Hi Joel, Thanks for the very helpful (and rapid) response. I presume you mean just shuffle the stack as it stands on the board and take the top "n" pieces as required? I hadn't realised you could do that to a stack on the playing board. (But now that I go and look properly at the menu I see what you mean.) I suspect that's by far the most elegant solution to my need. Thanks again.
Best Regards Chris --- In [email protected], "Joel" <skunkybeer2...@...> wrote: > > --- In [email protected], "the_chink_between" <chris.helm@> wrote: > > > > Hi all. Can anybody help with this question? > > > > I'm trying CB for the first time and using it to develop a framework to > > support a miniatures based wargames campaign. > > > > The game incorporates the following functionality, vis: > > > > Participants will occasionally need to select a piece or pieces at random > > from one of their stacks on the board. To enable that, I create an owned > > tray with the properties that only the back (blank) sides of pieces are > > visible, even to the owner, and with the randomised drag function switched > > on. The player then drops the whole stack into the tray and then discards > > the required number of randomly selected pieces to a discards tray. The > > remaining pieces are then restored to their original position on the > > gameboard. > > > > Clearly, where the number discarded or returned to the board is large, that > > leads to a large number of "draws" if single counters are drawn each time. > > The ideal solution would be to be able to select many counters > > simultaneously and draw them all from the tray in one drag. Is it possible > > to do that and if so how? (I can't seem to make it work. The multiple > > selection works but as soon as I try to "grab" the group, the selection > > comes off.) > > > > Any help or steer greatly appreciated. > > > > Regards > > > > Chris aka The Chink Between > > > > > Why not just "shuffle" the object, then take the one on top? >
