No matter, thanks for the advice and it's helpful to know about the "insert" and "delete" selection functions.
Regards Chris --- In [email protected], Mark McGilchrist <mark_mcg2...@...> wrote: > > I tell a lie.. it won't work on counter Trays. Only the counters on the > active map > > > > > ________________________________ > From: Mark McGilchrist <mark_mcg2...@...> > To: [email protected] > Sent: Wednesday, 1 July, 2009 7:59:39 PM > Subject: Re: [CBML] Moving multiple pieces from / between trays > > > > > > it will work for any group in the preview pane, so if you draw a box around > all the pieces, you could chose from all the counters. That would be kind of > tedious, but technically possible. > > If you had 2 or 3 stacks close together, that would be very easy. > > ____________ _________ _________ __ > From: the_chink_between <chris.h...@gb. abb.com> > To: CyberBoardML@ yahoogroups. com > Sent: Wednesday, 1 July, 2009 6:22:05 PM > Subject: Re: [CBML] Moving multiple pieces from / between trays > > Thanks Mark, I'll give that a try. > > I presume it only works for pieces already in a stack on the board? I was > also trying to get it to work on pieces in the counter trays. From Ken G's > answer, I believe it does but I haven't had time to go back and test his > method yet. > > Regards > > Chris > > --- In CyberBoardML@ yahoogroups. com, Mark McGilchrist <mark_mcg2001@ ...> > wrote: > > > > select the units you want in the stack preview pane, and press Insert to > > select just them for movement. > > > > alternatively, select the units you don't want and press Delete to > > de-select these units from the stack. > > > > You can then move the residual pieces normally. > > > > > > > > > > ____________ _________ _________ __ > > From: the_chink_between <chris.helm@ ...> > > To: CyberBoardML@ yahoogroups. com > > Sent: Tuesday, 30 June, 2009 11:16:00 PM > > Subject: [CBML] Moving multiple pieces from / between trays > > > > > > > > > > > > Hi all. Can anybody help with this question? > > > > I'm trying CB for the first time and using it to develop a framework to > > support a miniatures based wargames campaign. > > > > The game incorporates the following functionality, vis: > > > > Participants will occasionally need to select a piece or pieces at random > > from one of their stacks on the board. To enable that, I create an owned > > tray with the properties that only the back (blank) sides of pieces are > > visible, even to the owner, and with the randomised drag function switched > > on. The player then drops the whole stack into the tray and then discards > > the required number of randomly selected pieces to a discards tray. The > > remaining pieces are then restored to their original position on the > > gameboard. > > > > Clearly, where the number discarded or returned to the board is large, that > > leads to a large number of "draws" if single counters are drawn each time. > > The ideal solution would be to be able to select many counters > > simultaneously and draw them all from the tray in one drag. Is it possible > > to do that and if so how? (I can't seem to make it work. The multiple > > selection works but as soon as I try to "grab" the group, the selection > > comes off.) > > > > Any help or steer greatly appreciated. > > > > Regards > > > > Chris aka The Chink Between > > > > > > > > > > > > ____________ _________ _________ _________ _________ _________ _ > > Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. > > Show me how: http://au.mobile. yahoo.com/ mail > > > > [Non-text portions of this message have been removed] > > > > ____________ _________ _________ _________ _________ _________ _ > Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. > Show me how: http://au.mobile. yahoo.com/ mail > > [Non-text portions of this message have been removed] > > > > > > > ____________________________________________________________________________________ > Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. > Show me how: http://au.mobile.yahoo.com/mail > > [Non-text portions of this message have been removed] >
