No matter, thanks for the advice and it's helpful to know about the "insert" 
and "delete" selection functions.

Regards

Chris

--- In [email protected], Mark McGilchrist <mark_mcg2...@...> wrote:
>
> I tell a lie.. it won't work on counter Trays. Only the counters on the 
> active map
> 
> 
> 
> 
> ________________________________
> From: Mark McGilchrist <mark_mcg2...@...>
> To: [email protected]
> Sent: Wednesday, 1 July, 2009 7:59:39 PM
> Subject: Re: [CBML] Moving multiple pieces from / between trays
> 
> 
> 
> 
> 
> it will work for any group in the preview pane, so if you draw a box around 
> all the pieces, you could chose from all the counters.  That would be kind of 
> tedious, but technically possible.
> 
> If you had 2 or 3 stacks close together, that would be very easy.
> 
> ____________ _________ _________ __
> From: the_chink_between <chris.h...@gb. abb.com>
> To: CyberBoardML@ yahoogroups. com
> Sent: Wednesday, 1 July, 2009 6:22:05 PM
> Subject: Re: [CBML] Moving multiple pieces from / between trays
> 
> Thanks Mark, I'll give that a try. 
> 
> I presume it only works for pieces already in a stack on the board?  I was 
> also trying to get it to work on pieces in the counter trays.  From Ken G's 
> answer, I believe it does but I haven't had time to go back and test his 
> method yet.
> 
> Regards
> 
> Chris
> 
> --- In CyberBoardML@ yahoogroups. com, Mark McGilchrist <mark_mcg2001@ ...> 
> wrote:
> >
> > select the units you want in the stack preview pane, and press Insert to 
> > select just them for movement.
> > 
> > alternatively, select the units you don't want and press Delete to 
> > de-select these units from the stack.
> > 
> > You can then move the residual pieces normally. 
> > 
> > 
> > 
> > 
> > ____________ _________ _________ __
> > From: the_chink_between <chris.helm@ ...>
> > To: CyberBoardML@ yahoogroups. com
> > Sent: Tuesday, 30 June, 2009 11:16:00 PM
> > Subject: [CBML] Moving multiple pieces from / between trays
> > 
> > 
> > 
> > 
> > 
> > Hi all.  Can anybody help with this question? 
> > 
> > I'm trying CB for the first time and using it to develop a framework to 
> > support a miniatures based wargames campaign. 
> > 
> > The game incorporates the following functionality, vis:
> > 
> > Participants will occasionally need to select a piece or pieces at random 
> > from one of their stacks on the board.  To enable that, I create an owned 
> > tray with the properties that only the back (blank) sides of pieces are 
> > visible, even to the owner, and with the randomised drag function switched 
> > on.  The player then drops the whole stack into the tray and then discards 
> > the required number of randomly selected pieces to a discards tray.  The 
> > remaining pieces are then restored to their original position on the 
> > gameboard.
> > 
> > Clearly, where the number discarded or returned to the board is large, that 
> > leads to a large number of "draws" if single counters are drawn each time.  
> > The ideal solution would be to be able to select many counters 
> > simultaneously and draw them all from the tray in one drag.  Is it possible 
> > to do that and if so how?  (I can't seem to make it work.  The multiple 
> > selection works but as soon as I try to "grab" the group, the selection 
> > comes off.)
> > 
> > Any help or steer greatly appreciated.
> > 
> > Regards
> > 
> > Chris aka The Chink Between
> > 
> > 
> > 
> > 
> > 
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> >
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>    
> 
> 
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