Le mardi 30 juin 2015, 22:19:20 Braden Obrzut a écrit :
> On 30/06/15 06:11, Alexandre Detiste wrote:
> > only one way work here, maybe I need to update ? ReadConfig: Reading 
> > the Configuration. IWad: Selecting base game data. Can not find base 
> > game data. (*.wl6, *.wl1, *.sdm, *.sod) ----- goal is to provide a 
> > .desktop file that simply launch the game with standard parameters; if 
> > users know better, they can call ecwolf by hand with custom 
> > parameters. (or edit the .desktop file) 
> Oh right.  The issue here is that ECWolf doesn't know where 
> game-data-packager puts stuff.  I'm not sure if these paths are 
> something I should add to the engine since I imagine they're Debian 
> specific?
> 
> https://bitbucket.org/Blzut3/ecwolf/src/d0ae1a41302496280d6e15a727b421ba37450f49/src/wl_iwad.cpp?at=default#cl-500

I think /usr/share/games/wolf3d is not Debian specific at all,
many DOS games follow this same pattern
C:\<GAME> -> /usr/share/games/<game>

/usr/share/games/super-noahs-... well is

I thought it could be as simple as this one-line change to support this extra 
path,
but I must have got something wrong.

diff -r d0ae1a413024 src/wl_iwad.cpp
--- a/src/wl_iwad.cpp   Tue Jun 30 19:38:46 2015 -0400
+++ b/src/wl_iwad.cpp   Wed Jul 01 10:14:21 2015 +0200
 
        LookForGameData(datawadRes, basefiles, "/usr/local/share/games/wolf3d");
+       LookForGameData(datawadRes, basefiles, "/usr/share/games/wolf3d");
 
| tchet@antec:~/git/ecwolf$ ./ecwolf 
| ReadConfig: Reading the Configuration.
| IWad: Selecting base game data.
| Spear of Destiny is not set to the original mission. Attempting remap for 
files in: /usr/share/games/wolf3d
| Could not open gamemaps since /usr/share/games/wolf3d/maphead.wl6 is missing.

(maphead.wl6 from v1.4 is well there)

-----

For Noah's ark, I didn't specified any directory at all yet, It's just the 
default algorithm that does
"/usr/share/games/" + package name (=super-3d-noahs-ark-data) with '-data' 
stripped

This works fine as this is the same program that write the .desktop file;
this could really be anything.

> But yeah the working directory method works as well.

With the "Path=" tag in the desktop file, it doesn't need an extra wrapper 
script :-)

S3DNA assets could be mixed in /usr/share/games/wolf3d, but then
how can one tell ecwolf to prefer this game over Wolf3d
without using config files ?

I've got now S3DNA re-packaging working pretty well,
and this package should remain compatible with any
improvement to ecwolf.
This even finds this icon in .local/share/icons/hicolor/.


Thanks for the md5's !

> All of the shareware versions are at 
> http://www.classicdosgames.com/game/Blake_Stone%3A_Aliens_of_Gold.html 
> so I imagine you can hash those yourself if needed.
Do you plan to support the shareware version too ?
I guess only the latest version ?

> On Steam they originally used 1.0, but after complaining loudly for about a 
> year they 
> finally patched it up to 2.1 as well.
I was a bit confused because I tricked Linux Steam into downloading some 
Windows-only game;
to get the game assets (well I was only interrested in ROTT back then), but 
then they are never updated.
So I ended up with 2 different sets of files.

> Because of this ECWolf will support 2.1, it's just a matter of if it will 
> also support 3.0 and that 
> I can't say for sure at this time.
Ok,

Greets,

Alexandre Detiste

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