Moritz Muehlenhoff ([EMAIL PROTECTED]) wrote: > > ii libx11-6 6.8.2.dfsg.1-2 X Window System protocol > > client li > > ii xlibmesa-gl [li 4.3.0.dfsg.1-10 Mesa 3D graphics library > > [XFree86] > > This is either caused by a bug in the ati DRI driver or the fact that you only > partially upgraded to X.org. Could you please upgrade xlibmesa-gl (this will > forcibly remove packages that are not yet compiled against the new X.org) and > test whether lincity-ng works w/o problems in SDL mode (lincity-ng -s)?
If I run in SDL mode, I haven't managed to crash it yet. So that's very good news. (Only played for 10-20 minutes though.) Upgrading xlibmesa-gl (which also upgraded xlibmesa-gl-dev but made no other changes to the package list) might have helped a bit, because the game can sometimes last a minute or two before crashing. But it's still very unstable, to the point of not being playable in any meaningful way: * It's *very* slow. Even slower than SDL mode. The placement diamond lags behind the mouse pointer by a couple seconds and only "jumps" to a new position every second or two. * It still crashes regularly. For example, griffon:~$ lincity-ng -g -w Starting lincity-ng (version 1.0.1)... [/home/greg/.lincity] is in the search path. [/usr/share/lincity-ng] is in the search path. LINCITY_HOME: /usr/share/lincity-ng OpenGL Mode 1024x768 GameView::readImage# Could not load image images/tiles/farm15.png Couldn't open HelpWindow: Error while parsing component 'Document': Couldn't create texture: out of memory Unexpected exception: Couldn't create texture: out of memory <crashed> And as you may guess from the messages above, there was no text in the help window. I tried running it a couple times, but it would always crash after a few seconds or minutes. I know very little about 3D gaming under Linux in general, so I'm probably doing something stupid (or not doing something I should). Reading the package description for xlibmesa-gl suggested to me that perhaps I should install xlibmesa-dri as well. I did that, then restarted lincity again: griffon:~$ lincity-ng -g -w Starting lincity-ng (version 1.0.1)... [/home/greg/.lincity] is in the search path. [/usr/share/lincity-ng] is in the search path. LINCITY_HOME: /usr/share/lincity-ng OpenGL Mode 1024x768 GameView::readImage# Could not load image images/tiles/industryhl1.png GameView::readImage# Could not load image images/tiles/industryhl2.png GameView::readImage# Could not load image images/tiles/industryhl3.png GameView::readImage# Could not load image images/tiles/industryhl4.png GameView::readImage# Could not load image images/tiles/industryhl5.png GameView::readImage# Could not load image images/tiles/industryhl6.png GameView::readImage# Could not load image images/tiles/industryhl7.png GameView::readImage# Could not load image images/tiles/industryhl8.png GameView::readImage# Could not load image images/tiles/industryhm1.png GameView::readImage# Could not load image images/tiles/industryhm2.png GameView::readImage# Could not load image images/tiles/industryhm3.png GameView::readImage# Could not load image images/tiles/industryhm4.png GameView::readImage# Could not load image images/tiles/industryhm5.png GameView::readImage# Could not load image images/tiles/industryhm6.png GameView::readImage# Could not load image images/tiles/industryhm7.png GameView::readImage# Could not load image images/tiles/industryhm8.png GameView::readImage# Could not load image images/tiles/industryhh1.png GameView::readImage# Could not load image images/tiles/industryhh2.png GameView::readImage# Could not load image images/tiles/industryhh3.png GameView::readImage# Could not load image images/tiles/industryhh4.png GameView::readImage# Could not load image images/tiles/industryhh5.png GameView::readImage# Could not load image images/tiles/industryhh6.png GameView::readImage# Could not load image images/tiles/industryhh7.png GameView::readImage# Could not load image images/tiles/industryhh8.png GameView::readImage# Could not load image images/tiles/industrylq1.png GameView::readImage# Could not load image images/tiles/industrylq2.png GameView::readImage# Could not load image images/tiles/industrylq3.png GameView::readImage# Could not load image images/tiles/industrylq4.png GameView::readImage# Could not load image images/tiles/industryll1.png GameView::readImage# Could not load image images/tiles/industryll2.png GameView::readImage# Could not load image images/tiles/industryll3.png GameView::readImage# Could not load image images/tiles/industryll4.png GameView::readImage# Could not load image images/tiles/industrylm1.png GameView::readImage# Could not load image images/tiles/industrylm2.png GameView::readImage# Could not load image images/tiles/industrylm3.png GameView::readImage# Could not load image images/tiles/industrylm4.png GameView::readImage# Could not load image images/tiles/industrylh1.png GameView::readImage# Could not load image images/tiles/industrylh2.png GameView::readImage# Could not load image images/tiles/industrylh3.png GameView::readImage# Could not load image images/tiles/industrylh4.png GameView::readImage# Could not load image images/tiles/farm0.png GameView::readImage# Could not load image images/tiles/farm3.png GameView::readImage# Could not load image images/tiles/farm7.png GameView::readImage# Could not load image images/tiles/farm11.png GameView::readImage# Could not load image images/tiles/farm15.png Unexpected exception: Couldn't create texture: out of memory Vertex3f: 1 <crashed> So that wasn't helpful. But at least SDL works. -- Greg Wooledge | "Truth belongs to everybody." [EMAIL PROTECTED] | - The Red Hot Chili Peppers http://wooledge.org/~greg/ |
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