Hi Braden and Alexander,

Am Mittwoch, den 01.07.2015, 10:40 +0200 schrieb Alexandre Detiste:
> --- a/src/wl_iwad.cpp   Tue Jun 30 19:38:46 2015 -0400
> +++ b/src/wl_iwad.cpp   Wed Jul 01 10:14:21 2015 +0200
>  
>         LookForGameData(datawadRes, basefiles, 
> "/usr/local/share/games/wolf3d");
> +       LookForGameData(datawadRes, basefiles, "/usr/share/games/wolf3d");

hm, I have just tried this patch and it works for me.

Some more questions:

1) It seems that ECWolf runs with uncapped framerate and interpolated
angles. Is it possible to turn this off?

2) Are there any plans to include support for Corridor 7 now that its
source code has also been released?

Thanks,

Fabian

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