Hi Joel,

Thanks for the very helpful (and rapid) response.  I presume you mean just 
shuffle the stack as it stands on the board and take the top "n" pieces as 
required?  I hadn't realised you could do that to a stack on the playing board. 
 (But now that I go and look properly at the menu I see what you mean.)  I 
suspect that's by far the most elegant solution to my need.  Thanks again.

Best Regards

Chris

--- In [email protected], "Joel" <skunkybeer2...@...> wrote:
>
> --- In [email protected], "the_chink_between" <chris.helm@> wrote:
> >
> > Hi all.  Can anybody help with this question?  
> > 
> > I'm trying CB for the first time and using it to develop a framework to 
> > support a miniatures based wargames campaign.  
> > 
> > The game incorporates the following functionality, vis:
> > 
> > Participants will occasionally need to select a piece or pieces at random 
> > from one of their stacks on the board.  To enable that, I create an owned 
> > tray with the properties that only the back (blank) sides of pieces are 
> > visible, even to the owner, and with the randomised drag function switched 
> > on.  The player then drops the whole stack into the tray and then discards 
> > the required number of randomly selected pieces to a discards tray.  The 
> > remaining pieces are then restored to their original position on the 
> > gameboard.
> > 
> > Clearly, where the number discarded or returned to the board is large, that 
> > leads to a large number of "draws" if single counters are drawn each time.  
> > The ideal solution would be to be able to select many counters 
> > simultaneously and draw them all from the tray in one drag.  Is it possible 
> > to do that and if so how?  (I can't seem to make it work.  The multiple 
> > selection works but as soon as I try to "grab" the group, the selection 
> > comes off.)
> > 
> > Any help or steer greatly appreciated.
> > 
> > Regards
> > 
> > Chris aka The Chink Between
> >
> 
> 
> Why not just "shuffle" the object, then take the one on top?
>


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