This supports my philosophy on the subject:

If I'm looking to play something new with a long time 
gaming buddy (virtually) and I have the game and he does 
not; I have no problems sharing the rules and gamebox with 
him because I know very well that if he likes the game, 
he's likely to buy a copy for himself and if he doesn't 
like the game, it's a non-sale that never would of 
happened any way.

GJK

On Fri, 21 Nov 2008 15:46:08 -0800
  Lawrence Duffield <[EMAIL PROTECTED]> wrote:
> "Who does it hurt?"
> 
> Every precedent that it is OK to steal hurts any 
>creative who might  
> ever want to protect his own stuff.
> 
> If you won't limit yourself to what you KNOW is legal, 
>how could I  
> assume you will limit yourself when it comes to my 
>stuff?  Most  
> gamers are too small to protect their copyright except 
>by public  
> opinion.  So whenever we see somebody stealing other 
>people's  
> intellectual property the only way we have to protect 
>our own is to  
> make sure we let them know it isn't OK.  If that means 
>tossing some  
> pirate out of a convention, well, that's how the Jolly 
>Rogers (though  
> I can't imagine doing that myself).  Maybe the 
>convention sponsor has  
> seen his own scenarios ripped off and felt the hurt.
> 
> I personally think allowing Cyberboard boxes helps 
>rather than hurts  
> game sales, and provide them for my games for free 
>downloading, and  
> even have one for free print-and-play if you want a hard 
>copy.  Most  
> gamers are honorable, if not always entirely honest. 
> But I don't  
> have any problem at all with someone who chooses 
>differently, based  
> on the principle that freeloaders shouldn't be 
>advantaged over the  
> honorable ones.  What ever degree of comfort is needed 
>for somebody  
> to keep producing games and variants and other goodies 
>is fine with  
> me.  We don't have nearly as many creatives as we need 
>in the gaming  
> hobby.
> 
> Lawrence Duffield
> Principal
> LPDGames
> www.lpdgames.com
> 

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