures
on TV?
Our society needs to be informed about these crimes, but when the images
of the young killers are broadcast on television, they become role
models. The average preschooler in America watches 27 hours of
television a week. The average child gets more one-on-one communication
from TV than from all her parents and teachers combined. The ultimate
achievement for our children is to get their picture on TV. The solution
is simple, and it comes straight out of the suicidology literature: The
media have every right and responsibility to tell the story, but they
have no right to glorify the killers by presenting their images on TV.

Reality Check

Sixty percent of men on TV are involved in violence; 11 percent are
killers. Unlike actual rates, in the media the majority of homicide
victims are women. (Gerbner 1994). In a Canadian town in which TV was
first introduced in 1973, a 160 percent increase in aggression, hitting,
shoving, and biting was documented in first- and second-grade students
after exposure, with no change in behavior in children in two control
communities (Centerwall 1992). Fifteen years after the introduction of
TV, homicides, rapes and assaults doubled in the United States (American
Medical Association). Twenty percent of suburban high schoolers endorse
shooting someone "who has stolen something from you" (Toch and Silver
1993). In the United States, approximately two million teenagers carry
knives, guns, clubs or razors. As many as 135,000 take them to school
(America by the Numbers). Americans spend over $100 million on toy guns
every year (What Counts: The Complete Harper's Index © 1991)

Unlearning Violence

What is the road home from the dark and lonely place to which we have
traveled? One route infringes on civil liberties. The city of New York
has made remarkable progress in recent years in bringing down crime
rates, but they may have done so at the expense of some civil liberties.
People who are fearful say that is a price they are willing to pay.
Another route would be to "just turn it off"; if you don't like what is
on television, use the "off" button. Yet, if all the parents of the 15
shooting victims in Jonesboro had protected their children from TV
violence, it wouldn't have done a bit of good. Because somewhere there
were two little boys whose parents didn't "just turn it off."
On the night of the Jonesboro shootings, clergy and counselors were
working in small groups in the hospital waiting room, comforting the
groups of relatives and friends of the victims. Then they noticed one
woman sitting alone silently.
A counselor went over to the woman and discovered that she was the
mother of one of the girls who had been killed. She had no friends, no
husband, no family with her as she sat in the hospital, stunned by her
loss. "I just came to find out how to get my little girl's body back,"
she said. But the body had been taken to Little Rock, 100 miles away,
for an autopsy. Her very next concern was, "I just don't know how I'm
going to pay for the funeral. I don't know how I can afford it." That
little girl was truly all she had in all the world. Come to Jonesboro,
friend, and tell this mother she should "just turn it off."
Another route to reduced violence is gun control. I don't want to
downplay that option, but America is trapped in a vicious cycle when we
talk about gun control. Americans don't trust the government; they
believe that each of us should be responsible for taking care of
ourselves and our families. That's one of our great strengths--but it is
also a great weakness. When the media foster fear and perpetuate a
milieu of violence, Americans arm themselves in order to deal with that
violence. And the more guns there are out there, the more violence there
is. And the more violence there is, the greater the desire for guns.
We are trapped in this spiral of self-dependence and lack of trust. Real
progress will never be made until we reduce this level of fear. As a
historian, I tell you it will take decades -- maybe even a
century--before we wean Americans off their guns. And until we reduce
the level of fear and of violent crime, Americans would sooner die than
give up their guns.

Top 10 Non-Violent Video Games

The following list of nonviolent video games has been developed by The
Games Project. These games are ranked high for their social and play
value and technical merit:

Bust A move
Tetris
Theme Park
Absolute Pinball
Myst
NASCAR
Sim City
The Incredible Machine
Front Page Sports: Golf
Earthworm Jim

For descriptions, publishers, and prices for these games, including a
searchable database for additional recommendations, check The Games
Project Web site at: http://www.gamesproject.org/. This list is updated
periodically. Others are encouraged to make recommendations in their
"Add your favorites" section.

Fighting Back

We need to make progress in the fight against child abuse, racism, and
poverty, and in rebuilding our families. No one is denying that the
breakdown of the family is a factor. But nations without our divorce
rates are also having increases in violence. Besides, research
demonstrates that one major source of harm associated with single-parent
families occurs when the TV becomes both the nanny and the second
parent.
Work is needed in all these areas, but there is a new front--taking on
the producers and purveyors of media violence. Simply put, we ought to
work toward legislation that outlaws violent video games for children.
There is no constitutional right for a child to play an interactive
video game that teaches him weapons-handling skills or that simulates
destruction of God's creatures.
The day may also be coming when we are able to seat juries in America
who are willing to sock it to the networks in the only place they really
understand--their wallets. After the Jonesboro shootings, Time magazine
said: "As for media violence, the debate there is fast approaching the
same point that discussions about the health impact of tobacco reached
some time ago--it's over. Few researchers bother any longer to dispute
that bloodshed on TV and in the movies has an effect on kids who witness
it" (April 6, 1998).
Most of all, the American people need to learn the lesson of Jonesboro:
Violence is not a game; it's not fun, it's not something that we do for
entertainment. Violence kills.
Every parent in America desperately needs to be warned of the impact of
TV and other violent media on children, just as we would warn them of
some widespread carcinogen. The problem is that the TV networks, which
use the public airwaves we have licensed to them, are our key means of
public education in America. And they are stonewalling.
In the days after the Jonesboro shootings, I was interviewed on Canadian
national TV, the British Broadcasting Company, and many U.S. and
international radio shows and newspapers. But the American television
networks simply would not touch this aspect of the story. Never in my
experience as a historian and a psychologist have I seen any institution
in America so clearly responsible for so very many deaths, and so
clearly abusing their publicly licensed authority and power to cover up
their guilt.
Time after time, idealistic young network producers contacted me from
one of the networks, fascinated by the irony that an expert in the field
of violence and aggression was living in Jonesboro and was at the school
almost from the beginning. But unlike all the other media, these network
news stories always died a sudden, silent death when the network's
powers-that-be said, "Yeah, we need this story like we need a hole in
the head."
Many times since the shooting I have been asked, "Why weren't you on TV
talking about the stuff in your book?" And every time my answer had to
be, "The TV networks are burying this story. They know they are guilty,
and they want to delay the retribution as long as they can."
As an author and expert on killing, I believe I have spoken on the
subject at every Rotary, Kiwanis, and Lions Club in a 50-mile radius of
Jonesboro. So when the plague of satellite dishes descended upon us like
huge locusts, many people here were aware of the scientific data linking
TV violence and violent crime.
The networks will stick their lenses anywhere and courageously expose
anything. Like flies on open wounds, they find nothing too private or
shameful for their probing lenses -- except themselves, and their share
of guilt in the terrible, tragic crime that happened here.
A CBS executive told me his plan. He knows all about the link between
media and violence. His own in-house people have advised him to protect
his child from the poison his industry is bringing to America's
children. He is not going to expose his child to TV until she's old
enough to learn how to read. And then he will select very carefully what
she sees. He and his wife plan to send her to a daycare center that has
no television, and he plans to show her only age-appropriate videos.
That should be the bare minimum with children: Show them only
age-appropriate videos, and think hard about what is age appropriate.
The most benign product you are going to get from the networks are
22-minute sitcoms or cartoons providing instant solutions for all of
life's problems, interlaced with commercials telling you what a slug you
are if you don't ingest the right sugary substances and don't wear the
right shoes.
The worst product your child is going to get from the networks is
represented by one TV commentator who told me, "Well, we only have one
really violent show on our network, and that is NYPD Blue. I'll admit
that that is bad, but it is only one night a week."
I wondered at the time how she would feel if someone said, "Well, I only
beat my wife in front of the kids one night a week." The effect is the
same.
"You're not supposed to know who I am!" said NYPD Blue star Kim Delaney,
in response to young children who recognized her from her role on that
show. According to USA Weekend, she was shocked that underage viewers
watch her show, which is rated TV-14 for gruesome crimes, raw language,
and explicit sex scenes. But they do watch, don't they?
Education about media and violence does make a difference. I was on a
radio call-in show in San Antonio, Texas. A woman called and said, "I
would never have had the courage to do this two years ago. But let me
tell you what happened. You tell me if I was right.
"My 13-year-old boy spent the night with a neighbor boy. After that
night, he started having nightmares. I got him to admit what the
nightmares were about. While he was at the neighbor's house, they
watched splatter movies all night: people cutting people up with chain
saws and stuff like that.
"I called the neighbors and told them, 'Listen: you are sick people. I
wouldn't feel any different about you if you had given my son
pornography or alcohol. And I'm not going to have anything further to do
with you or your son--and neither is anybody else in this neighborhood,
if I have anything to do with it--until you stop what you're doing.' "
That's powerful. That's censure, not censorship. We ought to have the
moral courage to censure people who think that violence is legitimate
entertainment.
One of the most effective ways for Christians to be salt and light is by
simply confronting the culture of violence as entertainment. A friend of
mine, a retired army officer who teaches at a nearby middle school, uses
the movie Gettysburg to teach his students about the Civil War. A scene
in that movie very dramatically depicts the tragedy of Pickett's Charge.
As the Confederate troops charge into the Union lines, the cannons fire
into their masses at point-blank range, and there is nothing but a red
mist that comes up from the smoke and flames. He told me that when he
first showed this heart-wrenching, tragic scene to his students, they
laughed.
He began to confront this behavior ahead of time by saying: "In the
past, students have laughed at this scene, and I want to tell you that
this is completely unacceptable behavior. This movie depicts a tragedy
in American history, a tragedy that happened to our ancestors, and I
will not tolerate any laughing." From then on, when he played that scene
to his students, over the years, he says there was no laughter. Instead,
many of them wept.
What the media teach is unnatural, and if confronted in love and
assurance, the house they have built on the sand will crumble. But our
house is built on the rock. If we don't actively present our values,
then the media will most assuredly inflict theirs on our children, and
the children, like those in that class watching Gettysburg, simply won't
know any better.
There are many other things that the Christian community can do to help
change our culture. Youth activities can provide alternatives to
television, and churches can lead the way in providing alternative
locations for latchkey children. Fellowship groups can provide guidance
and support to young parents as they strive to raise their children
without the destructive influences of the media. Mentoring programs can
pair mature, educated adults with young parents to help them through the
preschool ages without using the TV as a baby-sitter. And most of all,
the churches can provide the clarion call of decency and love and peace
as an alternative to death and destruction--not just for the sake of the
church, but for the transformation of our culture.





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