On Sat, Dec 22, 2001 at 11:06:11AM -0500, Ben Collins wrote: > On Fri, Dec 21, 2001 at 11:57:21PM -0800, Thomas Bushnell, BSG wrote: > > > > Ben Collins <[EMAIL PROTECTED]> writes: > > > > > That's not true. If it is possible to create game levels for it that are > > > free, than it is considered free. It's not like you can't get anything > > > but id's game data. > > > > I think it depends on whether there are any actual game levels around > > which are free. > > > > The distinction between contrib and main is not whether it is > > *possible* to create something free which the contrib software would > > be useful for; it's really whether there *is* such a thing. > > > > If the only practical use of the engine is to run non-free levels from > > id, then it belongs in contrib. If someone has levels (that at are > > all fun--that is, which are real games) which the engine works with, > > then it belongs (along with those levels) in main. > > So if I create a game with _no_ levels, but the tools to create them, > then is it none-free? Just because the only ones available are non-free, > doesn't preclude that it is possible to create your own. The engine has > much more uses than just to play games (as the README in the source > says, also for educational purposes).
But the binary doesn't have educational purposes. The binary simply won't run, without some data files. I don't know if there's a freely downloadable shareware one like there was with quake1. Certainly I don't see how we can, in main, distribute a binary that does nothing but give an error message and exit. I could see it as a source-only package, though. Jules