Thanks dale! 

Much appreciated.

Byron


--- In [email protected], Dale Larson <[EMAIL PROTECTED]> 
wrote:
>
> 
> > I've been learning my way around CB for a few days now, and have 
two 
> > questions:
> > 
> > 1 - what is the best way to save a turn in progress? For example, 
I 
> > make all my moves, but have to save it and return later to do all 
the 
> > combats. How do I save/load to do this?
> 
> Just save the Game and come back to it later. CB will remember what
> you've done up to then.
> 
> > 2 - Is there an easy way to examine a stack, other than moving 
each 
> > counter out of the way with the mouse? (I'm just wondering 
because 
> > moving each counter makes the replay look odd.)
> 
> Ctrl-Click on the top of the stack and look at the selection list 
on the
>   right side of the board window.
> 
> > 3 - What is a compound move, and when would it be used? (I found 
> > Chris's Manual, and that kind of explains compound move, I was 
just 
> > looking for a concrete example.)
> 
> A Compound Move records any series of moves and plays them back as a
> single move (unless this playback behavior was disabled). For 
instance
> you could activate Compound Move, rotate some pieces and move them. 
Then
> stop compound move mode or start another series. Your opponent will 
see
> it as one move.
> 
> > and I just want to confirm the following (abbreviated) sequence 
to 
> > play a game:
> > 1. send opponent the .GAM file after the scenario os chosen, but 
> > before any moves are made.
> > 2. Do turn one, save recording, and send opponent the .GMV file.
> > 3. Opponent opens .GAM, the loads the .GMV file. Opponenent plays 
> > replay.
> > 4. Opponent plays his turn, saves the move recording and sends me 
> > the .GMV file. (or does he send the GAM file????)
> 
> That's exactly correct.
> 
> Dale
>


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