This is a very long thread, and I have no intention of reading all of 
it.  While I might be tempted to react to some of the things Daniel 
has said here, I am not about to single him out or even try to 
characterize his position.

The posts I have read seem to knot up a number of key ideas, with the 
result of no one finding any understanding, much less agreement, but 
everyone becoming more and more frustrated.

Usually that's a clear signal to call a time out and agree on what 
you're arguing about.

The big questions are who has the right to do what, and what exactly 
does a license grant you.

You have the original holder of the copyright.  They have the right 
to exercise their rights or assign their rights to another party.  If 
it's a person, those rights might very well pass to their estate when 
they die.

The holder of a copyright has the right to control the creation, 
distribution, presentation etc. of "derivative works" based on their 
intellectual property. While you might think that that only includes 
the cardboard box and its contents, the copyright covers the 
intellectual property itself.

Creating a gamebox, vassal mod, etc is very definitely creating a 
derivative work.  Hell, if you can dream up a way of presenting 
Richtofens War as an epic poem, you'll have created a derivative 
work.  (yes, there's "fair use", etc, but no functioning 
implementation could stay within those bounds)

Control means just that - you can specify where, when, how and even 
*if* derivative works are created.

>From there, there's two lines of misconceptions -

1) I own a copy of the game, so it's OK, right?  The answer is 
neither an unqualified yes or no.  The copyright holder gets to 
decide - it's a presentation of their IP, after all.  They have the 
right to decide if the license they grant you in one medium 
(cardboard) extents to another medium (online).  A number of game 
companies are very gracious about allowing various forms of online 
play, and some are not.  They are all exercising their rights, and 
still maintain control.

2) If the copyright holder is in no position to enforce (as apposed 
to exercise or assert) their rights, then it's OK...  Is stealing 
candy from a baby not really stealing?  'nuf said.

--- In [email protected], "Battlegroup" <[EMAIL PROTECTED]> 
wrote:
>
> The man is  DEAD    NO lawsuit if nobody is affected.  IN order to 
get sued
> you must have somebody FILE a SUIT. Not going to happen to  with 
Dead man  I
> doubt he is going to be to upset either. People take this TOO FAR. 
> 
>  
> 
> By these hardliners definitions pretty much everything for 
Cyberboard and
> VASSAL is illegal in some way. Then why get involved? And why 
haven't
> companies being infringed filling a suit?  It's not worth it most 
of the
> time. Now be holier then thou all you want. But I am going to play  
a 30
> year old game without a 30 year receipt for the game, with a friend
> regardless of who thinks it's illegal, knowing full well I am not 
going to
> sued for it.
> 
>  
> 
> Like I say I have had people attack a product of mine based on 
their false
> ideas of law. And commit a determined smear campaign against my 
company.
> I've seen it happen to others.  If you represent the company and 
you feel
> there is a cause for litigation ,go for it. If not, let that 
company decide
> how they want defend THEIR property not YOURS. That's the biggest 
problem I
> have here. These self appointed crusaders that claim they know law 
but have
> no law degree and have no employment with the company the claim is 
being
> infringed upon. People can fight their own battles.
> 
>  
> 
> I am completely for a company protecting its IP..  All these pseudo 
lawyers
> should make themselves familiar with another legal term..LIABLE. If 
you
> believe there is illegal activity you might want to be ready to 
back it up
> in court. Maybe, just maybe one of these smaller guys making their 
own
> products actually will have enough money to fight back against false
> accusation and smear campaigns.
> 
>  
> 
> IP infringement can contribute to ruining the hobby. But so can 
these
> crusaders attempting to sway public opinion online or in real 
world, against
> somebody's own products cause they think they know the law.
> 
> From: [email protected] 
[mailto:[EMAIL PROTECTED] On
> Behalf Of Daniel W. Johnson
> Sent: Friday, November 21, 2008 7:47 PM
> To: [email protected]
> Subject: RE: [CBML] Re: Copyright
> 
>  
> 
> At 18:59 -0600 2008-11-21, Battlegroup wrote:
> >The company is gone the write of the code is dead. There is nobody 
left.
> >Who's going to do what?
> 
> "Don't get caught" is not the Eleventh Commandment.
> 
> "I don't know the name of the owner" does not excuse theft.
> -- 
> Daniel W. Johnson
> [EMAIL PROTECTED] <mailto:panoptes%40iquest.net> 
> http://members.iquest.net/~panoptes/
> 039 53 36 N / 086 11 55 W
> 
>  
> 
> 
> 
> [Non-text portions of this message have been removed]
>


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